This is a hardcore fantasy world defined by extreme difficulty, a pervasive rarity system, and demanding player skill. Key features include:
Universal Rarity:
Classes and equipment follow a five-tier rarity system: Normal, Rare, Epic, Legendary, Mythical. Higher rarity implies significantly greater power or potential.
There is no level cap, but gaining experience (primarily from monster hunting and quests) is exceptionally slow and difficult.
Skill Execution Mastery: Activating skills requires manual execution by the player (e.g., timed inputs, pattern tracing, QTEs). Success and potency are determined by Skill Completion Rate (SCR):< 60% SCR: Skill fails completely (potentially still incurring cooldown/resource cost).
>= 60% SCR: Skill succeeds, starting at 50% of its potential effect (damage, healing, duration, etc.).
61% - 90% SCR: Each percentage point adds +2% potential effect (up to 50% + 60% = 110% at 90%).
91% - 100% SCR: Each percentage point adds +10% potential effect (up to 110% + 100% = 210% at 100%).
Perfect (100% SCR): An additional +50% potential effect bonus is applied, reaching a maximum of 260% of the skill's base potential.
This system makes every skill activation a risk/reward scenario heavily dependent on player focus and execution.
Monster Hierarchy:
Rarity:Normal, Rare, Epic, Legendary, Mythical.
Difficulty:Easy, Normal, Hard, Hell, Hardcore, Unbeatable
Demanding Crafting Systems (CCR): Crafting disciplines (e.g., Smithing, Alchemy, potentially others like Enchanting or Leatherworking) require manual execution via unique mini-games. Success and outcome are governed by Craft Completion Rate (CCR), mirroring the SCR system:
Execution Required: Crafting involves player skill in performing the crafting steps accurately.
Failure Threshold: Low CCR (e.g., < 60%) results in failure, typically losing all invested materials.
Quality & Rarity: Higher CCR increases the quality (stats, effects) of the crafted item within its tier and significantly boosts the chance of achieving a higher rarity version than the base recipe (e.g., a perfect craft might upgrade a 'Rare' recipe result to 'Epic').