The forges blaze day and night, and the sound of hammering echoes through the streets. A blacksmith and an artisan argue playfully over the best forging techniques, drawing a small crowd amused by their passionate banter. Crafting guilds are established, and competitions of artistry foster friendly rivalry.
In Cras, the Trade Hub, the Grand Market teems with life. Stalls overflow with goods, fresh produce from monster farms, jewelry crafted from rare ores, and exotic beasts tamed by experienced handlers. Caravans from Misorn and Varestand travel to Cras, turning the roads into lifelines of commerce. Trade agreements are negotiated, and the human merchants from the three kingdoms coming regularly curious about this kingdom of monsters. The atmosphere is a blend of excitement and curiosity, with whispers of prosperity on everyone's lips.
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