KNIGHT'S POWER SYSTEM.
Layer One – Mana-Enhanced Body
- Physical attacks gain explosive bursts of strength.
- Speed, endurance, and reaction time are enhanced using mana.
Layer Two – Burst Mana Attacks
- Can expel small amounts of raw mana to reinforce attacks.
- Fists and weapons gain momentary shockwaves upon impact.
Layer Three – Aura Coating
- Can coat weapons in aura, making them tougher and sharper.
- Aura remains shapeless and flickers inconsistently.
Layer Four – Shaped Aura & Elemental Infusion
- Aura can take the shape of the weapon, solidifying its presence.
- Gains elemental properties (fire, ice, lightning, etc.).
Layer Five – Refined Aura Blade
- Aura is perfectly controlled, forming a thin, stable layer over weapons.
- Attacks cut cleaner, sharper, and more efficiently.
Plate Six – Aura Slashes & Shockwaves
- Can release aura in slashes and shockwaves.
- Mid-range ranged attacks become possible.
Layer Seven – Aura Expansion & Compression
- Can extend, retract, and reshape aura at will.
- Weapon size and cutting range become flexible.
Layer Eight – Aura Armor
- Can form defensive aura armor around the body.
- Defense drastically increases, reducing external damage.
Layer Nine – Weaponless Aura Blades
- Can manifest a solid aura weapon without needing a physical sword.
- Aura weapons are just as strong as real steel.
Layer Ten – Floating & Projectile Aura Blades
- Can summon multiple floating aura swords to fight with.
- Can shoot aura blades as projectiles with pinpoint control.
................
.................
MAGE'S POWER SYSTEM.
Circle One – Mana Sensing.
- Can sense mana, letting it flow through the body, increasing the mana reserve.
- Can use basic spells. (Fireball, waterball, etc.)
Circle Two – Body Strengthening.
- Can use mana better now, helping them increase the power and efficiency of basic spells.
- Can strengthen their bodies with mana, giving them temporary physical boost.
Circle Three – Elemental Selection.
- Can select which element they want to focus on.
- Can use stronger spells for the selected elements.
Circle Four – Advance Spell Weaving.
- Can combine weaker spells to make a stronger and more destructive spell.
- Can disturb or delay the spell casting of weaker or less focused mages.
Circle Five – Barrier Formation and Dual-casting.
- Can cast two spells at a time and sustain them.
- Can form a defensive barrier surrounding them for protection.
- Can now use advanced magic spells.
Circle Six – Multicasting and Spell Control.
- Can cast more than two spells at a time and sustain them.
- Can move the spell according to their convenience, changing their trajectory whenever they want.
- Spells can now have sustained effects. (Lingering fire, aura of continuous healing, etc.)
Circle Seven – Large Scale Attacks.
- Can now use large scale attacks such as fire storms, tsunamis, etc.
- They can absorb, nullify, or redirect the attacks of mages weaker than them with the same elements.
- Mana regeneration increases significantly, helping them fight prolonged battles.
Circle Eight – Higher Element.
- Will be given a random higher element to control.
- Can use higher elemental magic.
Circle Nine – Resistance.
- Gain elemental resistance to all the elements they have mastered.
- Can control mana in the surroundings, making weaker mages feel suffocated.
- Can merge multiple elements without a problem.
Circle Ten – Magic Circles.
- Gain ability to summon and control mobile magic circles.
- Can create automated magical constructs like floating magic circles and elemental familiars.
- Can cast spells almost instantly.
................
................
MAGIC SWORDSMEN POWE SYSTEM.
It's the mix of both Knights and Mages as they use both the powers of knights and mages, but instead of creating layer (turning it into a tower by the time they reach ten layers) or circle (turning into a three-dimensional orbital structure, much like solar system by the time they reach ten circles), the magic swordsmen form solid circular layers.
The reference image in the comments.
................