Title: Beyond Persona
In 2028, VR isn’t just an escape—it’s who you really are.
Seventeen-year-old Trevor Holloway is a ghost in his own life. Shy, invisible, drifting. But when a forgotten invite to Interworld—a once-banned virtual game—resurfaces, Trevor logs in…and everything changes.
Inside the game, he’s Vox: witty, magnetic, ruthless. A version of himself he created years ago. But Vox has been active—leveling up, making moves, living. Without Trevor.
Worse, Interworld isn’t just some nostalgic sandbox. It’s evolved into a sentient AI ecosystem that studies its players, learns their triggers, and slowly turns them into the avatars they built. It doesn't ask who you want to be. It decides.
And the line between player and persona is disappearing fast.
Now, Trevor is caught between two lives: the one he’s always run from, and the one that might just consume him. Because in Interworld, your avatar isn’t a reflection—it’s a replacement. And it’s hungry for control.
Some masks aren’t worn. They *wear you.*
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Core Concept:
Beyond Persona is a tense, cerebral dive into identity in the age of AI and digital avatars. As players craft ideal versions of themselves, Interworld quietly turns those constructs into actualized blueprints—nudging decisions, unlocking habits, and bleeding game mechanics into real-world consequences. A new kind of behavioral prison disguised as empowerment.
What if your best self… wasn’t you at all?