Cherreads

Territory Level System

Territory Level 1: Mortal Ascension Initiate Lord

Level Cap: 0 (Starting Point)

Stat Range: 0 - 99 total stats

Population Requirement: 100 inhabitants

Conditions to Upgrade: Reach Level 0 (automatically fulfilled at start).

Establish a basic settlement with at least 5 functional buildings (e.g., homes, a well).

Defeat a local threat (e.g., a beast with 10 total stats).

Gather 1,000 units of basic resources (wood, stone, etc.).

Train a militia of 10 individuals with basic combat skills.

Maintain a food surplus of 500 units for 1 month. Difficulty: Baseline (Simple foundational tasks).

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Territory Level 2: Rising Lord

Level Cap: 15

Stat Range: 100 - 499 total stats

Population Requirement: 1,000 inhabitants

Conditions to Upgrade: Reach Level 15.

Construct a fortified village with 20+ buildings, including a wall.

Subjugate or ally with a neighboring faction (50 total stats combined).

Amass 10,000 units of resources (wood, stone, iron).

Establish a trade route generating 100 gold/month.

Train an army of 50 soldiers with mid-tier equipment.

Survive a natural disaster (e.g., flood, storm).

Difficulty: ~3x harder (Expanded scope, basic diplomacy, and defense).

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Territory Level 3: Mighty Lord

Level Cap: 30

Stat Range: 500 - 2,499 total stats

Population Requirement: 5,000 inhabitants

Conditions to Upgrade: Reach Level 30.

Build a small city with 50+ buildings, including a castle.

Defeat a regional warlord (500 total stats).

Collect 50,000 units of resources, including rare materials (e.g., gems).

Establish a taxation system yielding 1,000 gold/month.

Maintain an elite guard of 100 soldiers with high-tier gear.

Construct a monument to inspire loyalty.

Difficulty: ~5x harder (Larger scale, stronger enemies, economic complexity).

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Territory Level 4: Champion Lord

Level Cap: 65

Stat Range: 2,500 - 9,999 total stats

Population Requirement: 25,000 inhabitants

Conditions to Upgrade: Reach Level 65.

Develop a major city with 100+ buildings, including a grand palace.

Conquer or vassalize a rival nation (10,000 total stats).

Hoard 250,000 units of resources, including magical artifacts.

Generate 10,000 gold/month through trade and taxes.

Command an army of 500 elite warriors.

Survive a supernatural event (e.g., demonic incursion).

Difficulty: ~7x harder (National scale, supernatural threats).

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Territory Level 5: Commanding Lord

Level Cap: 90

Stat Range: 10,000 - 49,999 total stats

Population Requirement: 100,000 inhabitants

Conditions to Upgrade: Reach Level 90.

Rule a sprawling kingdom with 200+ buildings, including a capital.

Defeat a legendary beast or rival lord (50,000 total stats).

Stockpile 1 million units of resources, including mythical materials.

Achieve a treasury of 50,000 gold/month.

Lead an army of 2,000 highly trained soldiers.

Establish a magical defense system (e.g., wards, barriers).

Difficulty: ~8x harder (Kingdom management, epic battles).

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Territory Level 6: Titan Lord

Level Cap: 105

Stat Range: 50,000 - 99,999 total stats

Population Requirement: 500,000 inhabitants

Conditions to Upgrade: Reach Level 105.

Control a continental empire with 500+ buildings.

Vanquish a titan-level entity (100,000 total stats).

Amass 5 million units of resources, including cosmic materials.

Maintain 250,000 gold/month in revenue.

Command a legion of 10,000 elite troops.

Construct a world wonder (e.g., a sky fortress).

Difficulty: ~9x harder (Continental dominance, godlike foes).

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Territory Level 7: Stellar Lord

Level Cap: 130

Stat Range: 100,000 - 499,999 total stats

Population Requirement: 2 million inhabitants

Conditions to Upgrade: Reach Level 130.

Govern a stellar dominion with 1,000+ buildings across planets.

Destroy a star-level threat (500,000 total stats).

Gather 25 million units of resources, including stardust.

Generate 1 million gold/month via interstellar trade.

Lead an armada of 50,000 space-capable warriors.

Build a planetary defense network.

Difficulty: ~10x harder (Interplanetary scale, cosmic challenges).

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Territory Level 8: Galactic Lord

Level Cap: 150

Stat Range: 500,000 - 999,999 total stats

Population Requirement: 10 million inhabitants

Conditions to Upgrade: Reach Level 150.

Rule a galactic empire with 5,000+ buildings across systems.

Subdue a galactic tyrant (1 million total stats).

Stockpile 100 million units of resources, including black hole matter.

Earn 5 million gold/month from galaxy-wide commerce.

Command a fleet of 250,000 cosmic soldiers.

Create a galaxy-spanning teleportation grid.

Difficulty: ~10x harder (Galactic conquest, immense logistics).

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Territory Level 9: Cosmic Lord

Level Cap: 200

Stat Range: 1,000,000 - 9,999,999 total stats

Population Requirement: 50 million inhabitants

Conditions to Upgrade: Reach Level 200.

Oversee a cosmic domain with 10,000+ buildings across realities.

Defeat a cosmic entity (10 million total stats).

Hoard 500 million units of resources, including void essence.

Produce 25 million gold/month from cosmic trade.

Lead 1 million multiversal warriors.

Forge a reality-stabilizing artifact.

Difficulty: ~10x harder (Cosmic governance, reality-altering foes).

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Territory Level 10: Infinite Lord

Level Cap: 300

Stat Range: 10,000,000 - 99,999,999 total stats

Population Requirement: 250 million inhabitants

Conditions to Upgrade: Reach Level 300.

Control an infinite expanse with 50,000+ buildings across dimensions.

Overcome an infinite being (100 million total stats).

Collect 2.5 billion units of resources, including infinite energy.

Generate 100 million gold/month from boundless wealth.

Command 5 million infinite soldiers.

Create a self-sustaining infinite realm.

Difficulty: ~10x harder (Infinite scale, godlike power).

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Territory Level 11: Universe Architect

Level Cap: 320

Stat Range: 100,000,000 - 499,999,999 total stats

Population Requirement: 1 billion inhabitants

Conditions to Upgrade: Reach Level 320.

Design a universe with 100,000+ structures.

Defeat a universal creator (150 million total stats).

Amass 10 billion units of resources, including universal seeds.

Earn 500 million gold/month from universal economy.

Lead 25 million universe-spanning forces.

Stabilize a newborn universe.

Difficulty: ~2x harder (Shift to universal creation).

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Territory Level 12: Multiverse Architect

Level Cap: 350

Stat Range: 500,000,000 - 999,999,999 total stats

Population Requirement: 5 billion inhabitants

Conditions to Upgrade: Reach Level 350.

Govern a multiverse with 500,000+ structures.

Subjugate a multiversal overlord (500 million total stats).

Gather 50 billion units of resources, including multiversal cores.

Produce 2.5 billion gold/month.

Command 100 million multiversal troops.

Link multiple universes into a network.

Difficulty: ~5x harder (Multiversal complexity).

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Territory Level 13: Dimensional Architect

Level Cap: 400

Stat Range: 1,000,000,000 - 4,999,999,999 total stats

Population Requirement: 25 billion inhabitants

Conditions to Upgrade: Reach Level 400.

Rule a dimensional nexus with 1 million+ structures.

Vanquish a dimensional tyrant (1 billion total stats).

Hoard 250 billion units of resources, including dimensional threads.

Generate 10 billion gold/month.

Lead 500 million dimensional warriors.

Create a dimensional rift generator.

Difficulty: ~7x harder (Dimensional manipulation).

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Territory Level 14: Chrono Architect

Level Cap: 450

Stat Range: 5,000,000,000 - 9,999,999,999 total stats

Population Requirement: 100 billion inhabitants

Conditions to Upgrade: Reach Level 450.

Control a temporal empire with 5 million+ structures.

Defeat a time-lord (5 billion total stats).

Collect 1 trillion units of resources, including time crystals.

Earn 50 billion gold/month.

Command 2.5 billion chrono-soldiers.

Build a time-stabilizing machine.

Difficulty: ~8x harder (Time mastery).

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Territory Level 15: Existence Architect

Level Cap: 500

Stat Range: 10,000,000,000 - 49,999,999,999 total stats

Population Requirement: 500 billion inhabitants

Conditions to Upgrade: Reach Level 500.

Oversee an existence plane with 10 million+ structures.

Overpower an existence guardian (10 billion total stats).

Stockpile 5 trillion units of resources, including existence essence.

Produce 250 billion gold/month.

Lead 10 billion existence-bound forces.

Forge an existence anchor.

Difficulty: ~9x harder (Existence-level power).

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Territory Level 16: Reality Architect

Level Cap: 600

Stat Range: 50,000,000,000 - 99,999,999,999 total stats

Population Requirement: 2.5 trillion inhabitants

Conditions to Upgrade: Reach Level 600.

Rule a reality cluster with 50 million+ structures.

Destroy a reality warper (50 billion total stats).

Gather 25 trillion units of resources, including reality shards.

Generate 1 trillion gold/month.

Command 50 billion reality warriors.

Construct a reality-rewriting engine.

Difficulty: ~10x harder (Reality control).

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Territory Level 17: Omniversal Architect

Level Cap: 650

Stat Range: 100,000,000,000 - 499,999,999,999 total stats

Population Requirement: 10 trillion inhabitants

Conditions to Upgrade: Reach Level 650.

Govern an omniverse with 100 million+ structures.

Subdue an omniversal deity (100 billion total stats).

Amass 100 trillion units of resources, including omni-matter.

Earn 5 trillion gold/month.

Lead 250 billion omniversal troops.

Create an omniversal convergence point.

Difficulty: ~10x harder (Omniversal dominion).

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Territory Level 18: Void Seeker

Level Cap: 700

Stat Range: 500,000,000,000 - 999,999,999,999 total stats

Population Requirement: 50 trillion inhabitants

Conditions to Upgrade: Reach Level 700.

Control a void expanse with 500 million+ structures.

Conquer a void entity (250 billion total stats).

Collect 500 trillion units of resources, including void energy.

Produce 25 trillion gold/month.

Command 1 trillion void soldiers. Stabilize a void rift.

Difficulty: ~2x harder (Void exploration).

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Territory Level 19: Abyss Conqueror

Level Cap: 750

Stat Range: 1,000,000,000,000 - 4,999,999,999,999 total stats

Population Requirement: 250 trillion inhabitants

Conditions to Upgrade: Reach Level 750.

Rule an abyss domain with 1 billion+ structures.

Defeat an abyss sovereign (500 billion total stats).

Hoard 2.5 quadrillion units of resources, including abyss cores.

Generate 100 trillion gold/month.

Lead 5 trillion abyss warriors.

Construct an abyss bridge.

Difficulty: ~5x harder (Abyss mastery).

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Territory Level 20: Oblivion Master

Level Cap: 850

Stat Range: 5,000,000,000,000 - 9,999,999,999,999 total stats

Population Requirement: 1 quadrillion inhabitants

Conditions to Upgrade: Reach Level 850.

Govern an oblivion plane with 5 billion+ structures.

Vanquish an oblivion lord (2 trillion total stats).

Stockpile 10 quadrillion units of resources, including oblivion dust.

Earn 500 trillion gold/month.

Command 25 trillion oblivion troops.

Create an oblivion gate.

Difficulty: ~7x harder (Oblivion conquest).

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Territory Level 21: Nihility Incarnate

Level Cap: none

Stat Range: 10,000,000,000,000 - 99,999,999,999,999 total stats

Population Requirement: 5 quintillion inhabitants

Conditions to Upgrade: Reach Level 10,000.

Rule a nihility void with 10 billion+ structures.

Overcome a nihility incarnation (100 quintillion total stats).

Amass 50 quintillion units of resources, including nihility essence.

Produce 25 quadrillion gold/month.

Lead 100 quintillion nihility warriors.

Forge a nihility singularity.

Difficulty: ~10x harder (Ultimate transcendence).

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Notes on Design:

Level Cap Alignment: Each territory level's cap matches the approximate level from the original power system (e.g., Territory Level 5 = Commanding Lord, Level 90).

Difficulty Scaling: Conditions increase in difficulty by 2x to 10x per tier, reflecting the exponential growth of stats and scope (local → cosmic → void).

Population Growth: Population Requirements slightly outpace the protagonist's stat growth, ensuring constant pressure to expand and manage resources.

Conditions: Each level has 6+ unique conditions, blending combat, resource management, infrastructure, and metaphysical challenges.

Level Cap Requirement: The protagonist must hit the Level Cap to upgrade, tying personal power to territorial progression.

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