Here is the list of all current Classes, Skills and Traits with descriptions that Kou has acquired as of the end of Day 8
Innate Skills:
Adaptation - allows one to survive in any environment as the body adapts to its surroundings
"Shaman" - allows the control and manipulation of souls
-Soul Summon: Ally - summons a soul to act as an ally in combat or life
-Soul Summon: Teacher - summons a soul to act as a teacher to gain knowledge from
-Soul Imprint Trace - takes skills/traits from the souls of recently deceased beings
-Soul Integration - to give a soul new life with a fresh body
Human Soul - gives a full blooded monster access to the Job System non-monsters use
??? - Unknown skill that modifies and combines skills with four seals keeping it from being known and fully awakened
-1st seal unlocked: Perception
-2nd seal locked: Unknown Requirement
-3rd seal locked: Unknown Requirement
-4th seal locked: Unknown Requirement
Classes:
Hunter - The Hunter, in their favored terrain. Be that a highly dense forest or the blistery peak of a mountain top. Awaiting their prey. They will wait dusk till dawn for the right opportunity to strike a fierce blow on the beasts that they hunt.
Spearman- The Spearman, physical combatant specialized in the use of a spear. A weapon that can be used in close range, mid range, or even long range. The perfect beginner weapon for any adventurer but is one of the hardest to master.
Druid- Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature's resilience, cunning, and fury. They claim no mastery over nature, but see themselves as extensions of nature's indomitable will.
Carpenter- Craftsman who specializes in the use of wood. They can build comfy homes, mighty ramparts, and the basis of many weapons.
Butcher - Craftsman who specializes in the processing of the carcasses of animals. Their knowledge of said creatures can said to second only to the creatures themselves.
Tailor - Craftsman who specializes in the use of plant fibers and animal skins to create cloth and leather based clothing and armor.
Martial Artist - A martial artist is a person that has taken the training and conditioning of his body and mind to the greatest attainable heights. Through honing and steeling himself, he has gained prowess in the art of fighting that others cannot fathom. Martial artists fight unarmed or with a simple assortment of efficient weapons that aid them in battle
Rogue- A rogue is a versatile person, capable of sneaky combat and nimble tricks. The rogue is stealthy and dexterous, and capable of finding and disarming traps and picking locks
Spirit Mage- The Spirit Mage is able to commune with spirits of the elements. It can call upon these spirits to attack directly, but it can also use indirect tactics such as borrowing the strength of the spirits to weaken an enemy or to change the landscape around them providing ample control of the battle.
Scholar- Scholars are master of the mundane arts, using methodical practices to turn the tables to their advantage. From years of study and testing, scholars take in the situation around them and quickly formulate the means to achieve whatever they have minds set to. Whatever pursuit they follow, a scholar will have a plan for anything that comes their way.
Alchemist- Whether secreted away in a smoky basement laboratory or gleefully experimenting in a well-respected school of magic, the alchemist is often regarded as being just as unstable, unpredictable, and dangerous as the concoctions he brews. While some creators of alchemical items content themselves with sedentary lives as merchants, providing tindertwigs and smokesticks, the true alchemist answers a deeper calling. Rather than cast magic like a spellcaster, the alchemist captures his own magic potential within liquids and extracts he creates, infusing his chemicals with virulent power to grant him impressive skill with poisons, explosives, and all manner of self-transformative magic.
Traits:
Strong Legs{Taken from [Bull Horned Rabbit (Horned Rabbit Elite Variant)]} - increases the base musculature and bone strength of the legs
Acidic Blood {Taken from [Acid Blooded Viper (Night Viper Variant)]} - causes owners blood to taken on an acid-like quality when exposed to the air
Elastic Bones {Taken from [Acid Blooded Viper (Night Viper Variant)]} - Give the owner's bones an elastic quality allowing for more nimble movements of the body that otherwise would be impossible to do
Skills gained Via Soul Imprint Trace:
-Charging Strike {Taken from [Bull Horned Rabbit (Horned Rabbit Elite Variant)]} - increases one's power in an attack that starts as a charge
-Thermography {Taken from [Acid Blooded Viper (Night Viper Variant)]} - gives one the ability to see based on heat signatures
-Snake Venom Production {Taken from [Acid Blooded Viper (Night Viper Variant)]} - gives one the ability to produce a variety of poison from one's body
-Poison Resistance {Taken from [Acid Blooded Viper (Night Viper Variant)]} - resistance to most poisons and venoms
-Presence Sensor {Taken from [Acid Blooded Viper (Night Viper Variant)]} - gives one the general awareness of those around it
-Snake's Evil Eye {Taken from [Acid Blooded Viper (Night Viper Variant)]} - gives minor paralyzing effect to those who look in its eyes
Class Skills/Techniques:
-Hunter:
-Trap Making: Gives one the basic information on the art of trap making
-Tracking Eye: allows one to properly identify a trail of a living/moving being and to identify what entity made said trail
-Spearman
- Power Thrust - increase the damage and power one does with a trusting movement normally with a spear or spear-like weapon
- Spearmanship - increases one's affinity for spear based combat
-Druid
- Prayer - ???
- Runic Language - gives one the basic ability and affinity with runes and their separate meanings
- Mana Sight - gives one the ability to perceive the movement of mana in and around the body
-Carpenter
- Woodworking - basic knowledge of medieval carpentry
-Butcher
- Monster Anatomy - gives one the innate understanding of the physiology of creatures they have encountered
- Monster Disassembly - gives one the affinity and talent in the dissection and disassembly of creatures they understand
-Tailor
- Tailoring - gives one the basic knowledge and skill to make and mend cloth based clothing and items
- Leather-working - gives one the basic knowledge and skill to make and mend leather based clothing and items
-Martial Artist
- Martial Arts - increases one's affinity for unarmed based combat
-Power Strike - increases the pure striking power of a physical hit
-Hand Blade - enables one to use one's hand as if it was a bladed weapon
- Qi Circulation - sends Qi throughout the body as a form of all body enhancement
- Qi Sight - gives one the ability to perceive the movement of Qi in and around the body
-Rogue
- Stealth - reduces chances of being detected in what one is doing
- Knifemanship - increases one's affinity for knife/dagger based combat
-Spirit Mage
- Spirit Contract - to forge a contract with a willing Nature Spirit
- Spirit Call - to communicate with free spirits through specific means or to communicate with contracted spirit via telepathy
- Water Magic - talent and affinity for water based Magic system
- Earth Magic - talent and affinity for earth based Magic system
-Class [Scholar]
- Teaching - the skill to pass on knowledge and techniques onto others
-Class [Alchemist]
- "False" Alchemy - affinity and talent in mixing potions and poison from both natural and unnatural materials
Resistance skills given by various means:
-Pain Resistance - resistance to most forms of pain
-Poison Resistance - resistance to most poisons and venoms
-Disease Resistance - resistance to most diseases and infections
-Piercing Resistance - resistance to most sources of piercing damage
-Soul Burn Resistance - resistance to damage to one's soul
-Hydro Damage Resistance - resistance to water element based skills and Magic
-Terra Damage Resistance - resistance to earth element bases skills and Magic
Immunity Skills from various sources:
-Mental Damage Immunity - immunity to all damage sources that attack the mental state of the owner
-Poison Immunity - immunity to all forms of poison and venom
Elemental Control Skills:
-Hydrokinesis - to control water in all forms
-Terrakinesis - to control earth in all forms
Skills gained from Soul Teachers
- Haki - Haki is a mysterious power that allows the user to utilize their own spiritual energy for various purposes. (One Piece)
-Observation Haki - sense people's spiritual energy and predict their actions
-Armament Haki - give the user a protective coating of spiritual energy
-Conqueror Haki - overpower the willpower of others with one's own
- True Alchemy - the ancient metaphysical science/mystical art of manipulating and altering matter by using natural energy (FMA)
Skills changed or fused due to [???] or CE or an Outside Force
-Conqueror's Haki = King's Haki
-Snake's Evil Eye > King's Haki
-King's Haki - instead one's willpower appearing to another as a conqueror to be fear, it appears as a king to be respected
-Adaptation = Cultivative Evolution
-Qi Circulation > Cultivative Evolution
-Cultivivative Evolution - by circulating the body's natural and energy and the energy around it, the body heals itself and gains increased stats from what the body has been damaged by
-Tracking Eye + Observation Haki + Mana Sight + Qi Sight + Soul Sight = Divine Mystic Eyes of the True Perception
-DMETP -The ability to perceive everything in the multiverse: Past, Present, and Future
-DMETP (Sealed) = Perception of Truth
-Thermography + Presence Sensor > Perception of Truth
-Perception of Truth - the ability to perceive all information with in the user's awareness aka Highest form of every form of appraisal
-Poison Resistance = Poison Immunity
-Poison Immunity + Snake Venom Production + Acidic Blood = Thousand Poisons Body
-Thousand Poisons Body - constitution that gives the owner complete immunity and control of all poisons and venoms and allows the body to generate said poisons and venoms
-Martial Arts = Elemental Martial Arts
-Elemental Martial Arts - Allows one to add an elemental modifier to their attacks
-Pressure Edge - adds a layer of pressurized water to the edge of any bladed weapon for extra cutting power
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I believe that is all I have given Kou for his current skill set as of the end of Day 8. Please correct me if I am wrong.
I did the combination of skills as a way to trim the list of abilities he gains without making him weaker by getting rid of skills that I might forget about.