Cherreads

Skills

Please note that The MC skills wouldn't be mentioned everything, so you can check here for updated information about it

[Draconic Transformation]

A skill that allows the Host to transform between his dragon and human forms. This skill synchronizes with all dragon-related abilities. When used in conjunction with other dragon skills, their damage is increased by 10%.

[Devour]

Allows the Host to consume external energy sources (Originat, etc.) and convert them into power.

If the Host devours a defeated opponent, he can absorb a fragment of their knowledge, skills, and Originat affinities. However, there is a risk—excessive usage may cause the Host to lose control, becoming a mindless devourer. To prevent soul instability, this sub-skill can only be used twice per day.

The Host can also devour physical substances such as minerals, herbs, and flesh, converting them into experience points.

[Devouring Breath]

An exclusive skill of the Devouring Dragon, unleashing a massive breath attack:

A beam of black flames that burns and erases everything in its path.

Alternatively, the Host can release a pure energy beam that disintegrates and consumes all things before it.

[Dragon Roar]

When the Host roars, his will and aura explode outward, generating a shockwave of pure force that:

Sends enemies flying and shatters the ground.

Overwhelms weaker beings, forcing them to submit or flee in terror.

Causes those with lower willpower to freeze, fall unconscious, or surrender outright.

Even stronger opponents will feel immense pressure, slowing their movements and weakening their attacks.

[Abyssal Scale]

The Host's scales become infused with abyssal energy, making them incredibly dense and nearly indestructible.

Can withstand physical, magical, and energy-based attacks, drastically reducing incoming damage. Even if a blow lands, the force is dispersed across his body, minimizing its impact.

If an Originat-based attack hits the Host's scales, he can absorb part of the energy to reduce damage and temporarily boost his resistance.

Continuous attacks of the same element gradually make Host immune to it. Weaker magical spells are outright nullified upon contact.

Note: The power of this skill depends on the Host's strength—if the Host is weak, the power generated will be weak; likewise, if the Host is strong, the power will be stronger.

[Devourer Barrier]

The Host can create a dark, translucent barrier around himself, capable of blocking physical, magical, and energy-based attacks.

Any energy-based attack that hits the barrier is absorbed and converted into stamina or attack power. Excess energy is stored, allowing him to unleash it as a destructive counterattack.

Instead of keeping the barrier fixed, the Host can expand it outward, creating a zone where all energy and attacks weaken.

Enemies caught inside feel their movements slow, and their energy drains away.

Weaker enemies may collapse from the oppressive force.

If the barrier absorbs enough energy, the Host can release a shockwave of devouring energy in all directions.

The explosion erases weaker enemies instantly, while stronger foes are sent flying and weakened.

Can be used offensively by charging into enemy formations while the barrier is active.

Note: The power of this skill depends on the Host's strength—if the Host is weak, the power generated will be weak; likewise, if the Host is strong, the power will be stronger.

[Dragon's Regeneration]

Daniel's body rapidly heals from cuts, burns, and broken bones, allowing him to keep fighting even after taking severe damage.

The higher his vitality, the faster his regeneration—minor wounds vanish in seconds, while deep injuries take minutes.

When the Host absorbs energy, his regeneration speeds up, allowing him to recover even faster.

If the Host devours an enemy, he can steal their vitality, using it to regrow lost limbs or heal fatal wounds.

The more potent the energy source, the stronger and faster the regeneration.

If the Host's scales are cracked or shattered, they will regenerate automatically.

If the Host absorbs metallic or elemental energy, his new scales gain temporary resistances based on what he consumed.

Note: The power of this skill depends on the Host's strength—if the Host is weak, the power generated will be weak; likewise, if the Host is strong, the power will be stronger.

[Devourer Strike]

The Host's fist, claws, or weapon are coated in devouring energy, allowing his strike to erase anything it touches.

Unlike normal attacks that simply deal damage, this one devours both the physical and magical essence of the target.

If used on a defensive barrier, the strike will consume its energy and weaken it until it shatters.

Any opponent struck by Devourer Strike will have their stamina and energy drained.

Weaker foes may collapse instantly, while stronger opponents will feel their energy being siphoned away.

If the Host lands multiple hits, he can absorb enough energy to strengthen himself while weakening his enemy.

If the Host focuses all his devouring Originat into a single strike, the attack gains absolute erasure properties.

Anything struck by this punch is not just damaged—it is removed from existence.

This technique can break through nearly any defense, making it one of his most dangerous finishing moves.

However, using this form exhausts a massive amount of energy and can only be used sparingly.

Note: The power of this skill depends on the Host's strength—if the Host is weak, the power generated will be weak; likewise, if the Host is strong, the power will be stronger.

[Devourer Void Stomach]

Daniel's stomach is not a physical organ but a pocket of endless void, capable of devouring anything he consumes. Physical objects, magical artifacts, enemies—all are swallowed and sent into the abyss within him. Unlike regular stomachs, matter and energy are broken down instantly, preventing anything from escaping or resisting.

Anything devoured is refined into raw energy, which Daniel can use to heal himself, strengthen his body, or replenish stamina.

Powerful enemies or artifacts provide a greater energy boost, while weaker beings are consumed effortlessly.

If he devours an elemental or magical force, he can temporarily gain resistance or use a weaker version of that power.

If the Host chooses not to destroy what he devours, he can trap enemies inside his void stomach, leaving them in eternal darkness.

Time inside the stomach flows differently or not at all, meaning enemies never age, never escape, and never die unless he wills it.

If he wishes, he can release them weakened or completely drained, turning them into mere husks.

Note: The power of this skill depends on the Host's strength—if the Host is weak, the power generated will be weak; likewise, if the Host is strong, the power will be stronger.

[Devourer Void Step]

By devouring the space between two points, Daniel erases distance itself, allowing him to step instantly from one location to another. Unlike traditional teleportation, this skill does not require casting time or visible energy buildup. Enemies may see him disappear, but even the strongest tracking abilities struggle to detect his reappearance.

While stepping through the void, the Host becomes intangible, making him immune to all physical and magical attacks for a brief moment.

Any attack that would have hit him passes through harmlessly, giving him a perfect dodge ability.

If he phases through an enemy, they may feel a sudden, chilling emptiness, temporarily slowing them down.

Note: The power of this skill depends on the Host's strength—if the Host is weak, the power generated will be weak; likewise, if the Host is strong, the power will be stronger.

[Ruinous Tail Sweep]

The Host swings his massive, reinforced dragon tail, generating a monstrous shockwave that devastates everything in its path.

The force behind the attack can rupture the ground, collapse structures, and send enemies flying miles away.

If the tail directly strikes an opponent, the impact is enough to shatter armor, break bones, and cripple movement.

The tail sweep does not just create wind pressure—it releases a devouring energy wave that erases weaker projectiles, barriers, and magical defenses.

The shockwave expands outward, growing stronger the further it travels, ensuring even distant enemies are affected.

Weaker creatures caught in the wave disintegrate instantly, while stronger foes feel their stamina drained upon impact.

Note: The power of this skill depends on the Host's strength—if the Host is weak, the power generated will be weak; likewise, if the Host is strong, the power will be stronger.

[Abyssal Devouring Dragon Eye]

These eyes allow the Host to see through illusions, lies, and hidden dimensions, making deception impossible.

The Host can track energy flow, seeing weaknesses in enemies, barriers, and attacks.

When activated, the Host's gaze becomes an abyss, pulling in energy, Originat, and even physical matter just by looking at it.

Weaker enemies lose stamina, strength, and even parts of their bodies as they are slowly eroded by his stare.

If focused, this ability can erase magical constructs, break formations, and nullify energy-based attacks before they hit him.

Note: The power of this skill depends on the Host's strength—if the Host is weak, the power generated will be weak; likewise, if the Host is strong, the power will be stronger.

[Dragonoid Summoning]

Dragonoids are humans bestowed with dragon abilities by the Dragon Clan. They are known as the Attendants of the Dragon Clan. Some receive the breath of the dragon, the strength of the dragon, the scales (defense) of a dragon, or the Originat of a dragon.

The more abilities a Dragonoid receives from a dragon, the higher its potential and power. But since the extermination of the Dragon Clan, they have all been eliminated as well.

So instead of summoning living Dragonoids, the Host can pull warriors from the past, bringing back Dragonoids who have long since died in history. The Dragonoid that can be drawn depends on luck.

These warriors appear in their strongest state before death, unaffected by wounds, fatigue, or old age.

If they died in battle, they retain knowledge of their final fight, allowing them to counter their past killers if they face them again.

They can remain indefinitely as long as the Host's energy sustains them.

If slain in the present, they do not "die"—instead, they are returned to their original timeline without any memory of being summoned.

Note: Dragonoid strength cannot be more than 15 levels higher than the Host. Also, the Host can summon multiple Dragonoids, but for now, due to the Host's limited strength, only one can be summoned.

[Phantom Step]

The Host's presence becomes indistinguishable from that of a lingering soul, making it impossible for normal beings to sense him.

The moment the Host moves, he fades like a specter, leaving no sound, no scent, and no trace of his existence.

Spiritual beings and undead cannot detect him unless they possess supreme awareness.

The Host can momentarily phase into a semi-spiritual state, allowing him to:

Pass through physical objects like walls, barriers, or weapons.

Become intangible for a brief moment, negating physical attacks.

Avoid death-related abilities, as he exists in a liminal state between life and the afterlife.

This ability is most effective against corporeal enemies but loses effectiveness against pure energy-based attacks.

[Deathbound Recovery]

Unlike normal regeneration, the Host recovers by absorbing death itself.

When surrounded by death—whether it be fallen warriors, dying enemies, or even the Host's own near-death state—the Host's wounds rapidly heal as he pulls vitality from fading souls.

The more death energy in the area, the faster the Host recovers.

When the Host's health drops below a critical point, he temporarily ignores pain and fatigue.

During this time, the Host's speed and strength increase.

After the effect ends, the Host suffers a stamina penalty.

[Death Crescent Slash]

The Host can infuse his weapon, claws, or tail with pure death energy, forming a crescent-shaped slash that travels forward at immense speed. The slash can cut through both physical and spiritual forms, meaning even ghosts, undead, and intangible beings are not safe. Anything struck by the crescent experiences instant decay, causing wounds that resist normal healing.

The Host can adjust the size and intensity of the Death Crescent Slash:

Small and concentrated: Faster and more lethal against a single target.

Wide and destructive: Cuts through multiple enemies at once, making it ideal for large-scale battles.

At higher mastery, the Host can curve the slash mid-flight, making it impossible to predict its trajectory.

Note: The power of this skill depends on the Host's strength—if the Host is weak, the power will be weak; likewise, if the Host is strong, the power will be stronger.

More Chapters