(A/N):
Thanks for the support!!!
Drop a meme here that you find funny. Or reflects your mood.
-------------------------------------------------
The moment the trailer for Super Mario dropped—
UniNet changed direction almost instantly.
For months the feeds had been filled with movie wars, studio drama, imitation failures, and endless arguments.
Now?
People were suddenly talking about mushrooms, rainbow tracks, pipes, and a plumber in red overalls.
And somehow—Everyone was completely invested.
Within hours, the trailer climbed to the top of UniNet trending boards across multiple sectors.
Not just entertainment trends.
Gaming trends too.
That alone shocked people.
Because Star Entertainment had entered a completely different industry—And somehow immediately grabbed attention there too.
Especially among gaming streamers.
Many of them initially opened the trailer expecting a celebrity cash-grab project.
Something shallow.
A movie studio trying to exploit gaming popularity.
Instead—They got blindsided.
One of the largest gaming streamers in Sector-14, KairoHex, paused the trailer halfway through and just stared silently at the screen.
"...."
"…Okay."
"That movement animation is ridiculously polished."
His chat immediately exploded.
💬 [@PixelGoblin: THE JUMP FEELS SATISFYING JUST BY WATCHING. WITH THAT BONK SOUND...]
💬 [@RetroCore77: No way movie people made this.]
💬 [@MushroomVeteran: The environmental lighting is gorgeous.]
Another streamer replayed one particular scene nearly six times.
The moment where Mario grabbed the glowing power-up mushroom.
The music swelled.
Mario suddenly grew taller.
The animation stretched smoothly as his expression changed in surprise.
Then he immediately smashed through a block overhead.
The entire chat lost control.
💬 [@JumpManiac: YO HE GOT BIGGER 😭]
💬 [@RainbowDrifter: WHY DOES THIS LOOK SO FUN.]
💬 [@GameLoopPrime: That power-up animation has so much personality.]
But the real explosion happened during the Rainbow Track racing sequence.
The moment Mario's kart launched off a glowing track suspended in cosmic space—Every streamer reacted.
Bright rainbow roads twisted through the stars while anti-gravity drifting sparks lit up the track edges.
The environment reflected across the kart body while meteor showers streaked past the background.
And somehow—Instead of looking overwhelming—It looked peaceful.
Magical even.
One streamer accidentally stopped speaking for nearly twenty seconds while watching the track section.
Finally he muttered softly.
"…Can I just drive around there?"
That clip spread everywhere.
Because thousands of viewers felt the exact same thing.
The scenery itself became a discussion topic.
Not the mechanics. Not combat. The scenery.
💬 [@StarryRoads: I want a free-roam mode just to look around.]
💬 [@CloudWalker88: This feels like an adventure instead of a mission.]
💬 [@SoftGalaxy: The colors feel… happy?]
💬[ @LumiLover999: I didn't realize how tired I was of grey military games until now.]
That comment alone went massively viral.
Because it struck something audiences hadn't consciously realized before.
For centuries—Most high-budget games focused on realism.
War.
Violence.
Darkness.
Competition.
But this? This looked joyful.
Bright. Inviting. Them to play to relax.
On stream, LumiNyx was still replaying the trailer while talking with her chat.
"I'm serious,"
She said while pointing at the screen.
"Look at the tiny details."
Mario slipping slightly after landing from a long jump.
Luigi nervously looking around before entering a ghost house.
The little mushroom citizens waving from balconies.
"The amount of care put into this is insane."
Her chat completely agreed.
💬 [@ChaosEnjoyer999: This doesn't feel corporate.]
💬 [@ViewerPrime:"It feels handmade.]
💬 [@FreeSoul_77: The kingdom expands again.]
LumiNyx immediately pointed at the chat.
"You."
"You are absolutely part of a cult."
Meanwhile inside the gaming industry—Executives were once again developing headaches.
Because the trailer metrics were terrifying.
Audience retention rates were absurdly high.
Replay percentages were massive.
And the emotional response analysis showed something rare:
Wonder.
Not adrenaline. Not aggression.
Wonder.
Back inside the VR workshop, Krishna quietly watched the public reaction streams while the development team celebrated around him.
Veysha Quill was practically shaking all four arms in excitement.
"They LIKE IT."
"They ACTUALLY LIKE IT."
Meanwhile Milo Vex was refreshing the trending page every five seconds like an addict.
"We passed Sector-7 gaming trends!"
Then:
"WAIT."
"WE PASSED GLOBAL ENTERTAINMENT TOO."
Beside Krishna—
The Entertainment System floated silently for once while watching the reactions.
Then it looked toward him.
[You know what the scary part is?]
Krishna glanced at it briefly.
The System slowly grinned beneath the green mask.
[-GRIN!]
[They haven't even played it yet.]
Inside the headquarters of several major gaming companies across Sector 28, confusion had officially replaced confidence.
The trailer for Super Mario was currently being analyzed frame by frame by entire teams of developers, market researchers, behavioral analysts, and gaming directors.
And somehow—
The more they analyzed it—The less sense it made.
One holographic conference room was filled with paused trailer frames.
Mario jumping.
Mario sliding through pipes.
Mario drifting on Rainbow Tracks.
Mario becoming taller after touching a glowing mushroom.
The room remained silent for several seconds.
"...."
"...."
"...."
Finally one senior developer spoke slowly.
"…Why is the audience excited about this?"
Nobody answered immediately.
Because honestly—They were wondering the same thing.
Another analyst zoomed into the gameplay footage.
"There's barely any realistic combat."
"No tactical progression."
"No military framework."
"No weapon evolution systems."
He looked genuinely disturbed by that realization.
"Then why are the engagement metrics this high?"
Another executive rubbed his forehead while replaying the Rainbow Track section.
"How is this physically possible?"
One younger developer replied carefully.
"It's… not."
The executive turned toward him.
"…What?"
The younger man pointed awkwardly toward the screen.
"The turtles spin while being ridden. The karts drift in anti-gravity conditions."
"The road itself is floating in space."
He paused.
"None of this follows normal physics."
Meanwhile another analysis group was discussing the pipe travel system.
One older programmer looked personally offended.
"You're telling me the character enters a vertical pipe …by jumping onto it?"
Another developer answered weakly:
"Yes."
The room became silent again.
Then somebody finally muttered:
"…Are these developers sane?"
Across gaming forums, similar reactions appeared everywhere.
Not hatred. Confusion. Deep confusion.
💬 [@CombatCore88: So the hero is a plumber?]
💬 [@RealismVeteran: The man eats mushrooms and grows larger. What am I watching?]
💬 [@PhysicsEnjoyer: The turtle shell drifting violates several universal laws.]
💬 [@GameTheoryPrime: And yet somehow I want to play it.]
That last comment ended up becoming weirdly common.
Because despite all the absurdity—People couldn't stop watching the trailer.
One game streamer spent nearly twenty minutes trying to logically explain why the trailer should not work psychologically.
Then halfway through—He stopped.
Paused the footage on Mario happily waving after completing a level.
And sighed.
-Sigh!
"…Okay but why does this make me smile?"
His chat exploded immediately.
💬 [@PixelGoblin: THE PLUMBER HAS CLAIMED ANOTHER SOUL.]
💬 [@RainbowDrifter: Logic lost. Fun won.]
💬 [@ChaosEnjoyer999: Bro got emotionally defeated by mushrooms.]
That was the problem the industry couldn't understand.
For decades—Games had become increasingly realistic.
More violent.
More complex.
More graphically intense.
Studios believed realism naturally meant progress.
But suddenly—A colorful plumber jumping on turtles was generating more emotional engagement than hyper-realistic war simulators costing billions of credits.
And that terrified them.
Inside another studio meeting room, one director finally voiced the uncomfortable truth.
"We optimized everything… except joy."
The room went silent after that.
Because nobody could argue against it.
Meanwhile inside the VR development workshop of Star Entertainment,the developers were still laughing while watching reaction compilations.
Milo Vex nearly fell off his chair reading one comment.
💬 [@MilitaryShooterFan77: I came to mock this game …now I want the rainbow kart.]
Veysha Quill slapped the table with all four hands laughing.
"THEY'RE LOSING TO A PLUMBER."
Even Grobnik looked emotionally invested at this point.
"They called the turtle mechanics unrealistic…"
He paused.
"…but they also called it fun."
Krishna quietly watched the reactions without speaking much.
Because honestly—He understood both sides.
From the perspective of this universe—Mario was absurd.
A plumber saving a princess from a giant turtle-dragon creature after eating magical mushrooms?
Even hearing it out loud sounded insane.
Beside him, the Entertainment System appeared wearing a fake scientist outfit while drawing nonsense equations in the air.
[According to my calculations…]
It pointed dramatically toward the trailer.
[Fun has defeated realism. Fuck it...]
Then it whispered dramatically.
And honestly—Looking at the state of UniNet right now—That statement wasn't even wrong.
**********************************************************************************************************************************************************
(Author's POV)
(A/N):
Check my new Fan fic: Karuppan: King of Openings
Thanks for reading the chapter!
Please give a review and power stone!!!
