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Chapter 58 - Chapter 58: Final Modifications

Richard leaned back in his chair, eyes strained from hours of staring at the screen. The words Mission Complete still lingered in his mind, the chaos of Utah Beach echoing like distant thunder. But there was no time to relax. The game was set to release tomorrow, and he still had some last-minute adjustments to make.

With a sigh, he closed the game and booted up Vector Core. The screen pulsed with a minimalistic logo — a hexagonal O interwoven with futuristic lines and dots, the beating heart of their AI-driven game engine.

Richard flexed his fingers, cracked his neck, and got to work.

First on the list was the dialogue system. Up until now, the only way for players to interact with NPCs was through proximity-based voice commands — a feature that was impressive but limiting.

Richard clicked open the Phoenix AI Module, the backbone of their procedural dialogue system. A cascade of lines of code scrolled past, each line a string of possible NPC responses.

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