"I'd like to stay for one night."
"Sure. It's 300 En with dinner and breakfast."
Upon hearing the innkeeper's words, I froze.
How do I pay?
'En' is the currency unit used in the world of Demon Lord Regnos known as 'Peacephobia'. Since the game is Japanese-made, it directly comes from the yen, but in this world, there are gold coins, silver coins, and copper coins.
One copper coin is worth 1 En, one silver coin is worth 100 En, and one gold coin is worth 10,000 En.
During the game, sometimes coins can be found lying around, and picking them up increases the amount of money you have.
However, when making purchases at a shop, a dedicated window opens, processing the transaction systematically, so the protagonist never takes out coins and hands them over.
"What's wrong? Don't have enough?"
"No, it's just…"
I checked the menu, and I had 999,999,999 En.
300 En, I thought, repeatedly.
As the displayed amount on the menu decreased by 300 En, a sensation of holding something appeared in my right hand.
I secretly checked and found three silver coins.
"With this…"
After the innkeeper confirmed the received silver coins, she handed me a key.
"Your room is at the far end of the second floor. But a young one like you traveling alone? It's safe in the village, but it's dangerous outside. Be careful."
"Yes."
Even though she said, 'a young one like you', I still didn't know how I looked.
"Resting Sword Inn" is a standard inn, restaurant, and bar in this world. The first floor serves as a restaurant and bar, while the upper floors are used as an inn.
I hurriedly climbed the stairs and entered the assigned room, locking the door immediately.
The room was about the size of four and a half tatami mats. There was one bed and a set of table and chairs.
There was one window. I didn't think anyone would peek, but I closed the curtains just to be safe.
What should I check first?
First, money.
I thought, '10,101 En', and a gold coin, a silver coin, and a copper coin appeared in my right hand, each. When I checked the menu, my balance had decreased by that amount.
So, how do I put this away? Put it away? Get it?
Oh, what do I do?
If my balance decreased, does that mean this money I have isn't real?
In the game, the operation for picking up money is…
Select the gold coin as the target and acquire it.
The gold coin disappeared, and my balance increased by 10,000 En.
I see.
Until now, I had to click the cursor to select it, but now it seems I can just try to select it with my gaze.
Similarly, I acquired the silver and copper coins.
What about items?
When I selected ITEM from the menu, the list of items in the item box appeared just as before.
I selected a HP recovery potion and took it out. A glass bottle filled with green liquid appeared in my right hand. It was the same HP recovery potion I had seen in the item encyclopedia.
Just like with the coins, I stored the HP recovery potion. This time, I tried using the shortcut key for the item box. It seemed I could directly open the item box without going through the menu, just as in the game.
However, it would be tough to search through the item box's list every time.
Until now, since time stopped when I opened the menu, it wasn't a problem. But this time, it seemed that even if the menu was open in my head, time didn't stop.
Selecting items in the middle of a battle might be fatal.
I can just think, "Take out the HP recovery potion", and it appears.
At that moment, an HP recovery potion appeared in my right hand.
What's this? Can I really do this?
How about magic?
I confirmed that I can display the list of spells from the menu or shortcut keys.
Should I try using one next?
A magic that I can use in the room without any problem might be 'Light'.
I think, "Light".
Nothing happened.
Is magic not working?
No, wait. To cast a spell, I need to say the name of the spell out loud. That's how it was set. In the previous version of the game, characters generally spoke the names of the spells when using them.
"Light."
A ball of light about ten centimeters in size appeared in front of me.
The dim room was illuminated by the 'Light'.
Light is a magic that creates illumination. It can be cast on something specific, or if nothing is specified, a ball of light is created in front of the user.
When cast on an object, that object emits light and can be carried around.
If nothing is specified, the ball of light can't be moved.
The duration is one hour, and it can't be canceled halfway. The light level can't be adjusted either, so it can't be used to blind someone.
Next, I checked my status from the menu.
My level is 99. The field for required experience points for leveling up disappeared, indicating that I've reached the maximum level.
Each parameter is the same as when I cleared the game. It seems that there's no difference based on gender.
HP is 99,999 and MP is 9,999.
By hunting monsters that drop items to increase max HP and MP while grinding for experience points, I reached the level cap before anything else.
I used MP for Light, so my current MP had decreased a bit.
A new special ability has been added.
'Ultimate Burst Circle', 'Automatic HP Recovery', 'Breath Damage Immunity' and 'Magic Damage Immunity'.
Ultimate Burst Circle is the highest-attack magic in Demon Lord Regnos, boasting the maximum attack power and range. It has various issues like being less efficient compared to attacking an opponent's elemental weakness with maximum attack magic, or not being usable due to affecting allies since it's an area-of-effect spell. However, it's still the strongest magic.
What's displayed in the status screen doesn't indicate that I've learned this magic. I've learned it, though.
What's displayed here is the special effect of the Hero's Sword that I was equipped with during the previous playthrough.
In fact, if you awaken the Hero's Sword to unleash its true power, you can use Ultimate Burst Circle without consuming MP just by brandishing it.
Moreover, obtaining and awakening the Hero's Sword is a mandatory event, so you're guaranteed to get it.
So, does this mean the endgame is just swinging the Hero's Sword around?
Not quite.
The potential of party members getting caught in Ultimate Burst Circle and dying is highly likely. In Demon Lord Regnos, except for monsters treated as small fries, characters will die when their HP reaches 0 unless they're made invincible through events. However, characters not made invincible can even die if attacked while they're unconscious. Additionally, most advanced magic, including Ultimate Burst Circle, is multi-hit, so they can be finished off by additional attacks while unconscious.
This is why players call the Hero's Sword the massacre sword.
Automatic HP recovery is also a special effect of the Hero's Armor. With its already high defense, coupled with the fact that minor damage recovers over time, the protagonist won't die easily from mediocre physical attacks.
Nullification of breath and magic damage comes from the special effect of the Hero's Shield. It only nullifies damage, not status abnormalities, but it nullifies all damage from special attacks that the Hero's Armor can't stop. This significantly raises the protagonist's survival rate.
Adding the status ailment immunity of the Hero's Proof to the accessory slot eliminates nearly all elements that could lead to the protagonist's defeat.
While all equipment, including weapons, can be obtained through mandatory events, the Hero's equipment is likely targeted at users who struggle with event-seeking and are interested in adult content.
From my perspective, if someone is interested in explicit content, they should play games specifically designed for that purpose. For games like Demon Lord Regnos with RPG elements, I'd prefer to see a proper balance in the RPG aspects.
However, business considerations might make it more complicated.
Both my attack and defense stats have increased by 1 since clearing the last game.
Presumably, this addition comes from the initial equipment: A Dagger with an attack of 1 and the Cloth Clothes with a defense of 1.
Thinking about equipment, I looked down at my own body.
The protagonist is wearing the design of the initial Cloth Clothes. It's a slightly plain outfit that emphasizes defense over fashion. Leather boots are worn on the feet.
A dagger is tucked into the left side of the belt, and a waist pouch is attached to the right side.
The pouch is empty.
Hmm, it's not very clear.
I took out a luxurious full-length mirror from the item box.
A gaudy gold-framed mirror appeared before me.
This isn't a magic item or anything like that – it's one of the presents for girls.
It's a gift effective for children from somewhat affluent backgrounds, and it has a relatively high increase in favorability.
As for what to do with increased favorability, well, it's quite obvious, isn't it? It's a romantic game, you know.
Come to think of it, is it suspicious to suddenly produce an item from the item box?
It might be best not to do that in public.
For small items, maybe I can pretend to take them out from the pouch.
But right now, what I really want to see is the reflection in the mirror.
There's a petite girl reflected there. Her height is probably just under 150 centimeters.
Her blonde hair is tied up in a ponytail, and due to her slightly droopy eyes, she gives off an impression of not being particularly energetic – rather, she seems like someone you'd want to protect. Her blue eyes, though slightly larger than expected for her face size, enhance her youthful appearance.
The male protagonist of Demon Lord Regnos was short, with a youthful and kind-looking face, often praised as cute even by girls. Interestingly, the female protagonist resembles him closely. It's almost as if the familiar male protagonist was simply transformed into a girl.
Her outfit is as seen before, but there are subtle differences in design compared to the male protagonist's version.
Nonetheless, it's evident that they share the same design theme, just tailored for gender differences.
While the male protagonist was already petite and had a narrow shoulder span, the female protagonist is even more slender. I tried rolling up the sleeves, but I'm unsure if this delicate arm could even wield a sword.
As a test, I unsheathed the dagger, but holding it with this physique made it look quite imposing.
By the way, although the seemingly unreliable male protagonist has high actual combat power. Not just against monsters, but also on the bed.
The male protagonist's nether regions are the complete opposite of his facial features and height, a ferocious weapon with both a formidable size and color.
Despite typically yielding control to females, he becomes aggressive and dominant during intimate moments, engaging in activities like binding, whipping and slave role-play.
I might be the female protagonist now, but considering I'm a protagonist in an adult game, it seems that those tendencies persist, don't they?
Actually, is what I have right now also a formidable weapon?
Right. That was the first thing I needed to check, wasn't it?
First, I took off my boots and placed them next to the bed. The cloth clothes consisted of a tunic and pants. I removed those too and tossed them onto the bed.
While this world generally has a pseudo-medieval European style, women's underwear is curiously modern. From my standpoint, wouldn't it be better for everything to be consistent? But I suppose for the sake of allure, this is how it is. It's an adult game, after all.
What I was wearing was a set of white undergarments, both top and bottom, which appeared wholesome rather than provocative. Or perhaps, could it be seen as pure?
I hesitated for a moment, but then removed the underwear as well and threw it onto the bed. Now standing in the nude, I returned to the mirror.
I thought my body was slim, and it truly is. Not emaciated, but rather a healthy appearance, suggesting my skeletal structure might be naturally slight.
The proportion is on the shorter side, and if I'm critical, my face appears rather large. This might contribute to the impression of lingering youth.
While I do have a chest, it's not large. However, the nipples are small and perky, and the areolas are light in pigment, making them small and adorable.
As the one inside, whether they're big, small, or just average, I like breasts of all kinds.
The waist seems to have a hint of an hourglass figure, but not so pronounced. It doesn't appear overweight, so I guess it's safe to say it's healthy. At the very least, it's not a 'squid belly'. Thankfully, it's not a disappointing loli.
As for me, the one inside, my preferences are broad, whether it's the upper or lower areas.
From the waist to the thighs, there's a sense that more flesh accumulates than in the upper body, yet on the whole, it falls within a slim range.
In fact, my legs are quite long. In reality, I have a typically Japanese body type, so I'm pleased about this.
There's no pubic hair whatsoever, it's completely smooth. If it weren't for my chest, this could be a flat-chested area.
Oh, by the way, you probably know this, but occasionally there are adult games that use the term flat-chested to refer only to the absence of breasts. It's an abbreviation of "below is flat, above is level". However, that doesn't apply to me this time.
While standing, the critical area isn't visible.
Sitting in front of the mirror, I bend my knees and open my legs.
Where there was mosaic until now, it was completely uncensored and fully viewable.
Nevertheless, it's just a single vertical line that fits snugly.
With both hands, I gently spread it open to the sides. It's a rather intricate structure.
In this day and age, if you wish to see uncensored images, you can easily find them on the internet. Even someone like me who's never had a girlfriend, I'm aware of that as knowledge.
However, I never expected that I would be looking at my own like this for the first time.
The female protagonist's private parts, unlike the male protagonist's, aren't ferocious or violent. They're rather modest and cute.
This isn't right. It seems almost sacred, something that should remain untouched.
But maybe that's exactly why they should be thoroughly explored, right? Because this is an adult game.
Like this, forcefully pinned down, with something thick and forceful.
I enjoy being forceful and dominant, but I also like being forced and dominated. Of course, this is all in the context of the game, alright?
If anything, I might prefer being the one dominated.
Whether it's a man or a woman, it doesn't matter. It's great to see a girl being dominated, and it's equally exciting to become a girl and be dominated.
In my fantasies as the one inside, there are scenarios where I'm turned into a girl and forcefully taken advantage of, unable to resist. There's a repertoire where I'm made to feel and squirm.
Even though desiring to be dominated negates the concept of it being truly forced, I'm not concerned about that.
With this body, it's just right. I wonder if I should have someone forcefully… forcefully…
Wait, I feel like I'm forgetting something.
What was it again? Girls, forcefully… No, it's a common scene in adult games, but what was it?
"Ah."
I remembered.
It's the event that starts simultaneously with the beginning of Demon Lord Regnos.
The young women of the Sword Village are in danger.