Cherreads

Basic Information

Ranks

There are only six ranks, and each rank is made up of ten levels.

-Mortal

-Earth

-Half Beyond

-Beyond

-Half Colossal

-Colossal

It is not necessary to reach the tenth level to advance to the next rank, one can advance at the ninth level. Levels between ranks are categorized in orders, from first to tenth order.

This ranking system applies to all sentient entities.

The Will is the lore of the world. It is what defines the life of everything in the universe. Depending on the will one connects with, he might be crowned a genius or not, all in all, it is better to connect to a lore than to not.

Wills are classified into nine ranks, from the lowest F-class to the highest SSS rank.

Weapons/Equipments

Earth Grade

Sky Grade

Heaven Grade

Immortal Grade

Some weapons can improve in their grades through either refinement or how they were crafted. Each grade is classified into low, middle, high and peak stages.

Dungeons/Gates

Green

Yellow

Red

Purple

Black

-Green represents dungeons that have low risk.

-Yellow represents low or moderate risk, i.e the risk involved could be low or moderate.

-Red represents moderate or high risk, with the high risk probability being higher than moderate.

-Purple represents high risk, there is a possibility of death and a moderate chance of surviving.

-Black represents danger, there is a miniscule chance that one might survive but it's probability is low, but the rewards gotten from clearing such dungeon is always rewarding. A big reward with a huge risk.

Due to the Cataclysm that occured millenias ago, which brought the emergence of lores and dungeons, other races aside from humans emerged. Planets appeared on the solar system around earth, with different races. These planets collided with the human planet and created a huge planet called the Wysteria World.

Here are five continents for your fantasy novel, each with its own unique races and cultures:

Eldoria: A lush and vibrant continent known for its towering forests and mystical creatures. Eldoria is home to elves, druids, and various woodland spirits. The land is rich in magic, and its inhabitants are deeply connected to nature.

Drakthar: A rugged and mountainous continent dominated by dragons and their kin. Here, dwarves thrive in vast underground cities, while dragonborn and other reptilian races forge alliances with the mighty dragons that soar above. The harsh terrain has forged a culture of resilience and strength.

Zarathune: A vast desert continent filled with ancient ruins and nomadic tribes. The people of Zarathune include desert-dwelling humans, enigmatic genasi, and cunning sand-dwelling creatures. The struggle for water and trade routes shapes their society, leading to a rich tapestry of cultures and alliances.

Aqualis: An oceanic continent comprised of floating islands and submerged cities. Home to merfolk, aquatic elves, and other sea-dwelling races, Aqualis is a realm of exploration and adventure. The inhabitants have developed advanced technologies to navigate the waters and communicate with marine life.

Fellmoor: A dark and foreboding continent shrouded in perpetual twilight. Also so referred to as the demonic continent, home to mostly demons and Ogres. The land is a place of mystery and danger, where fugitives mostly run to hide and secretive cults vie for control over ancient secrets.

Certainly! Here are five additional continents for your fantasy novel, each with its own distinct races and cultures:

Vermoria: A continent characterized by vast, vibrant plains and fertile valleys. Vermoria is home to various human kingdoms, centaur clans, and nomadic tribes. The culture here revolves around agriculture, trade, and community festivals that celebrate the changing seasons and harvests.

Frosthaven: A frigid and icy continent where survival is a constant struggle. Inhabitants include hardy ice-dwelling dwarves, frost giants, and resilient tundra elves. The culture emphasizes strength, endurance, and camaraderie, with traditions centered around survival skills, storytelling, and seasonal feasts.

Mystralyn: A continent steeped in mystery and arcane knowledge. Home to wizards, sorcerers, and scholars, Mystralyn features towering spires of crystal and ancient libraries filled with forgotten tomes. The inhabitants value wisdom and magic above all else, leading to a society that often grapples with the ethical implications of their power.

Emberwild: A volcanic continent marked by fiery landscapes and geothermal wonders. The inhabitants include fire genasi, salamanders, and tribes of fierce warriors who revere the power of flame. Their culture celebrates passion, bravery, and the forging of weapons, with a strong emphasis on honor in battle.

Celestara: A mystical continent that exists partially in the astral plane, where time flows differently and reality is fluid. It is inhabited by celestial beings, astral travelers, and beings of pure energy. The culture here is focused on enlightenment, exploration of the cosmos, and the pursuit of higher knowledge, often leading to philosophical debates and spiritual quests.

Any other information, would come later as you read on.

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