[WORLD GOVERNEMENT/GLOBAL GOVERNEMENT : WG/GG]
The World Government (WG) is a coalition of nations formed after the falls. Presented as humanity's sole savior, this organization consolidated its power by offering protection and infrastructure to the populations of the Bastions of Light, while exploiting natural resources, humans, and the Awakened of affiliated nations.
However, behind its benevolent mask, the WG hides corrupt practices, political manipulations, and absolute control over supernatural and social phenomena. The few nations daring to challenge its authority are swiftly crushed or silenced.
HIERACHYOFTHEWG
1. The Monarch/Emperor
Status : Unknown
Description :
The Monarch is said to be the most powerful human in the world, a mythical being capable of destroying planets with a single attack. No one knows if he truly exists or if he is a fictional figure designed to maintain order and fear. His title inspires uncontested supremacy across the globe.
2. Vice-Monarch: Nathanael Desmond
Description:
The true operational leader of the WG, he administers and directs all activities of the organization, claiming to act under the Monarch's orders. Nathanael is charismatic, strategic, and fearsomely powerful—a near-divine figure to the allied nations.
3. World Brotherhood
Role:
The legislative body of the WG. Its members, anonymous and masked, represent the affiliated nations. Decisions are supposedly democratic, but in reality, the Vice-Monarch's interests always prevail.
4. Assembly of the Voiceless
Official Role:
A council dedicated to resolving humanitarian crises, especially in the No Man's Lands.
True Function:
Under the guise of humanitarianism, the assembly is a hub for money laundering, human trafficking, and corruption. The few remaining honest members are often discreetly eliminated.
5. Royal Guard
Description:
An elite order comprising the most powerful and influential individuals of the WG, nicknamed the "Knights of Peace."
• Members are mainly from noble families.
• Their intervention is reserved for national or global-scale crises.
• Intense internal competition for prestige and recognition.
[ Coming soon...]
NOBLEFAMILIESOFTHEWG
Noble families play a central role in the WG's domination. Here are some of the most influential ones :
Thunderbolt
Country : Almeris
Hereditary Ability : Manipulation of electricity.
Particularities :
• Strict discipline and extreme rigor imposed on their members.
• Violently reject and exile those who dishonor the family name.
Graves
Country : Yorkshine
Hereditary Ability : Communication with and control of animals.
Particularities :
• Avid collectors of animal artifacts.
• Despised for their inbreeding and obsessive pursuit of blood purity.
Hellsing
Country : Kovalia
Hereditary Ability : Blood Manipulation.
Particularities :
• Hailed as heroes for repelling the first wave of mutant invasion.
• Mysterious and hostile, even among themselves.
Dharma
Country : Varnadesh
Hereditary Ability : Mastery of poisons and assassination techniques.
Particularities:
• Known for betraying their own nation for the benefit of the WG.
• Opportunistic and ruthless.
Sakamoto
Country : Tensukai
Hereditary Ability : Extreme physical strength and martial technique.
Particularities :
• Respected for their code of honor.
• Benevolent and wise, standing in contrast to other families.
Oberon
Country : Lytheria
Hereditary Ability : Manipulation of gravity.
Particularities :
• Arrogant and ambitious, masters of military strategy.
• Feared for their ability to devastate entire territories.
Seraphine
Country : Almeris
Hereditary Ability : Control of light and illusions.
Particularities :
• Famous for their political intrigues.
• Highly influential within the World Brotherhood due to their charisma.
[ Coming soon...]
ORGANIZATIONS AFFILIATED WITH THE WG
1. Association of the Awakened
Role :
Official organization for registering and controlling Awakened individuals, regardless of affiliation.
• Categorization of abilities based on danger level.
• Mandatory recruitment for powerful Awakened.
Hidden Function :
Those deemed useless or too unstable are eliminated or turned into experimental subjects.
2.Mercenary Guilds
Role:
Private groups of Awakened operating in the No Man's Lands or beyond the WG's direct authority.
Ω HIERACHY OF THE AWAKENED Ω
• S-Class : Legendary Awakened.
• A-Class : Combat experts.
• B-Class and below: Common mercenaries.
F-Class : Weakest ever.
3. Inquisitor of Heresy
Role :
Secret division specialized in eliminating internal or external threats to the WG (mutants, rebellious Awakened, etc.).
Composition :
• Led by former Royal Guard members.
• Use cursed artifacts for brutal interventions.
Π THE WORLD UNDER THE WG Π
Bastions of Light
Description :
The last great prosperous cities, protected by white energy and the forces of the WG.
Particularities :
• Centers of propaganda.
• Strict control over movement and resources.
No Man's Land
Description :
Desolate lands dominated by black energy and infested with mutants.
Strategic Role :
• Secret experimentation grounds for the WG.
• Battlefields for testing the Awakened and artifacts.
[ Publication date : April 28, 2025 ]
[ Last updated : Coming soon... ]