For one week, Evan followed the same routine as he did back then.
He initially left his summons in the Boar field to kill the Boars, but the situation became problematic after rumors about the Necromancer prodigy spread.
Many hunters tried to interact with the skeletons, causing them to retreat limiting the hunt.
Evan grew frustrated after hunting a few more Boars the lower field.
He finally achieved his target, the Boss monster of the Boar field, the Boar King.
He obtained the Boar King summoning item and decided to hunt it on the third day. But he was confused as the data suggested that the Mini boss raid item could be acquired within 50 to 100 Boar kills but he obtained it after 132 Boar kills, which seemed excessive.
On the second day, he hunted in the Stag field where there were fewer hunters.
That day, he mostly sold Stags with just five Boars. He earned 11,06,000 for the hunts on the second and first day combined.
On the third day, he hunted the Boar King. Many hunters tried to steal the kill, but upon seeing who was hunting boss, they backed off, not wanting to mess with the Necromancer.
After defeating the Boar King, he upgraded to Lv.34.
He did not hunt or sell the Beast King's body that day to avoid revealing his identity.
On the fourth day, five Boar Kings were defeated in the lower field. That day, he sold the Beast King bodies along with 65 Stags he hunted and obtained the Guardian Stag summoning item.
That day, he earned 33,60,000 for the hunts on the and fourth days combined.
The total he earned from six days of hunting was 61,83,063 CP.
It was too much for him, so he decided to donate them again after reaching the 50th Level.
The level he reached after all the struggle was Lv.42, after facing numerous challenges in four days of hunting monsters while being pursued by hunters.
On the fifth day of hunting in the Beast Grove dungeon, he even defeated the second mini boss, Forest Guardian Stag, which allowed him to achieve significant stat development and skill upgrades.
By the end of the sixth day, he finally reached Lv.50 by hunting the Bear monster in the caves, reaching the dungeon's maximum limit. He couldn't hunt anymore, or he wouldn't be able to return to the dungeon.
The only thing he was sad about was not being able to hunt three monsters in the dungeon.
The first was the Bear boss, as he was only able to hunt 23 Bears to the end point, him 16,240,000 CP for all monsters and boss monsters.
He gained 54,000 CP for each Bear, while the Boss yielded about 400,000.
The second was the Main boss, which required hunting 100+ monsters and all three mini bosses.
The third was the unique monster, Thunder Wolf, which rarely appeared in the dungeon, sometimes in the second or third area.
At the end of the seventh day, he chose to relax, allowing his body to recover from the massive changes it underwent throughout the week.
His stats were already above 3+ in the Red spectrum due to the rapid use of the Plunder talent, while his weapon proficiency was also not lagging behind too.
The total achievements he was able to attain through his talent are as follows.
[
[Stats Absorbed]
+199 STR | +196 AGL | +187 STA | +234 INT | +194 VIT | +218 END
[Skills Acquired]
Leap ×46
Mighty Roar ×23
Meteor Dash ×1
Seismic Rupture ×1(All modified for Host Suitability.)
[Skill Integration & Upgrades]
Existing skill detected. Converting excess skills into higher main source data…
Leap (Lv.16^)(Refined movement efficiency detected.)
Mighty Roar (Lv.8^)(Resonance power increased.)
Meteor Dash (Lv.4^)(Charge skill integrated due to shared base and origin.)
[System Notice]
[Unsuitable Skills Disintegrated]
150 Skill Fragments generated (75^).
[Plunder Restriction Notice]
That was the total plunder he did in these past days, included two new skills and two upgraded ones.
His EEP points reached about 2862 from the hunt alone, with total of 4912.
His level already ready to reach Lv.51 because his undead army was very master in hunting.
Even in the battle against two mini bosses, it took them twenty-thirty minutes to finish them, with little help from Evan due to the skills he learned after reaching Lv.30.
And was it; he didn't any more skills like everyone had said. Even after reaching Lv.50, he didn't gain that class special skill, which can be acquired by probability and increases with the grade of the class. For example, F class has a 1% chance, E has 3%, D has 15%, C has 40%, B has 65%, has 80%, S has 90%, while and SSS have 99 and 100% chance to awaken them, but he didn't awaken any in all his three classes.
He wasn't sad or anything, as he knew this was bound to happen.
Nonetheless, he was much stronger than most hunters who have awakened the skill as his stats had reached +3 Red stat spectrum, which only be attainable by with SS or SSS class at Lv.50. Classes S can achieve it within Lv.60-70.
Thus, he can now take down Lucas, who was at Lv.33 since he hadn't raided the dungeon for almost four days because his two girls didn't let him.
Another thing that happened while he was hunting was the increasing craze for the Prodigy hunter, who was hunting down massively. Many low-rank Necromancers were trying to imitate him to get into big guilds, as some global guilds were even trying to reach out to him.
But no was able to discover that lowly D rank Necromancer they were excluding every time was the one they were searching for.
Even if they tried to find him using appraisal, they would not be able see through him.
Now let's focus on Evan's growth as he rapidly ascended towards his goal.
His status changed completely as his stats and skills were off the chart. He also upgraded his armor and his Ember Fang to Erith rank items as his talent was causing issues with this equipment.
==================
"Nexus Prime System"
◇ Name: Evan Ravencall (Evan Windstone)
◇ Race: Human (100%)
◇ Age: 18
◇ Title: [Limit Breaker]
◇ Rank: Tier 0
◇ Level: 50 [11,473 / 15,000 EXP]
◇ Class:
- Necromancer Apprentice (D)
- Mage (E)
- Weapon Master (F)
- Blacksmith (B) [🔒]
- Alchemist (S) [🔒]
- Rune Enchanter (S!) [🔒]
◇ Talent:
- [Plunder] (?)
- [Infinite Evolution & Enchantment] (?)
- [Supreme Adaptation] (?)
- [Transcendent Body] (?) [🔒]
- [Replica of Halo of Luck ########] (?) [🔒]
"Core Stats"
◆ HP: 3,060(Regen: 15.30/min)
◆ MP: 3,240(Regen: 16.20/min)
◆ Strength (STR):57(+3 Red)(199^)
◆ Agility (AGL):61(+3 Red)(196^)
◆ Vitality (VIT):06 (+3 Red) (194^)
◆ Intelligence (INT):24(+3 Red) (234^)
◆ Endurance (END):30 (+3 Red) (218^)
◆ Stamina (STA):07(+3 Red) (187^)
◆ Unassigned Stats:300
◆ Attack Power:862 (Physical, {STR+AGL} *1.2) | 486 (Elemental, INT*1.5)
◆ Defense:637 + 160 ({END+STA} *1)
"Abilities"
➤ [Elemental Manipulation] (SSS)
Fire (E) [7.23%]
Earth (E) [4.76%]
Lightning (F) [65.09%]
Ice (F) [0%]
➤ [Skills]
Passive:Low-Grade Poison Resistance (Lv.2), Blade of the Tempest (Lv.3)
Active:Shadow Leap (Lv.6), Phantom Bond – Zephoros (Lv.?), Leap (Lv.16), Mighty Roar (Lv.8), Meteor Dash (Lv,4)
➤ [Class Skills]
Necromancer:Undead Summon (Lv.11), Bone Fang Strike (Lv.8), Shadow Bolt (Lv.10), Necrotic Aura (Lv.14), Weak Curse (Lv.9), Necrotic Surge (Lv.7), Withering Grasp (Lv.2)
Mage:Arcane Bolt (Lv.2), Mana Shield (Lv.3), Magical Focus (Lv.10), Spark (Lv.2)
Weapon Master:Weapon Mastery (Passive) (Lv.9), Power Slash (Lv.6), Quick Swap (Lv.4), Basic Battle Instinct (Lv.10, Max)
"Inventory"
[Unknown Vial] {Tier: Unknown} (Rank: None)
[Mysterious Egg] {Tier: 0} (Rank: None)
[Unknown Bloodline Vial] {Tier: Unkown} (Rank: Unknown)
[The Broken Ring of Loyalty] {Tier: 2, Broken} (Rank: N/A)
[Phantomshroud Vestments, +3] {Tier: 0} (Rank: Erith)
[Ignis, +3] {Tier: 0} (Rank: Erith)
[Stormrend, +3] {Tier: 0} (Rank: Erith)
[Shadowpiercer, +3] {Tier: 0} (Rank: Erith)
[Nightpiercer, +3] {Tier: 0} (Rank: Erith)
[Duskguard, +3] {Tier: 0} (Rank: Erith)
==================
The most significant changes in his stats were his abilities and skills.
His stats had reached the 3 stat Red, with two already on the verge of reaching the next realm of +4.
His elemental ability, which he initially did not use much, became something he began to utilize, as leaving behind an SSS rank grade ability was not wise.
However, despite grinding all day at home, in dungeons, or anywhere else, he was unable to increase it much higher.
His fire and earth elements were the only ones to reach E rank. On the fourth day, while trying out his spark skill from the mage class, he was able to understand and use the lightning element.
To even use the element, he had to try out his spark skill multiple times. After gaining insight into the lightning element, he was finally able to use it more frequently in battle. He could now cover his blade or arrow with it, easily giving his enemies a paralysis or shock effect.
His other elements were on different levels, as he could now manipulate and manifest them much more easily compared to when they were at F rank.
The equipment he received from the association was also much better than before, and with Darian's help, he was able to get a discount on the items he traded with him.
His attitude towards Evan was quite positive, and perhaps he might get help dealing with some issues related to Lucas to the conflict between the two.
=====
Armor: Phantomshroud Vestments (Tier 0, Erith Rank) [+3]
Type: Light Armor (Robe & Cloak)
Durability:1,185/1,200
Weight:Light
Defense:160
Description: A set of dark, rune-threaded vestments infused with the lingering essence of nocturnal spirits. Woven from abyssal silk and reinforced with shadow-forged plating, this armor is designed for mages and archers who prioritize agility and survivability. The fabric subtly shifts like a living mist, making the wearer difficult to perceive in low light.
Effects:
Veil of Shadows+ → Slightly bends light around the wearer, making them harder to detect in dim environments.
Ethereal Resilience+ → Increases resistance to elemental attacks by 8% and reduces physical
damage taken by 5%.
Ghoststep+ → Enhances movement fluidity, allowing the wearer to evade attacks with greater ease while maintaining minimal noise.
Netherbound Weave (New) → The armor briefly absorbs residual mana from nearby spellcasting, momentarily enhancing the wearer's magic.
__
Weapon: Ignis (Tier 0, Erith Rank) [+3]
Type: Single-Edged Sword (Medium)
Durability:1,453/1,500
Weight:Medium-Light
Attack Power:190
Description: Forged from Infernal Obsidium and tempered in the heart of a slumbering volcano, Ignis is a blade that embodies both precision and devastation. Its molten-red edge flickers like dying embers, and each swing leaves behind a shimmering heatwave. Though deceptively light, every strike carries the weight of a burning inferno, capable of scorching through armor and flesh alike.
Effects:
Blazing Rend+ → Each slash ignites a minor lingering flame, dealing continuous burn damage over a short duration.
Infernal Acceleration+ → The blade heats up in combat, increasing swing speed and cutting efficiency as fights drag on.
Heatwave Surge+ → By channeling built-up energy, the next attack releases a short-ranged wave of heat, staggering enemies.
Pyre Requiem (New) → On defeating an enemy, the sword briefly erupts in flames, empowering the next strike with devastating explosive force.
=====
The new items he acquired included mage-type armor and a sword with a low flame element which was almost non-existent after the enchantment.
He spent a total of 800,000 for both, as the sword had a high price due to its elemental effect blade, while the armor was highly popular among mages and archers. Both items were quite suitable for him.
He even tore apart the chainmail from his previous armor, thinking it might be useful later, but it turned out to be waste material. He discarded it and sighed on his foolishness and greed in trying gain something valuable from the waste.
His skills, which were lacking before, had now improved significantly in rank due to constant practice, and he found that he could easily increase them now. Even the new skill he gained was able to increase very easily, as if some restriction had been lifted, as he grew stronger.
====
Skill: Necrotic Surge (Lv.7)
Type: Active | Support
Cooldown: 18 seconds
Mana Cost: 40 MP
Proficiency: 32%
Description:
Through refined control over necrotic energy, your summoned undead are further enhanced, growing more aggressive and durable in battle. The surge now lingers longer, reinforcing their decayed forms with greater resilience and deadlier strikes.
Effects:
Necrotic Strength → Increases summoned undead Attack Power by 15% for 8 seconds.
Reinforced Husk → Reduces incoming damage by 10% for the duration.
Unnatural Speed → Grants a 7% boost to undead movement speed.
Lurking Decay (New) → Successful undead attacks now apply a minor decay effect, slightly reducing enemy Defense (-3%) for 3 seconds.
__
Skill: Withering Grasp (Lv.2)
Type: Active | Control
Cooldown: 14 seconds
Mana Cost: 30 MP
Proficiency: 9%
Description:
A spectral hand wreathed in necrotic energy emerges, latching onto the target and sapping their vitality. The grasp weakens the enemy's movements, while its decaying energy lingers briefly, leaving them vulnerable.
Effects:
Necrotic Bind → Restricts the target's movements slightly for 1.5 seconds.
Withering Touch → Reduces the target's Strength and Agility by 7% for 6 seconds.
Lingering Decay → Slightly reduces target's Health Regeneration (-5%) for 5 seconds.
__
His new skill significantly boosts his summons power.
Imagine 40 skeletons overpowering the mini boss with the effect of the skill empowerment; it can be overwhelming.
Moreover, his other skills also increased his effectiveness.
__
Skill: Undead Summon (Lv. 11)
Type: Active | Summoning
Mana Cost: 80 MP
Cooldown: 10 seconds
Proficiency: 62%
Description:
Summons an improved undead minion to serve the caster. The undead will fight until destroyed or dismissed, and its strength now scales better with the caster. The summoned creature depends on the user's Necromancer class progression and available materials.
Summon Type:
Skeleton Warrior (Advanced Tier, Tier 0)
Duration: 150 minutes or until destroyed.
Stats:
Health: 85% of the caster's max health (+10% per level).
Strength: 80% of the caster's Strength (+5% per level).
Agility: 80% of the caster's Agility (+5% per level).
Defense: 70% of the caster's Defense (+5% per level).
Additional Upgrades:
Lesser Battle Instincts → The summon reacts faster in combat and can anticipate enemy movements slightly.
Command Execution → Can now follow multiple chained commands (e.g., defend, retreat, ambush).
Dark Resilience → Further increases resistance against dispel and exorcism-type effects.
Bone Reinforcement → The skeleton's frame is sturdier, making it harder to destroy through brute force alone.
__
Skill: Bone Fang Strike (Lv. 8)
Type: Active | Offensive
Grade: Tier 0
Mana Cost: 24 MP
Cooldown: 8 seconds
Proficiency: 54%
Description:
Summon a sharpened, reinforced fang of bone infused with potent dark energy. This enhanced strike delivers devastating damage, piercing through defenses with increased efficiency. Upon impact, the bone fang shatters into deadly fragments, causing prolonged internal damage.
Damage:
Physical Damage: 80% of the caster's physical attack (+5% per level).
Dark Magic Damage: 80% of the caster's magic attack (+5% per level).
Effects:
Piercing: Ignores 20% of the target's defense. (+2% per level)
Bone Harvest (Passive): Recovers 20% of the mana cost if the skill kills the target. (+2% per level)
Shattered Fangs: Bone fragments now remain embedded in the enemy, causing 10% of the initial damage over 5 seconds.
Cursed Splinters: Enemies affected by the splintered bones suffer 5% reduced healing for 10 seconds.
__
Skill: Shadow Bolt (Lv. 10)
Type: Active | Offensive
Grade: Tier 0
Mana Cost: 38 MP
Cooldown: 6.2 seconds
Proficiency: 77%
Description:
Unleash a refined bolt of highly concentrated shadow energy at a target, dealing devastating dark magic damage. This empowered version of Shadow Bolt has a significantly increased chance to inflict Shadow Bind, restricting the target's movements for a longer duration. Additionally, each successful hit destabilizes the target's mana flow, making spellcasting slightly more difficult.
Damage:
Dark Magic Damage: 150% of the caster's magic attack (+5% per level).
Effects:
Shadow Bind: Reduces the target's movement speed by 50% for 5 seconds (Infliction chance: 55%). (+5% chance per level)
Lingering Shadows: If the target is successfully bound, they take 10% additional dark damage from all sources during the effect duration.
Mana Disruption: The target's mana regeneration is reduced by 10% for 6 seconds.
__
Skill: Necrotic Aura (Lv. 14)
Type: Passive
Cooldown: N/A
Mana Cost: N/A
Proficiency: 73%
Description:
Your presence emanates a more potent aura of death, significantly empowering undead allies while subtly draining the vitality and resilience of living creatures within its radius. The aura grows stronger as the wielder's connection to necrotic energy deepens, passively enhancing the effectiveness of summoned and controlled undead.
Effects:
Undead Empowerment:
Increases the Attack and Defense of undead under your control by 20%.
Increases their Stamina and Health Regeneration by 5%.
Living Debilitation:
Living creatures within a 12-meter radius suffer from:
Stamina Recovery Reduction:-10%.
Health Recovery Reduction:-5%.
Minor Strength and Agility Suppression:-3% (Effect applies for 5 seconds after leaving the aura).
Aura Growth:
Every 30 seconds a living enemy stays within the aura, they suffer an additional 1% stamina drain (stacks up to 5 times).
__
Skill: Weak Curse (Lv. 9)
Type: Active
Cooldown: 10 seconds
Mana Cost: 28 MP
Proficiency: 56%
Description:
A more refined curse that weakens the target's physical and magical attributes for a longer duration. While still a lesser curse, its potency has increased, making it a valuable tool for softening enemies before engaging in combat or summoning reinforcements. The effect now lingers slightly, leaving residual weakness even after the curse ends.
Effects:
Curse of Weakness:
Reduces the target's Strength and Agility by 12% for 14 seconds.
Upon expiration, a lingering effect reduces Strength and Agility by 4% for an additional 5 seconds.
Diminished Resistance:
Reduces the target's Defense by 12% for 14 seconds.
Upon expiration, residual energy lingers, reducing Defense by 4% for 5 seconds.
Weakened Vitality (New Effect):
Reduces Stamina Regeneration by 10% for 10 seconds.
__
Skill: Arcane Bolt (Lv. 2)
Type: Active
Mana Cost: 16 MP
Cooldown: 5.8 seconds
Proficiency: 35%
Description:
A refined version of the basic Arcane Bolt, now packing slightly more power and efficiency. The bolt retains its homing capabilities but has increased speed, making it harder to evade. Ideal for consistent damage and securing kills on weakened foes.
Damage:
Magic Damage: 83% of the caster's magic attack.
__
Skill: Mana Shield (Lv. 3)
Type: Active
Cooldown: 11.5 seconds
Mana Cost: 38 MP (initial activation)
Proficiency: 51%
Description:
A strengthened version of the Mana Shield, further refining its efficiency in damage absorption. The shield now lasts slightly longer and has improved energy conversion, making it more reliable in prolonged battles.
Effect:
Damage Absorption: Converts 1 point of damage into 1.8 mana consumption.
Shield Capacity: Can absorb damage equal to 55% of the caster's maximum mana before breaking.
Duration:11 seconds or until depleted.
__
Skill: Magical Focus (Lv. 10)
Type: Passive
Cooldown: N/A
Mana Cost: N/A
Proficiency: 23%
Description:
Through continuous refinement of magical concentration, the user has greatly enhanced their spellcasting efficiency. Spells now flow with heightened accuracy, faster execution, and improved control, allowing for more precise and devastating attacks.
Effects:
Skill Precision: +12% accuracy with all skills.
Focus Boost: -18% casting time.
Mana Flow Control: Minor improvement in mana efficiency, reducing mana cost of spells by 4%.
__
Skill: Spark (Lv. 5)
Type: Active
Cooldown: 4.2 seconds
Mana Cost: 14 MP
Proficiency: 68%
Description:
A refined electric spell that discharges a faster and more potent bolt of lightning at a single target. The intensity of the attack has increased, improving both its damage and its ability to disrupt enemies in combat.
Effects:
Lightning Strike: 50% of the caster's magic attack.
Shock: 15% chance to stun the target for 1.2 seconds.
Arc Discharge: The bolt has a 10% chance to jump to a nearby enemy (within 2 meters), dealing 25% of the original damage.
__
Skill: Power Slash (Lv. 6)
Type: Active
Cooldown: 8.2 seconds
Mana Cost: 22 MP
Proficiency: 86%
Description:
A refined, forceful slash that channels immense strength into a single strike, delivering heavy physical damage to all enemies in its path. The strike now generates a pressure wave, slightly extending its reach and improving its ability to break defenses.
Effects:
Cleave Damage: 160% of the user's physical attack.
Shockwave: Deals 40% of the original damage to enemies within 1.5 meters of the slash's path.
__
Skill: Quick Swap (Lv. 4)
Type: Active
Cooldown: 4.2 seconds
Mana Cost: 6 MP
Proficiency: 33%
Description:
A refined technique that allows the user to swap between equipped weapons with near-instant precision. The transition is now smoother, reducing downtime between attacks and enabling seamless weapon-based combos.
Effects:
Weapon Swap: Instantly switches between the user's currently equipped weapons (melee, ranged, or magic) with no delay.
Speed Boost: Reduces weapon switch time by 80%.Swap Flow: Upon swapping, gain a 5% attack speed bonus for 3 seconds.
__
Skill: Basic Battle Instinct (Lv. 10)
Type: Passive
Cooldown: N/A
Mana Cost: N/A
Proficiency: 100%
Description:
Through rigorous training and battle experience, the user's instinct has sharpened, allowing them to react swiftly to incoming attacks. This enhanced awareness aids in dodging, parrying, and predicting enemy movements with greater accuracy.
Effects:
Reaction Speed: +15% increased reaction speed to attacks.
Threat Awareness: +15% chance to avoid basic attacks.
Combat Readiness: Reduces the penalty of being caught off-guard by 25%.
Instinctive Adaptation: If the user dodges or parries an attack, their next attack gains 3% increased accuracy and speed for 3 seconds.
__
Skill: Weapon Proficiency (Passive) (Lv. 9)
Type: Passive
Cooldown: N/A
Mana Cost: N/A
Proficiency: 49%
Description:
A passive skill that increases the user's effectiveness with all weapons, providing enhanced accuracy, damage, and speed based on the weapon type currently equipped.
Effects:
Accuracy Boost: Increases hit chance by 18% with all weapon types (previously 7%).
Damage Boost: Increases weapon damage by 25% (previously 12%).
Attack Speed Boost: Increases attack speed by 15% (previously 7%).
Weapon Proficiency:
Sword Proficiency → B [12%]
Hand-to-Hand Proficiency → D [36%]
Bow Proficiency → C [76%]
Spear Proficiency → D [99%]
Shield Proficiency → D [1%]
__
Skill: Blade of the Tempest (Lv. 3)
Type: Passive
Tier: 0
Proficiency: 43%
Description:
Each melee attack carries the force of the wind, granting an increasing chance to release a cutting wind blade that slashes enemies from a distance. The wind blade moves swiftly, dealing additional damage while ignoring minor obstacles.
Effects:
Activation Chance:8% per melee attack.
Wind Blade Range:4 meters.
Wind Blade Damage:40% of weapon's base attack power.
__
While his poison resistance skill was same as no poisonous monster was available in the dungeon.
__
Skill: Shadow Leap (Lv. 6)
Type: Active Skill
Mana Cost: 40 MP
Cooldown: 9.5 seconds
Proficiency: 12%
Description:
Harness the agility of shadows to leap up to 18 meters, closing the gap between you and your target with enhanced speed and precision. This swift movement allows for fluid combat maneuvers, striking with greater force upon landing while enhancing follow-up attacks.
Effects:
Leap Strike: Instantly closes the distance, dealing +35% of Base Attack damage upon impact.
Shadow Momentum: Increases attack power by 10% for the next attack within 4 seconds.
Shadow Reflex: Grants 5% dodge chance for 3 seconds after landing (new effect).
__
Skill: Meteor Dash (Lv. 4)
Type: Active
Tier: 0
Mana Cost: 35 MP
Cooldown: 8.5 seconds
Proficiency: 33%
Description:
Harness explosive momentum to dash forward like a falling meteor, leaving a trail of fiery force in your wake. This ability allows the user to close distances quickly while dealing impact damage to anything in their path.
Effects:
Meteor Impact: Deals 50% of Physical Attack + 30% of Magic Attack as Fire Damage upon impact.
Dash Distance: Up to 14 meters.Flame Trail: Leaves behind a scorching path for 2.5 seconds, dealing 15% of Magic Attack per second to enemies standing in it (new effect).
__
Skill: Mighty Roar (Lv. 8)
Type: Active
Tier: 0
Mana Cost: 50 MP
Cooldown: 15 seconds
Proficiency: 11%
Description:
Unleash a thunderous roar that shakes the battlefield, bolstering allies and intimidating foes. The sheer force of the roar disrupts enemy focus while reinforcing the strength of those who fight alongside you.
Effects:
Battle Cry: Increases Physical Attack and Defense by 20% for 8 seconds.
Fear Shockwave: Enemies within 8 meters suffer -15% Attack Power and -10% Movement Speed for 6 seconds.
__
Skill: Seismic Rupture (Lv. 2)
Type: Active
Tier: 0
Mana Cost: 35 MP
Cooldown: 12 seconds
Proficiency: 01%
Description:
Stomp the ground with immense force, sending out a shockwave that fractures the earth, destabilizing enemies and dealing damage in a small area. The tremor disrupts enemy footing, making them vulnerable for follow-up attacks.
Effects:
Shockwave Impact: Deals 80% of Physical Attack as Earth-type damage in a 3-meter radius.
Tremor: Affected enemies suffer -10% Movement Speed for 4 seconds.
Disruptive Force:5% chance to briefly stagger enemies, interrupting their current action (new effect at this level).
-