Territory Level 1: Mortal Ascension Initiate Lord
Level Cap: 0 (Starting Point)
Stat Range: 0 - 99 total stats
Population Requirement: 100 inhabitants
Conditions to Upgrade: Reach Level 0 (automatically fulfilled at start).
Establish a basic settlement with at least 5 functional buildings (e.g., homes, a well).
Defeat a local threat (e.g., a beast with 10 total stats).
Gather 1,000 units of basic resources (wood, stone, etc.).
Train a militia of 10 individuals with basic combat skills.
Maintain a food surplus of 500 units for 1 month. Difficulty: Baseline (Simple foundational tasks).
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Territory Level 2: Rising Lord
Level Cap: 15
Stat Range: 100 - 499 total stats
Population Requirement: 1,000 inhabitants
Conditions to Upgrade: Reach Level 15.
Construct a fortified village with 20+ buildings, including a wall.
Subjugate or ally with a neighboring faction (50 total stats combined).
Amass 10,000 units of resources (wood, stone, iron).
Establish a trade route generating 100 gold/month.
Train an army of 50 soldiers with mid-tier equipment.
Survive a natural disaster (e.g., flood, storm).
Difficulty: ~3x harder (Expanded scope, basic diplomacy, and defense).
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Territory Level 3: Mighty Lord
Level Cap: 30
Stat Range: 500 - 2,499 total stats
Population Requirement: 5,000 inhabitants
Conditions to Upgrade: Reach Level 30.
Build a small city with 50+ buildings, including a castle.
Defeat a regional warlord (500 total stats).
Collect 50,000 units of resources, including rare materials (e.g., gems).
Establish a taxation system yielding 1,000 gold/month.
Maintain an elite guard of 100 soldiers with high-tier gear.
Construct a monument to inspire loyalty.
Difficulty: ~5x harder (Larger scale, stronger enemies, economic complexity).
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Territory Level 4: Champion Lord
Level Cap: 65
Stat Range: 2,500 - 9,999 total stats
Population Requirement: 25,000 inhabitants
Conditions to Upgrade: Reach Level 65.
Develop a major city with 100+ buildings, including a grand palace.
Conquer or vassalize a rival nation (10,000 total stats).
Hoard 250,000 units of resources, including magical artifacts.
Generate 10,000 gold/month through trade and taxes.
Command an army of 500 elite warriors.
Survive a supernatural event (e.g., demonic incursion).
Difficulty: ~7x harder (National scale, supernatural threats).
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Territory Level 5: Commanding Lord
Level Cap: 90
Stat Range: 10,000 - 49,999 total stats
Population Requirement: 100,000 inhabitants
Conditions to Upgrade: Reach Level 90.
Rule a sprawling kingdom with 200+ buildings, including a capital.
Defeat a legendary beast or rival lord (50,000 total stats).
Stockpile 1 million units of resources, including mythical materials.
Achieve a treasury of 50,000 gold/month.
Lead an army of 2,000 highly trained soldiers.
Establish a magical defense system (e.g., wards, barriers).
Difficulty: ~8x harder (Kingdom management, epic battles).
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Territory Level 6: Titan Lord
Level Cap: 105
Stat Range: 50,000 - 99,999 total stats
Population Requirement: 500,000 inhabitants
Conditions to Upgrade: Reach Level 105.
Control a continental empire with 500+ buildings.
Vanquish a titan-level entity (100,000 total stats).
Amass 5 million units of resources, including cosmic materials.
Maintain 250,000 gold/month in revenue.
Command a legion of 10,000 elite troops.
Construct a world wonder (e.g., a sky fortress).
Difficulty: ~9x harder (Continental dominance, godlike foes).
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Territory Level 7: Stellar Lord
Level Cap: 130
Stat Range: 100,000 - 499,999 total stats
Population Requirement: 2 million inhabitants
Conditions to Upgrade: Reach Level 130.
Govern a stellar dominion with 1,000+ buildings across planets.
Destroy a star-level threat (500,000 total stats).
Gather 25 million units of resources, including stardust.
Generate 1 million gold/month via interstellar trade.
Lead an armada of 50,000 space-capable warriors.
Build a planetary defense network.
Difficulty: ~10x harder (Interplanetary scale, cosmic challenges).
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Territory Level 8: Galactic Lord
Level Cap: 150
Stat Range: 500,000 - 999,999 total stats
Population Requirement: 10 million inhabitants
Conditions to Upgrade: Reach Level 150.
Rule a galactic empire with 5,000+ buildings across systems.
Subdue a galactic tyrant (1 million total stats).
Stockpile 100 million units of resources, including black hole matter.
Earn 5 million gold/month from galaxy-wide commerce.
Command a fleet of 250,000 cosmic soldiers.
Create a galaxy-spanning teleportation grid.
Difficulty: ~10x harder (Galactic conquest, immense logistics).
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Territory Level 9: Cosmic Lord
Level Cap: 200
Stat Range: 1,000,000 - 9,999,999 total stats
Population Requirement: 50 million inhabitants
Conditions to Upgrade: Reach Level 200.
Oversee a cosmic domain with 10,000+ buildings across realities.
Defeat a cosmic entity (10 million total stats).
Hoard 500 million units of resources, including void essence.
Produce 25 million gold/month from cosmic trade.
Lead 1 million multiversal warriors.
Forge a reality-stabilizing artifact.
Difficulty: ~10x harder (Cosmic governance, reality-altering foes).
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Territory Level 10: Infinite Lord
Level Cap: 300
Stat Range: 10,000,000 - 99,999,999 total stats
Population Requirement: 250 million inhabitants
Conditions to Upgrade: Reach Level 300.
Control an infinite expanse with 50,000+ buildings across dimensions.
Overcome an infinite being (100 million total stats).
Collect 2.5 billion units of resources, including infinite energy.
Generate 100 million gold/month from boundless wealth.
Command 5 million infinite soldiers.
Create a self-sustaining infinite realm.
Difficulty: ~10x harder (Infinite scale, godlike power).
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Territory Level 11: Universe Architect
Level Cap: 320
Stat Range: 100,000,000 - 499,999,999 total stats
Population Requirement: 1 billion inhabitants
Conditions to Upgrade: Reach Level 320.
Design a universe with 100,000+ structures.
Defeat a universal creator (150 million total stats).
Amass 10 billion units of resources, including universal seeds.
Earn 500 million gold/month from universal economy.
Lead 25 million universe-spanning forces.
Stabilize a newborn universe.
Difficulty: ~2x harder (Shift to universal creation).
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Territory Level 12: Multiverse Architect
Level Cap: 350
Stat Range: 500,000,000 - 999,999,999 total stats
Population Requirement: 5 billion inhabitants
Conditions to Upgrade: Reach Level 350.
Govern a multiverse with 500,000+ structures.
Subjugate a multiversal overlord (500 million total stats).
Gather 50 billion units of resources, including multiversal cores.
Produce 2.5 billion gold/month.
Command 100 million multiversal troops.
Link multiple universes into a network.
Difficulty: ~5x harder (Multiversal complexity).
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Territory Level 13: Dimensional Architect
Level Cap: 400
Stat Range: 1,000,000,000 - 4,999,999,999 total stats
Population Requirement: 25 billion inhabitants
Conditions to Upgrade: Reach Level 400.
Rule a dimensional nexus with 1 million+ structures.
Vanquish a dimensional tyrant (1 billion total stats).
Hoard 250 billion units of resources, including dimensional threads.
Generate 10 billion gold/month.
Lead 500 million dimensional warriors.
Create a dimensional rift generator.
Difficulty: ~7x harder (Dimensional manipulation).
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Territory Level 14: Chrono Architect
Level Cap: 450
Stat Range: 5,000,000,000 - 9,999,999,999 total stats
Population Requirement: 100 billion inhabitants
Conditions to Upgrade: Reach Level 450.
Control a temporal empire with 5 million+ structures.
Defeat a time-lord (5 billion total stats).
Collect 1 trillion units of resources, including time crystals.
Earn 50 billion gold/month.
Command 2.5 billion chrono-soldiers.
Build a time-stabilizing machine.
Difficulty: ~8x harder (Time mastery).
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Territory Level 15: Existence Architect
Level Cap: 500
Stat Range: 10,000,000,000 - 49,999,999,999 total stats
Population Requirement: 500 billion inhabitants
Conditions to Upgrade: Reach Level 500.
Oversee an existence plane with 10 million+ structures.
Overpower an existence guardian (10 billion total stats).
Stockpile 5 trillion units of resources, including existence essence.
Produce 250 billion gold/month.
Lead 10 billion existence-bound forces.
Forge an existence anchor.
Difficulty: ~9x harder (Existence-level power).
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Territory Level 16: Reality Architect
Level Cap: 600
Stat Range: 50,000,000,000 - 99,999,999,999 total stats
Population Requirement: 2.5 trillion inhabitants
Conditions to Upgrade: Reach Level 600.
Rule a reality cluster with 50 million+ structures.
Destroy a reality warper (50 billion total stats).
Gather 25 trillion units of resources, including reality shards.
Generate 1 trillion gold/month.
Command 50 billion reality warriors.
Construct a reality-rewriting engine.
Difficulty: ~10x harder (Reality control).
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Territory Level 17: Omniversal Architect
Level Cap: 650
Stat Range: 100,000,000,000 - 499,999,999,999 total stats
Population Requirement: 10 trillion inhabitants
Conditions to Upgrade: Reach Level 650.
Govern an omniverse with 100 million+ structures.
Subdue an omniversal deity (100 billion total stats).
Amass 100 trillion units of resources, including omni-matter.
Earn 5 trillion gold/month.
Lead 250 billion omniversal troops.
Create an omniversal convergence point.
Difficulty: ~10x harder (Omniversal dominion).
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Territory Level 18: Void Seeker
Level Cap: 700
Stat Range: 500,000,000,000 - 999,999,999,999 total stats
Population Requirement: 50 trillion inhabitants
Conditions to Upgrade: Reach Level 700.
Control a void expanse with 500 million+ structures.
Conquer a void entity (250 billion total stats).
Collect 500 trillion units of resources, including void energy.
Produce 25 trillion gold/month.
Command 1 trillion void soldiers. Stabilize a void rift.
Difficulty: ~2x harder (Void exploration).
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Territory Level 19: Abyss Conqueror
Level Cap: 750
Stat Range: 1,000,000,000,000 - 4,999,999,999,999 total stats
Population Requirement: 250 trillion inhabitants
Conditions to Upgrade: Reach Level 750.
Rule an abyss domain with 1 billion+ structures.
Defeat an abyss sovereign (500 billion total stats).
Hoard 2.5 quadrillion units of resources, including abyss cores.
Generate 100 trillion gold/month.
Lead 5 trillion abyss warriors.
Construct an abyss bridge.
Difficulty: ~5x harder (Abyss mastery).
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Territory Level 20: Oblivion Master
Level Cap: 850
Stat Range: 5,000,000,000,000 - 9,999,999,999,999 total stats
Population Requirement: 1 quadrillion inhabitants
Conditions to Upgrade: Reach Level 850.
Govern an oblivion plane with 5 billion+ structures.
Vanquish an oblivion lord (2 trillion total stats).
Stockpile 10 quadrillion units of resources, including oblivion dust.
Earn 500 trillion gold/month.
Command 25 trillion oblivion troops.
Create an oblivion gate.
Difficulty: ~7x harder (Oblivion conquest).
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Territory Level 21: Nihility Incarnate
Level Cap: none
Stat Range: 10,000,000,000,000 - 99,999,999,999,999 total stats
Population Requirement: 5 quintillion inhabitants
Conditions to Upgrade: Reach Level 10,000.
Rule a nihility void with 10 billion+ structures.
Overcome a nihility incarnation (100 quintillion total stats).
Amass 50 quintillion units of resources, including nihility essence.
Produce 25 quadrillion gold/month.
Lead 100 quintillion nihility warriors.
Forge a nihility singularity.
Difficulty: ~10x harder (Ultimate transcendence).
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Notes on Design:
Level Cap Alignment: Each territory level's cap matches the approximate level from the original power system (e.g., Territory Level 5 = Commanding Lord, Level 90).
Difficulty Scaling: Conditions increase in difficulty by 2x to 10x per tier, reflecting the exponential growth of stats and scope (local → cosmic → void).
Population Growth: Population Requirements slightly outpace the protagonist's stat growth, ensuring constant pressure to expand and manage resources.
Conditions: Each level has 6+ unique conditions, blending combat, resource management, infrastructure, and metaphysical challenges.
Level Cap Requirement: The protagonist must hit the Level Cap to upgrade, tying personal power to territorial progression.