Chapter 1:
Unwholesomely Good-Looking: (-100 CP): You're so damn pretty that it just isn't fair. Physically, you're absolutely stunning, on a level where nothing human can compete and only the shaped bodies of faeries and demons come close. But your grace runs much deeper than that - it's in your movements, your expressions, even your spirit, putting a lie to the old yarn that beauty is only skin deep. You're basically living art, the face that could launch a thousand ships, the body that could... sorry, got a bit distracted there. Long story short, expect a lot of jealousy, and one hell of a lot of admirers.
Fate: A Strange New World/Child of the Stars: (-300 CP): It is only unnatural that you are who you are. An outsider to any world you go to. Apparently, some other beings in this world can sympathise. You've found yourself beloved by the eldritch beings that hail from outside reality if you want to meet them that is, the gribbly things in the cracks of space-time and the monstrous gods that do not exist yet continue to act.
This is to the point that lesser such beings and creatures of the mythos often act as loyal and quite cuddly pets to you while the senior ones, such as the Old Ones or other higher beings, usually dote on you as older siblings or parents might, protecting you when they notice you in danger or leaving little helping gifts in your path. Those you specifically anger, while difficult to do so, will ignore this mostly and they, unless you befriend them more, usually do not make extreme efforts for you without reason. Of course, while this affection can bring great boons, it can also bring great danger. The minds of these beings are often strange even in regards to the weak creatures, much less the ancient and unknowable outer beings, so their gifts may seem more like threats or danger, though rarely would it be without a silver lining.
Constantine/Beloved of God: (-300 CP): Humans are, for some reason, the most beloved children of god. You can commit just about any sin and still find redemption just by repenting, just by regretting what you do. Angels were asked to bow to you and hold you higher than God himself.
And no human carries this gift more than you. You find that gods, spirits and similar beings always like you beyond all rhyme and reason, and always favor you above all others. They may even shower you with gifts and abilities, and forgive any sin you commit if you just apologize.
In the future too, you're favored by nearly all immortals, spirits and similar beings you encounter, so much so that unless you do something deliberately none of them ever starts with a negative opinion of you, and tend to go out of their way to exempt you from rules, and grant you powers and abilities that others would have to undergo all sorts of trials for.
MTG: Kamigawa/Legendary: (-200 CP): A quality of some figures in this world which denies all imitations. Just like those figures of myth and battlefield legend you have a uniqueness that stops others from creating clones or copies of your form and powers without your direct allowance and intervention. Unless it's willing don't expect successful mimics to ever get your form or powers correct.
Chapter 2:
RWBY: The Games We Play/Shielded Soul: (-400 CP): Yours is, as a matter of fact. Souls, and their manipulation and mutilation, is a huge thing in this reality, and it's a really good thing to be protected. Which you are! Not only are you immune to any and all kinds of attacks on your mind or soul, you also have an ability, and a very strong one, to follow such attacks back to their sources and even redirect them if you know what you're doing.
And that's just in the beginning. With time, you can learn to extend this protection to other things innate to you, such as your Aura, even its external manifestations, and other equivalent powers or abilities you acquire in the future. Once you reach a certain level of skill with this power, all of those become inviolable as well, utterly beyond the petty manipulations of your enemies.
Chapter 3:
Egyptian Mythology/Separation From Self: (-200 CP): As a brand-new god or mortal stepping out into the world, it would certainly be a shame if some mere witch got a piece of you and put you into her power. A stray hair, a drop of spittle, spilled blood… any of these castoffs could betray you if they fell into the hands of hostile magi or gods with the will and the magic to work upon the link between yourself and it. Only the parts of yourself that you deliberately separate with the intention of keeping that sympathetic link can be used in magical rituals or spells; all other cast-off bits become mere dust in the wind, worthless to a mage.
Young Justice/Barry, No!: (-200 CP): Oh wait? Do you mean to tell me Barry Allen does not mess up the timeline in this universe? Oh, it's his grandson who started the trend of messing up the timeline in Earth-16. I see. Anyways, it does not matter; changes to the timeline do not affect you anymore. You instantly gain any new memories of your life; however, your personality and emotions do not get affected unless you want them to. Also, no random-ass Kryptonian can go back in time to kill you as a baby.
Naruto/What's Mine Is Mine: (-200 CP): Poor Hashirama Senju. Decades after his death, and people are still desecrating his body and implanting his cells within them. God forbid something like that happen to you. Imagine people like Orochimaru possessing your biological abilities by gaining access to some of your cells, or even cloning you!
I'd say that would be hard, but in this world, it really isn't. It's a worry, or it would be, but there is something about you or, more precisely, about your DNA, something that actively works against all attempts to decipher it.
The smartest beings in the universe could try for a million years to gain access to your DNA, and they would come out with nothing. The greatest scientist could spend centuries trying to clone you, and it wouldn't work. Your cells could be implanted in thousands of test subjects, and not one would acquire any of your abilities nor appearance.
Now, if anyone manages to gain access to your DNA, it would give them no benefit whatsoever, including technology that would scan your biology and DNA, so no Omnitrix scanning you. You can toggle this on and off as you see fit.
The Elder Scrolls: Dovah/Iron Fangs: (-100 CP): "My, Jumper, what big teeth you have. All the better to chomp down on some poor fool. Yes, there don't seem to be a lot of good offensive options for a dragon if you ignore the Thu'um, but that's forgetting about the mouth and its many dagger-sized teeth. Your teeth can pierce through most substances but ebony with surprising ease, while the inside of your mouth and tongue are as durable as your scales. Additionally, your teeth will never chip or break and are always clean."
Miraculous Ladybug/Quantum Masking: (-200 CP): You now have a seemingly magical ability to have people not recognize you. You see, if you have any sort of mask on, you can activate this ability to don an alternate persona. Others will not recognize your voice, face, hair, eyes, etc. When people can only hear your voice, you can choose if people recognize you as you or one of your personas. Just be careful—people can still connect two and two if they see you don that mask or take it off, and also if you tell them. Glasses count as a mask for this ability. Miraculous users already gain this benefit from their transformed state.
Chapter 4:
Kyonyuu Fantasy/Hand of the Devil: (-300 CP):
It seems that Lute isn't the only descendant of the incubi, the kings of demonkind, left. You too have been blessed with incubi blood that flows through your veins. While this gives you no intrinsic physical or magical powers, it does grant you one specific ability. Quite simply, you are impossibly good at sex and have a supernatural aura around you that incites those around you with lust as well as removing normal limits of pleasure. Playing with a composed and haughty queen's body is enough to cause her to orgasm multiple times in a row, and in bed, you can quickly prove yourself unmatched. This isn't even sexual skill; a complete novice in bed with this perk would satisfy someone more than even someone who had mastered the art of sex, and if you're great at sex in addition to this perk… you very likely could seduce even an assassin sent to kill you into joining you instead after a passionate night in bed. In addition, your demonic heritage provides you with a near limitless sexual stamina, so much so that satisfying 8 or more women in one night is well within the realm of probability.
Your incubus blood also grants other benefits. First, you are seen akin to royalty among demonkind and can easily convince any demons to help you with whatever you need (within reason). You also possess a near limitless lifeforce that not only allows you to survive having sex with a succubus, or similar beings, but turn the tables and give them a night they won't soon forget.
Post-Jump Incubus Blood does not grant instant leadership over demonkind. What it does do is make you appear more regal and charismatic to any demons, enough that any demon who would follow you would not consider betraying you or being disloyal even if you have the strength and appearance of only a mere human. It also makes you really attractive to succubi and other types of female demons for some reason.
Justice League Dark/Fluency: (-100 CP): Magical spells can be a real tongue twister, you know? Luckily for you, that's not a problem. Whether it's speaking in ancient Latin, backward English, or ţ͢h̛̕e̕ ̴̧͡ ̧ş̢̛́͞ ̧ ̛p ̛e ̴̧͡ è̀͜ c̛͟h̀̀͜ ̶̷̡ ǫ̢̨̧̢̛́͟͞͞ ̨̢̨͟͟͞f ̶̷̡̕ ţ̴͡ h ̶̷̡ǫ̢̨͟͞ ̶̷̡s҉ę̸̧̨̢̨̧̀͢͢͟͞ ̧̀̀͜ ̸̨̢̨̨̧̀͟͢͞o ͢ u ̀̀͜ t̛̕͟s ̨̢̨̕͟͞ ì̀͜ ̴̧͡ d ̀̀͜ ę̢̨͟͞, you'll never trip over your words or mispronounce a spell. Rather handy to make sure you never summon a demon when you're trying to wash the dishes.
... Truly this book is the master of edging. Sigh Well, it is useful; at least in high-intensity situations, I won't have to worry about tripping over my words. And if said words could manipulate reality, then this would definitely help.
But to be honest, the fact that I gained a Justice League Dark perk but don't have access to the magic is just truly great comedy.
Chapter 5:
Ben 10/Prototype Process: (-200 CP): "Science is a learning process, and sometimes that learning process involves explosions, malfunctions, or idiots messing with things they shouldn't. Well, they used to, anyways. When technology you've built or used would normally suffer a malfunction or an experiment would become a disaster, it will instead create a harmless inconvenience instead of blowing up in your face. A device's sensitive power core being struck would see it shut down immediately, a DNA serum you inject into yourself gives you mild indigestion instead of mutating you into a horrible monster, and so on. If a result would be entirely negative for you, the impact is dulled to a comical accident instead of something that could endanger your life and those of others. How lucky for you."
Worm CYOA v17/Chef Supreme: (-100 CP): "With the ability to create incredibly tasty food from even the most basic ingredients, your culinary mastery transcends ordinary boundaries. Not only can you transform simple fare into mouthwatering delights, but you also gain a heightened sixth sense to perceive the unique sense of taste possessed by those around you. This uncanny ability allows you to tailor your creations to suit individual palates, ensuring that every dish brings unparalleled satisfaction to anyone who partakes.
But your culinary prowess extends even further. By infusing mundane food with tantalizing taste enhancements from your touch, you have the power to make any dish irresistibly delicious, surpassing the addictive allure of even the most potent substances. The flavors you create are so enchanting and captivating that they leave a lasting impression, forever etching your culinary creations into the memories of those fortunate enough to experience them. With each bite, you transport others into a world of culinary ecstasy, where food becomes an extraordinary sensory journey."
DC Comics Most Common Superpower: (-200 CP): "Superheroes are larger than life, that's just a statement of fact. They don't look like the average man or woman off the street—they're…super. And so are you. You are quite simply attractive enough to have your visage immortalized in myth and legend. Between a chiseled and appealing body, a winning smile, a natural charisma and charm, as well as a lovely, lovely voice and body language that radiates strength, your aesthetics are on the verge of being a bonafide low-level superpower. This is the sort of beauty that would be considered appropriate for the legendary heroes of Greek myth, the most divinely charming of demigods, or "acceptable" in Heaven. And in a rather understated example, it's this level of charm that makes Superman's handsomeness so apparent that villains have been known to yell about it while running away from him. Not only is he the gold standard to the general public's approval of metahumans, in some iterations, even his own cousin unconsciously recognizes him as their ideal man, and unsurprisingly, many villainesses are unable to keep their hands off him."
Tsukihime/Model Student (-100 CP): "If you find yourself regularly skipping class to go on nighttime hunts for vampires or just general adventure, then it pays to be a good student on paper if nothing else. You're a model student, soaking up what teachers say like a dry sponge and speed reading your required studies in but an hour. You learn about twice as quickly as other top students, absorbing academic and mundane skills with very little trouble, even on a time crunch. Supernatural teachings or things like complicated science take more time, but you're still an excellent learner as long as you have a good teacher—whether an actual mentor or a very informative book."
Harry Potter/Clean Blooded: (-100 CP): "You simply, magically, do not get sick. You are always free from illnesses and diseases."
Solo Leveling/Awakened (Free): *"As an awakened being, you have the basic qualifications for being a Hunter. That means that you are capable of crossing Gates, fighting monsters, interacting with magical equipment, and have an aura that surrounds you, emitting mana. The larger your power, the more intense the mana aura is. Barring rare exceptions, such as double awakening or other special methods, Awakened beings are usually incapable of raising their power after they awaken.
Mage: Mages carry out great offensive potential, usually taking after an elemental school. And while their physical abilities are low, as long as their mana holds up, they have the potential to be far more damaging and vastly more destructive than any other type.
Note: You start at the level of a D Rank Hunter, or what you would best compare to, whichever is higher. Counter to the description, you can train to increase this if you wish."*
Chapter 6:
Fate/Legends - Garden of Avalon/A Different Age: (Free): This isn't the year 2004 anymore. We're in an age and a place where mystery is heavy in the air and heroes still spring up like weeds to challenge hordes of creatures out of legends and nightmares both. To be born in this era, especially to be born with the potential to be a hero, means to be something special. You have physical and magical abilities beyond the common man of the modern era. As an adult with no further training, you have a good deal of talent for combat and the physical attributes to kill a modern man in a single blow or outrun an olympian with little effort. You also possess just over a 100 top quality magical circuits, at least by the modern standards. In these times, they're only high quality. You have no magical training but the potential thrums eagerly within you. And of course, the mystery in the air is seemingly quite good for a growing body, as you're very likely to grow up to become quite the lovely specimen. You won't be wowing many people in this country but in the modern day, it's likely you'd be quite the lusted after creature. Especially since your body, if you want, is naturally inclined towards becoming very curvy. Or hard. Depending on what you prefer.
Fate/Legends - Garden of Avalon/Holy Staff: (-400 CP): "For a magus who looks to do work in the crush of battle yet still requires a proper mystic code, there's no need to look further than this. A fairy made weapon, similar to Excalibur if much weaker, has been mounted on a staff made from a very old and magical tree. Together, they form the perfect weapon for one such as you. The blade, beyond being a holy blade of excellent power, can unleash good sized blasts of holy light on command. The staff will significantly increase the power of magic used while holding it, as well as making magical energy much easier to shape and direct, even energy from outside the wielder's form."
Chapter 7:
Solo Leveling/Elixir: (-100 CP): You gain a box that contains four bottles' worth of the substance known as the Holy Water of Life. This miraculous liquid can be crafted by using several items dropped by killing the Demon Monarch and two of his trusted lieutenants. Its ability resides in curing any illness, no matter the origin, of those who drink a full bottle's worth of the substance. As it is known, it is the only substance that is capable of curing the Eternal Sleep's illness. The only downside is that it cannot cure any wounds, only things that can be defined as an 'illness.' You will get a new bottle for each one that you spend after a month of their usage.
Marvel Cosmic/Astral Constant: (-600 CP): Some things just are. Some people call these things facts; those in the know tend to call them Astral Constants. Adam Warlock was once considered such a thing. You are now one as well. As an Astral Constant, you are invulnerable to metaphysical destruction, a being that shouts "I Am" to a careless universe and is heard as such. Reality warps and cosmic undoing now simply slide off of you. You cannot be erased or undone save on the physical plane. If someone wants you out of the picture, even a nigh-all-powerful God, they will have to come down and do it the old-fashioned way.
Fate/Apocrypha V1.4/Black Boxed: (-200 CP): Sure, sharing your stuff is all well and good… but on the off chance you want to keep a few things to yourself, or make sure you're not expendable, this is the option for you. Now, regardless of analysis or how long you've actually worked with someone on your projects, nobody else can reverse engineer or even fully use anything you've developed or made if you don't want them to. You can include and exclude people at will and at any time – up to you if one day somebody's an expert with your stuff, the next they can't even figure out how to turn it on.
Invincible/Man of Steel, Woman of Kleenex: (-200 CP): CRACK, you broke something again. This super strength is definitely taking some getting used to. At least it was. For some reason, when you woke up this morning, it seems like something is working perfectly in your brain, and now your powers are modulated to whatever you desire. If you had super strength enough to destroy planets, now you can juggle Faberge eggs without fear of breaking them. You might be able to manipulate fire on par with stars, but now you find you can use it so finely that you could light the head of a match on fire. Use your star-shattering telekinesis to manipulate an atom? Why not?
It doesn't matter what you do, but now you have perfect conscious control and modulation of any and all powers or abilities that you possess. Even in things that may be considered unconscious actions, you may consciously control how fast your heart beats, your core temperature, or the strength of rapid muscular contractions. That said, this doesn't let you do things with your powers that you couldn't normally. If your "star-shattering telekinesis," for example, couldn't normally control or affect things on an atomic scale, this perk wouldn't change that. This is just control and refinement when using your powers in ways they can already be used; it doesn't actually expand what your powers are capable of.
Medaka Box Abnormal Jumpchain/Shoujo Prince: (-100 CP): They don't call you a prince for nothing. You've got the sort of stunning good looks to make yourself stand out even on a world stage. No doubt half your schoolmates are crushing on you, from either side of the gender line too. Not only that, but these effortless good looks really are as effortless as they seem. You don't need to spend any time at all in the morning preparing. You'll find yourself looking, smelling, and feeling just as good waking up as if you'd spent a few hours at a luxury spa each morning. You'll also find that most things you do have your beauty in them as well, ranging from having innately gorgeous handwriting to producing much prettier pieces of art.
Chapter 8: None
Chapter 9:
Fate: Witch on the Holy Night/Bespoke Facade: (-100 CP): Remember that other walk-in closet? While this one is no less fancy, it tends a little more to haute culture and sophistication than what's up and coming now. The outfits here, while no less stylish and tailored to you precisely, are more geared towards presenting a certain mood with your appearance. Sophistication, menace, demureness—so striking is the cut and the colour you'll be making a strong statement when you show up in town with one of these. As a little bonus, there's a collection of Mystic Eye Killers too: (Stylish) Glasses with the power to restrain the power of eye-based magic such as Mystic Eyes, and protect oneself from those of others if they depend on eye contact.
Marvel: What If…?/What Is This?: (-200 CP): It shouldn't be possible, but here you are! You have a knack for passing beneath the notice of those around you. While this perk does enhance your ability to sneak around, its real power is against supernatural forms of detection. Divination spells or strange spider-senses would find no purchase on you should you wish to remain hidden. Even the precognition of divine beings would fall short, letting you pass undetected. And unlike Ascended Ultron, you didn't have to become the most powerful being in the multiverse to do it.
Black Clover/Mana Control: (-200 CP): The ability to control mana is a gift that many mages eventually learn in their lives. This begins with mana skin—the ability to coat their bodies with mana to protect from both environmental and other such effects, for example, the heat of lava—and enhance the mage's physical attributes. The greater the control, the greater the effect. A more advanced form of mana control is called mana zone—the ability to manipulate mana in an area around the user. Most users utilize mana zone to gather the mana to them to enhance the range, size, and power of their spells and/or mana skin and reinforcement magic. But mana zone can also be used to increase the sensitivity to the mana around them to increase their reaction time and to sense magical attacks around them. You start at the level of a Magic Knight Captain in terms of mana control and mana zone, able to cast a spell in the middle of another and utilize the mana around you to either help yourself or hinder your opponents.
Jujitsu Kaisen/Broken Seal: (-200 CP): Sometimes, there comes along an opponent who cannot be defeated through normal means. One who stands so far above others that he's quite literally untouchable.
When such an individual comes along, there are often only two methods to deal with them: to find someone as strong or stronger than them to take them down, or to seal them away. The latter option was the method of choice used by Kenjaku during the Shibuya Incident to deal with Satoru Gojo, the greatest threat to his plans.
While you're not totally immune to such effects, with this perk you'll find that attempts to seal, imprison, or otherwise cause you long-term incapacitation without killing you are much less effective than normal. Weaker attempts to take you down in such manners fail outright, while even stronger attempts are far more temporary than they should be. Perhaps your allies find just the tools or techniques needed to set you free, or maybe the bonds holding you conveniently begin to weaken over time. Whatever the case, you'll find that even the very strongest of seals can't hold you for long—it's never a matter of if you'll escape, but when.
Honkai Impact 3rd/Ether Anchor: (-600 CP): Maybe it is a quirk of fate, or maybe you have actively interfered with bubble universes before, but the Ether Anchor has been sealed into your body, empowering you to great heights. You have a body that has reached the essence of perfection, making you extremely developed in a physical sense. You have a highly superhuman body, enough to casually toss around 18-wheeler trucks, survive attacks of a similar level, and move at extremely high, yet subsonic, speeds. You also have a limitless amount of physical stamina and do not require sustenance, breathing, or sleep.
You do not excrete waste, either. As a side effect of your developed physicality, you are also extremely good-looking. You also have an extremely high resistance to all supernatural energies, with all unwanted supernatural effects reducing to 1/100th of their original effect in your vicinity.
You also have an extremely high affinity for combat, learning and mastering combat techniques in the blink of an eye (figuratively, at least). Your talent in combat is great enough that, if you can figure out the basics behind a technique, you can essentially reverse-engineer someone's fighting style and master it to the same extent as them (or to an even higher extent, with a bit of training) after fighting them for a few minutes.
And you have a similar affinity with all supernatural energies at your current disposal, with all of your energy pools being linked together into one massive pool that can be used for all of your energy-based abilities. Finally, any and all abilities you have that have cooldowns can have their cooldown cut in half per combat action taken, allowing you to near-instantly regain use of abilities that can only be used once per decade by just slashing and stabbing at the air a few times.
This is a Capstone Booster, meaning that the capstone perks of other Origins are boosted with this perk, with the specific boosts being noted alongside the perks.
Greek Mythology/Face that Launched a Thousand Ships: (-100 CP): Let's be honest. Greek legends are filled with overly attractive people. And, now, so are you, to the point of rivaling Helen of Troy. Don't worry, fiat backing prevents Aphrodite from getting jealous of you, unless a drawback is taken.
Chapter 10: None
Chapter 11:
Fate/Legends - Garden of Avalon/Wizard's Tower: (-600 CP): Avalon is the land of the fairies, an almost unreachable realm that has only seen a handful of human, partially or fully, visitors in all of time. Within Avalon, there can be found smaller realms, such as the one that Merlin will eventually come to be imprisoned within. The realm you find yourself with access to is similar to that realm but does not imprison you. This place, a small dimension measuring a few miles across, is filled with a field of gorgeous flowers. In the center of the dimension is a tall wizard's tower. There are many rooms, workshops, and laboratories within this tower, filled with extremely rare materials, resources, reagents, and magical curios, as well as a fair few creature comforts and luxuries. Many of these resources will replenish in time too. There are even a great deal of books written on various magical subjects, some by Merlin himself and some by those much older than even him. You may enter this realm with just a thought, through all but the most powerful and thorough of preventions against dimensional travel, and exit out into any location without those most powerful protections. While others can potentially invade your dimension should they find out about it, the tower realm has protections against invasion on a similar level to the sheath Avalon does when activated.
Mage: The Awakening (1st Edition)/Shadow Name: (-100 CP): All mages possess a shadow name, one different from their given true name so as to minimize the threat of a sympathetic assault. Yours is a bit better than that, however. Your true name is completely obfuscated by your shadow name. Any attempt at mystical divination of your true name reveals only your shadow name, and any mundane attempt to find your true name finds only strangely edited but impossible-to-decipher records. The only way anyone can find out your true given name is if you tell them. Any other attempts are categorically doomed to failure.
Rapturous Rhapsody Jump/Sticky Fingers: (-100 CP): The Waifu Catalog is a fascinating company that allows individuals to experience their greatest desires. Despite this ideal image, they are at their core an interdimensional slave trade with a particular focus on the more carnal aspects. So it shouldn't be surprising that this is one of the most desired skills that every contractor wants. This skill bestows a mastery of the sexual arts to a degree that's frankly dangerous. You are capable of giving any being an unforgettable experience. It isn't an exaggeration to say that you could lay with a dozen sex goddesses at once and still come out on top. There is no being alive that won't become putty once you get your hands on them, and, should you wish it, your touch will become more addicting than any drug. Lastly, this will upgrade your body, ensuring that you can go non-stop and keep up with your lovers.
The Elder Scrolls: Magic/Mystical Sight: (-100 CP): Mysticism is often said to be the art of manipulating magic itself, and the first step towards that is seeing magic. At will, you can detect any magic in your area, be it active spells or enchantments. With time, your vision will become more clear, allowing you to better see the differences between all magics. Should you desire, your eyes can glow a color of your choice when you activate your magic sight.
Wizarding World/"You're a wizard.": (Free): This is probably the reason why you're here in the first place. After all, you can't be a proper wizard without the magic and skills to back it up. And so, you now have the ability to cast the magic of this wonderful wizarding world. And beyond its sheer versatility and might, you'll find magic to have more than a few other benefits.
For one thing, you're quite a bit more durable now, not overtly so but still. You could get struck in the head by a solid ball of iron barreling at you at over a hundred miles an hour, fall from your broomstick, and still be intact enough that with medical help, you'll be up and about by the end of the week. In fact, so long as the injuries weren't caused by certain kinds of magic, you can rest assured that wizards and witches will be able to heal it enough that it looked like it never happened in the first place.
You'll also find that the magic coursing through you has rendered you healthier by far. Any of the mundane diseases that plague Muggles may still take hold on you, but they can be just as easily cured as if they were nothing more than a simple case of the sniffles. You also have a hefty resistance against mundane poisons and venoms of every kind, enough that a scorpion sting that would no doubt slay a Muggle could comfortably survive with little more than bed rest, if even that. Not to mention the fact that your physicality has been enhanced in both looks and vitality.
"Magic truly is a wonderful thing."
Chapter 12: None
Chapter 13:
Rapturous Rhapsody Jump/Time is Just a Concept: (-100 CP): Many species live for countless years, perceiving centuries as mere moments due to their extended lifespans. Perhaps you belong to one of these species, as you are not bound by the concept of time. You do not experience boredom, disinterest, or any other issues associated with time passing. You aren't absent-minded, but now you can find enjoyment in simply watching the world unfold around you. Millions of years could go by, and to you, it would only feel like a few moments.
Jumper (Movie)/Inscrutable: (-200 CP): The Jumpers would never have been so threatened by the Paladins if not for their technology and understanding. Electricity disrupts concentration, causes spasms and all that, preventing a Jumper from focusing on a destination and making the Jump. As well, the Paladins created technology that allowed them to follow Jumpers through the rips in space left behind in the wake of their Jumps.
This kind of thing won't be a problem for you going forward, however. Your powers are yours, and no one else's. No one can understand them against your will, let alone suppress or counter them.
Wizarding World/Part-Veela: (-100 CP): Beauty is a magic all of its own, and there are few quite as beautiful as the Veela. Perhaps that is how they entranced your own ancestor, given that you are now half-Veela. And as befitting of one with Veela heritage, whether male or female, you are astonishingly beautiful, moving with perfectly flawless grace regardless of the circumstances. And with your supernatural allure permeating every inch of your body and even your voice, your beauty shall only be made more apparent to those around you, distracting and attracting those of the opposite sex who do not have the will to resist such a beauty. You can control your supernatural allure effect, thankfully.
But beauty is not the only magic the Veela possess. You possess a magical affinity for fire, making it a bit easier for you to learn such spells and abilities.
Chapter 14: None
Chapter 15: None