(The last part of the previous chapter was a bit dry, so I've made some slight modifications and touch-ups. If something feels off, feel free to flip back and check.)
Wu Mu soon received contact from GZ Company and the exhibition organizers.
GZ Company hoped that, after the completion of his game's production, it would be exclusively released on their platform. For this, they were willing to pay eight million US dollars in exclusive fees and take zero commission during the exclusivity period.
Honestly, this offer was very sincere, roughly estimating that his game would sell two to three million copies, simply based on a demo.
But Wu Mu knew that Vampire Survivor's performance would far exceed their optimistic predictions.
Exclusivity would be a pure loss.
Without hesitation, Wu Mu refused.