The Art of Alchemy did not originate from the Wizardry system; it has its own roots and developmental trajectory.
However, in many places, it is often regarded as part of Wizardry and magic, and is a classic subject within the realm of mysticism.
As Wizards continuously expanded their knowledge, they absorbed and systematized it.
This is the origin of the Wizard Alchemist.
Some outsiders say that Wizards are like sorcerers.
There is some truth to this.
But fundamentally, sorcerers rely on ancestral bloodlines, which come with inherent limitations.
Wizards, on the other hand, are often unrestricted.
They can, based on mystical knowledge, uncover a complete set of bloodline talents and spellcasting abilities, and freely develop powers comparable to those of deities.
Roy did not let himself be overwhelmed by choices; instead, he calmly selected a stable foundation for himself.
"I'll go with Animation Art!"
"An excellent choice!" the Apprentice Steward praised. "This is a miraculous Wizardry that can animate cells and life energy, even granting life to inorganic matter!
Although theoretically, it should fall under Genesis Studies, in practice, it is useful across various branches, whether in potion-making or artifact crafting.
Moreover, it is also an essential foundation for the future Holy Grail of Genesis Studies, the 'Homunculus'..."
Roy said, "I was also drawn to its versatility. The information on this is comprehensive, and its applications are wide-ranging. Choosing it shouldn't lead to any mistakes."
The Apprentice Steward said, "What the Wizard Tower provides is mostly foundational methods like this.
If you find a mentor in the future, what you learn from them might be a mainstream branch or a more in-depth study of specific content."
As he spoke, he had already found the application form that needed to be filled out and handed it to Roy.
Roy efficiently completed the formalities and then went to the library to read.
During this period, he not only focused on the Manifestation of Willpower Rune but also read many books and learned numerous Alchemy-related formulas.
Enhancing potions, resistance potions, healing potions, functional potions...
Various categories, all sorts...
He had already begun to master them on his own.
The only problem was his limited funds, making it difficult to practice them all.
...
A few days later, on April 25th.
Roy received notification that his application had been approved.
The inheritance of "Animation Art" had been granted!
From then on, he was transferred into the inheritance sequence, effectively becoming a reserve senior apprentice.
"From now on, this study room is exclusively for your use until you leave the Wizard Tower.
The Wizardry Crystal Ball in this room contains the complete set of data for the spell model and inheritance content you have chosen..."
An Old Apprentice led Roy to the inner corridor of the teaching area on the east side of the Wizard Tower and stopped in front of a door.
On the door, as if a hunter showing off his trophies, hung a massive lion's head.
It was like a living creature, staring at them with a fierce expression, its eyes even following their movements.
The Old Apprentice reminded him, "Put your hand into its mouth, and you'll find the mechanism to open the door."
Roy, with some trepidation, did as instructed.
"Alright, the precautions are posted on the wall inside. Take a look for yourself."
After saying this, the Old Apprentice turned and left.
Roy walked in and immediately saw the crystal ball placed on the table in the corner.
He closed the door securely and sat down at the table, extending his hands and gently touching them together.
After a moment, his mind became hazy, entering a deep state of meditation guided by the Wizardry Artifact.
In the depths of his consciousness, a majestic figure clad in a wide robe sat there, preaching.
Behind this figure loomed a vast expanse of dark void, with a halo resembling that of a star appearing at the back of its head.
From its eyes, spiritual energy transformed into tangible golden light, gazing down upon his insignificant self.
A voice like thunder echoed from all directions: "Animation Wizardry is a common method used by Wizards to stimulate vitality.
The theoretical ultimate goal is to breathe life into existence, to create life...
'Animation Art' begins from this point..."
Roy listened in astonishment, realizing that what seemed like a simple Animation Art could theoretically lead to the creation of life!
"This connects to the mythical tales of shaping humans from clay..."
Such a thought flashed through his mind, but he dared not let his focus waver, quickly absorbing the knowledge like a sponge.
After studying for a while, he pondered deeply.
"Besides the spell itself, there are numerous application branches of 'Animation Art' that I can choose from.
These are the resources for practicing the spell.
The more mainstream ones include Evil Tentacle, Animated Bone Blade, Spliced Limbs...
All of these utilize the principles of 'Animation Art' to enhance one's own Wizard Body through modification.
This can grant apprentices extraordinary traits comparable to those of knights in a very short time.
These all seem quite impressive, but why do they feel... bizarre, evil, and terrifying?"
Roy reviewed the related materials and shook his head helplessly.
Among them, the Evil Tentacle is a very common modification of Animation Art Wizard Body.
Some Wizards would transform their tongues or other soft tissues into Evil Tentacles, possessing the flexibility of an octopus.
Others modify their arms, fingers, and so on, making them resemble octopus spirits.
The Animated Bone Blade, as the name suggests, transforms bones grown from within the body into powerful biological weapons.
Initially, sharp bone spikes grow from finger bones and arm bones, and after further modifications, one could even extract their own spine from their body for combat.
Of course, one could also proliferate ribs, naturally equipped with strong bone armor.
Spliced Limbs are often seen in forms like three heads and six arms, or attaching tails to the coccyx as living prosthetics.
The ingenuity of application lies in the heart.
This single lineage of Wizardry can be played out in thousands of ways!
Roy considered carefully.
Animation Art is already a mainstream choice as a fallback, so why not take a gamble on a rare and exotic Wizard Body modification—the "Hair Demon Physique"!
This originates from a certain type of exotic creature discovered by great Wizards during their conquest of a bizarre world.
This Otherworld is a special world of laws, containing fundamental forces at the level of laws.
However, most of it is fragmented.
Some speculate that it was once an ancient battlefield of gods and demons, where many deities of the primordial era fell.
A creature known as the "Hair Ghoul" can endow hair with the properties of animation and regeneration, and is compatible with various enhancements and modifications.
For example, paired with "Medusa's Hair," one could transplant some snake limbs or possess a Magic Eye with petrifying abilities.
Or, combined with liquid metal, forge steel strands of hair, integrating both offense and defense.
It even connects to an electric organ similar to that of an electric eel. When facing an enemy, it first entangles them with its hair-like tendrils, then suddenly delivers a high-voltage electric shock.
If I could cultivate this "Hair Ghoul" anew, even transforming it into a demonic god-level aberration, then I might also gain control over such god-like power!
(End of Chapter)