Cherreads

Chapter 7 - Hunter Auto Chess

⟪ SYSTEM NOTIFICATION ⟫

[ Calculating CP cost for full materialization… ]

[ Cost Analysis Complete. ]

[Codex Execution LV1]

[Materialize - Blueprint: TFT Concept Completed]

[ CP Cost: 56 ]

[ YES | NO ]

I hesitated, my eyes fixed on the glowing system prompt.

[ CP Cost: 56 ]

It wasn't an impossible price, but it left me with little room for error. I had optimized every aspect of the blueprint. Any more tweaks, and I risked breaking the delicate balance of the game's mechanics.

Taking a deep breath, I pressed YES.

⟪ SYSTEM COMMAND: ACTIVATE SKILL ⟫

[ Codex Execution LV1 – Materialize: TFT Concept Completed ]

[ 56 CP deducted. ]

[CP]: 97 ⇒ 41

⟪ SYSTEM NOTIFICATION ⟫

[ World Data Registered. ]

[ Do you want to change the game name? - Materialize: TFT Concept Completed ]

[ YES | NO ]

Without hesitation, I selected YES and entered the new name.

⟪ SYSTEM COMMAND: RENAME ⟫

[ Changing Name: Hunter Auto Chess ]

⟪ SYSTEM NOTIFICATION ⟫

[ Name Successfully Updated. ]

[ Hunter Auto Chess has been registered. ]

The blueprint pulsed with golden light. Lines of intricate code unraveled before me, weaving into something tangible. The abstract framework of my game shifted from raw data into reality.

At first, it was just a wireframe, a skeletal outline of the game board, Hunters, and interface. Then, textures and animations layered in, breathing life into the world. The Hunters sharpened into existence, their weapons gleaming, their postures ready for battle. The Little Legends twitched and blinked, their eyes filled with playful curiosity.

Finally, the battlefield materialized into a floating arena suspended in the void, where players would command their forces. The neutral monsters lurked at the edges, waiting to strike.

⟪ SYSTEM NOTIFICATION ⟫

[ User has 1 hour remaining inside the Sandbox Domain. ]

Without a moment to waste, I dived straight into testing.

I summoned Hunters, watched their movements, and monitored how they interacted with the battlefield. Every attack animation, every ability activation, I scrutinized it all, searching for inconsistencies.

I ran simulated matches, tweaking the Hunter's AI, adjusting item effects, and stress-testing the economy system. The neutral monsters spawned on cue, and I monitored their difficulty scaling to ensure they posed a challenge without being unfair.

Despite my efforts, I encountered unexpected bugs, some minor, some game-breaking. I had to fix them before my time in the Sandbox Domain ran out.

The first issue I noticed was the lack of audio. The Hunters, monsters, and environment were completely silent. It wasn't game-breaking, but it hurt the immersion.

Then came the real problem the HP system wasn't implemented.

Without HP bars, no unit could die. The Hunters kept attacking, the monsters stood their ground, and the Little Legends just hopped around endlessly. The game couldn't end a battle with no victor.

With all my focus on the complicated aspects of the game, I had completely overlooked the fundamentals. I had designed intricate skills, balanced item combinations, and even created a progression system for Hunters yet the most essential mechanics, health, damage, and even sound didn't exist.

With no time to dwell on my mistake, I activated my next skill.

[Update & Debugging LV1]

Type: Active

Cost: 1 CP (varies based on issue complexity)

Description: Update and fix bugs in your creations by analyzing the system's source code.

⟪ SYSTEM NOTIFICATION ⟫

[ Calculating CP cost… ]

[ Update & Debugging LV1 ]

[Hunter Auto Chess - Patch/Debugging ]

[ CP Cost: 21 ]

[ YES | NO ]

I sighed. If I had caught these issues earlier, the cost would've been much lower probably under 5 CP. Lesson learned.

I pressed YES.

[CP]: 41 ⇒ 20

⟪ SYSTEM COMMAND: ACTIVATE SKILL ⟫

[ Debug Process Initiated… ]

[ Patching Missing Mechanics… ]

[ Implementing HP System… ]

[ Calculating Damage Formula… ]

[ Assigning Sound Effects… ]

[ Refining Game Interface… ]

...

[ Hunter Auto Chess - Patch Applied ]

[ Game Stability Status: High ]

With debugging complete, I ran the first full match, observing how the mechanics interacted in real-time. The game was functional. Every mechanic worked as intended. No crashes, no infinite loops, no broken interactions.

Seeing that the game worked as intended, I heaved a sigh of relief. Having all the moving parts the Hunters, items, economy, and battle mechanics finally come together into a cohesive system made my work worth it.

Just as I was about to continue admiring my creation...

⟪ SYSTEM NOTIFICATION ⟫

[ User has 10 minutes remaining inside the Sandbox Domain. ]

Having only 10 mins left on the Domain I started with the final step. I activated [Technology Integration LV1]

[Technology Integration LV1]

Type: Active

Cost: 1 CP (varies based on technology)

Description: Integrate and optimize the game into any technology, ensuring top performance on all devices.

⟪ SYSTEM NOTIFICATION ⟫

[ Planet Detected: Earth – USA ]

[ Technology Level: Type 0 (Kardashev scale) ]

[ Game Distributor: Steam, Google Play, Apple App Store, Microsoft Store... ]

[ Optimization Levels:

Level 1: Cost: 15 CP – File Size: 10GB Player Limit: 100,000

Level 2: Cost: 50 CP – File Size: 1GB Player Limit: 100,000 

Level 3: Cost: 100 CP – File Size: 10MB Player Limit: 100,000

]

Having no real choice with only 20 CP left, I chose the Level 1 optimization. The file size was hefty, but it was the best I could manage given the circumstances.

⟪ SYSTEM COMMAND: OPTIMIZE GAME – LEVEL 1 ⟫

[ CP Cost: 15 ]

[ File Size: 10GB ]

[ Player Limit: 100,000 (Level Up Divine Hierarchy To Increase) ]

[CP]: 20 ⇒ 5

⟪ SYSTEM NOTIFICATION ⟫

[ Choose A Game Company Name... ]

I carefully considered my options for the name, weighing big names that I used to play like [Riot Games] and [Blizzard Entertainment]. However, none felt personal enough for what I'd created. As the system prompted me for a choice, I realized that the name needed to reflect the core philosophy of my creation.

Freedom, experimentation, and boundless creativity.

That's when SandBox Entertainment came to mind a name that embodied the essence of a sandbox, a space for players to explore and shape their destiny within the game. It was the perfect match for my creation. The system, recognizing this, accepted the name without hesitation, integrating it into the game's identity.

⟪ SYSTEM NOTIFICATION ⟫

[ Game Provider: SandBox Entertainment ]

[ Uploading game to SandBox Entertainment... ]

[ Optimization Complete – Game integrated successfully for Planet: Earth – USA ]

[ Final File Size: 10GB ]

[ Player Limit: 100,000 (Level Up Divine Hierarchy To Increase) ]

⟪ SYSTEM NOTIFICATION ⟫

[ User will be kicked out of Sandbox Domain for game integration. ]

Having been kicked out of the domain, I rushed to check the Steam platform, heart pounding in my chest. My mind raced with the question: Is it live?

I quickly typed in the game's name, "Hunter Auto Chess," and hit enter, my eyes scanning the results. The anticipation nearly overwhelmed me as I waited for the page to load, hoping to see my creation listed among the games of the world.

I stared at the loading screen, my impatience growing with every passing second. Why is the loading so long? My finger hovered over the refresh button, but I resisted. It had only been a few seconds, but the suspense was unbearable. Had I missed something? Was there an error in the integration process?

I waited, eyes glued to the screen, hoping for the page to finally appear.

My heart skipped a beat as I saw the title: Hunter Auto Chess (HAC) in bold letters at the top of the page. But what truly caught my attention was the banner a vibrant, cute illustration of all the Little Legends standing together, their distinct personalities shining through. The playful artwork, coupled with the bold lettering of the game's name, gave it an inviting, fun vibe.

I couldn't help but smile. The system had done more than I expected, creating a professional, eye-catching banner that immediately captured the essence of my game.

I clicked on the game's page, eager to finally experience it myself. I hit the download button, but when the download window appeared, I saw the game size 10GB. I sighed, knowing that with the implementation of the new technology [Mana Conduits] a game with a 10GB size was considered quite large, but still, it was manageable for most players.

Still, I couldn't help but wonder if this would affect the game's reception. Would players be willing to wait for the download, or would the large size deter some of them? Shaking my head, I brushed aside my doubts and focused on the excitement. It was finally here, and I was about to see my creation come to life on my device.

When the game finished downloading, I hit Play.

The screen flickered.

A sudden force yanked my consciousness. My vision blurred. My body felt weightless. And then...

I was inside the game.

Once inside...

I immediately began checking for any bugs. Did everything load correctly? Were the animations smooth? I navigated through the menus, scanning the game features, user interface, and overall design.

The main menu was sleek, with intuitive controls guiding the player through different options, Matchmaking, Collection, Store, and Settings. The game interface during battle was just as polished, with clear indicators for health bars, gold, and synergies.

I clicked through every option, ensuring that nothing felt clunky or broken. So far, everything looked perfect...

Then, the System interface suddenly chimed.

⟪ SYSTEM NOTIFICATION - Hunter Auto Chess ⟫

Jin Takeda Logged In.

[ Players Online: 2 / 100,000 ]

A chill ran down my spine. Finally my first player!!!

⟪ SYSTEM NOTIFICATION - Hunter Auto Chess ⟫

Jin Takeda Logged Out.

[ Players Online: 1 / 100,000 ]

I stood there, frozen.

My first player… had just logged out.

…Are you kidding me?

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