Cherreads

Chapter 12 - Chapter 12 – The Central Lobby: Convergence of Infinite Worlds

"When countless stars fall into a single sky, chaos births opportunity."

— Nexus System Broadcast

[Location: Grand Nexus Lobby – Interdimensional Hub]

The Grand Nexus Lobby was a place unlike any other—a boundless convergence point where beings from billions of worlds gathered. It was a circular platform the size of a small continent, floating within a spiraling cosmos of drifting cities, glowing constellations, and shifting gateways.

At its center stood the Nexus Pillar, a living tower of light and system code, constantly adapting to the entities interacting with it. Holograms of trading booths, guild recruitment banners, classified mission boards, and auction houses danced through the air.

System Notice:

"Welcome to the Grand Nexus Lobby. All races, factions, and systems are granted temporary equilibrium. Hostile actions are disabled. Communication, trade, organization, and exploration are encouraged."

This lobby acted as a neutral ground—a cosmic marketplace, headquarters, and conference center. Every participant in the Ascension Realms had access to it, but the degree of interaction and privilege depended on their World Rank, Authority Level, and Lobby Access Tier.

[Lobby Features & System Mechanics]

1. Universal Trading Hall

Uses a universal currency called Nex Credits (NXC)

Exchange rates based on a player's influence, faction rank, and system power

Allows safe, cross-world trades of items, skill books, territory blueprints, and summon contracts

2. Cross-World Communication Hub

Users can create communication tags

Public Channels, Private Rooms, Guild Broadcasts

Messaging via thought-linked interface (mental whispers)

3. Event Dome

Random system-wide events occur here:

Limited Dungeon Portals

PvP Exhibition Matches

Territory Showcase Battles

System Announcements (World-Ending Threats, Global Quests)

4. Organization Registry

Allows faction/guild creation and registration

Options to form alliances, vassal states, or merchant routes

Hierarchy Board shows top 100 factions per category: Military, Trade, Research, Expansion

5. Memory Archives

Purchase simulations of past events, legendary fights, and world creation blueprints

Some require puzzle-solving or secret currency: Forgotten Shards

6. Lobby Rifts

Hidden portals only visible to EX-tier talents or special keys

Lead to side realms, forgotten domains, or Origin Sigil trials

[Mystery: The Infinite Door]

At the edge of the Grand Nexus Lobby floated a massive door made of starlight and stone. No one had opened it.

"He who walks through the Infinite Door must trade a world for a question."

Rumors claimed it connected to the Architect of Systems, the original creator of all realms. Others whispered that walking through the door removed you from the system entirely—granting freedom, or oblivion.

Only three individuals had ever been recognized by the door. Two disappeared forever. The third became a System Error, hunted by all realms.

Aric's [Nexus Core] pulsed when he neared it.

System Alert:

"You are not yet eligible. Seek your second Origin Sigil."

[Player Interactions & Lobby Dynamics]

Aric used this opportunity to:

Trade skill tomes for summoning crystals

Recruit two new allies via an allied House

Observe a mock battle between two Kingdom-tier guilds

Leave a clone stationed in the Guild Registry to monitor rankings

He also learned that:

The Syndicate faction known as Crimson Veil had started mass-bribing emerging territories

The mysterious entity 'Null Crown' had recruited 3 SSS-tier summon bearers

A continent-sized domain named Sanctum Obelisk was actively hunting Sigil bearers

[Closing Scene]

As Aric left the Event Dome, a fragment of data struck his mind—

A System Ghost, a remnant of a player long deleted, whispered a warning.

"When the Lobby burns, the Infinite Door opens. Beware the fifth trial."

The stars shimmered above, and a new global event flashed across the sky:

System Global Alert:

"Nexus War Phase I Begins in 36 Hours. All factions must declare allegiance or neutrality."

And the countdown began.

End of Chapter 12

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