Cherreads

Info: System

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Tier System

The tier system defines the overall combat capabilities of a being. The numbers provided are average values and do not account for stat-boosting skills or species differences. This guide is designed to prevent arbitrary number assignments in the future.

Base Tiers

1. Infant

ATK: 20–40

Energy: 100–200

DEF: 10–20

M.DEF: 10–20

HP: 200–400

2. Normal

ATK: 40–80

Energy: 200–400

DEF: 20–40

M.DEF: 20–40

HP: 400–800

3. Warrior

ATK: 80–160

Energy: 400–800

DEF: 40–80

M.DEF: 40–80

HP: 800–1,600

4. Epic

ATK: 160–320

Energy: 800–1,600

DEF: 80–160

M.DEF: 80–160

HP: 1,600–3,200

5. Commander

ATK: 320–640

Energy: 1,600–3,200

DEF: 160–320

M.DEF: 160–320

HP: 3,200–6,400

6. Royal

ATK: 640–1,280

Energy: 3,200–6,400

DEF: 320–640

M.DEF: 320–640

HP: 6,400–12,800

7. Legend

ATK: 1,280–2,560

Energy: 6,400–12,800

DEF: 640–1,280

M.DEF: 640–1,280

HP: 12,800–25,600

8. Myth

ATK: 2,560–5,120

Energy: 12,800–25,600

DEF: 1,280–2,560

M.DEF: 1,280–2,560

HP: 25,600–51,200

9. Titan

ATK: 5,120–10,240

Energy: 25,600–51,200

DEF: 2,560–5,120

M.DEF: 2,560–5,120

HP: 51,200–102,400

10. Colossal

ATK: 10,240–20,480

Energy: 51,200–102,400

DEF: 5,120–10,240

M.DEF: 5,120–10,240

HP: 102,400–204,800

11. Immortal

ATK: 20,480–40,960

Energy: 102,400–204,800

DEF: 10,240–20,480

M.DEF: 10,240–20,480

HP: 204,800–409,600

12. Eternal

ATK: 40,960–81,920

Energy: 204,800–409,600

DEF: 20,480–40,960

M.DEF: 20,480–40,960

HP: 409,600–819,200

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Beyond Eternal: Distinct Paths

After the Eternal tier, beings may choose from several specialized paths. Each path has its own progression of four tiers.

Devil Path

1. Lunar

ATK: 81,920–163,840

Energy: 409,600–819,200

DEF: 40,960–81,920

M.DEF: 40,960–81,920

HP: 819,200–1,638,400

2. Apocalypse

ATK: 163,840–327,680

Energy: 819,200–1,638,400

DEF: 81,920–163,840

M.DEF: 81,920–163,840

HP: 1,638,400–3,276,800

3. Blackhole

ATK: 327,680–655,360

Energy: 1,638,400–3,276,800

DEF: 163,840–327,680

M.DEF: 163,840–327,680

HP: 3,276,800–6,553,600

4. Devil

ATK: 6,553,600–13,107,200

Energy: 26,214,400–52,428,800

DEF: 2,621,440–5,242,880

M.DEF: 2,621,440–5,242,880

HP: 52,428,800–104,857,600

God Path

1. Solar

ATK: 819,200–1,638,400

Energy: 3,276,800–6,553,600

DEF: 327,680–655,360

M.DEF: 327,680–655,360

HP: 6,553,600–13,107,200

2. Divine

ATK: 1,638,400–3,276,800

Energy: 6,553,600–13,107,200

DEF: 655,360–1,310,720

M.DEF: 655,360–1,310,720

HP: 13,107,200–26,214,400

3. Supernova

ATK: 3,276,800–6,553,600

Energy: 13,107,200–26,214,400

DEF: 1,310,720–2,621,440

M.DEF: 1,310,720–2,621,440

HP: 26,214,400–52,428,800

4. God

ATK: 6,553,600–13,107,200

Energy: 26,214,400–52,428,800

DEF: 2,621,440–5,242,880

M.DEF: 2,621,440–5,242,880

HP: 52,428,800–104,857,600

Elemental Path

1. Master

ATK: 819,200–1,638,400

Energy: 3,276,800–6,553,600

DEF: 327,680–655,360

M.DEF: 327,680–655,360

HP: 6,553,600–13,107,200

2. Arcane

ATK: 1,638,400–3,276,800

Energy: 6,553,600–13,107,200

DEF: 655,360–1,310,720

M.DEF: 655,360–1,310,720

HP: 13,107,200–26,214,400

3. Avatar

ATK: 3,276,800–6,553,600

Energy: 13,107,200–26,214,400

DEF: 1,310,720–2,621,440

M.DEF: 1,310,720–2,621,440

HP: 26,214,400–52,428,800

4. Elemental

ATK: 6,553,600–13,107,200

Energy: 26,214,400–52,428,800

DEF: 2,621,440–5,242,880

M.DEF: 2,621,440–5,242,880

HP: 52,428,800–104,857,600

Celestial Path

1. Star

ATK: 819,200–1,638,400

Energy: 3,276,800–6,553,600

DEF: 327,680–655,360

M.DEF: 327,680–655,360

HP: 6,553,600–13,107,200

2. Cosmic

ATK: 1,638,400–3,276,800

Energy: 6,553,600–13,107,200

DEF: 655,360–1,310,720

M.DEF: 655,360–1,310,720

HP: 13,107,200–26,214,400

3. Astral

ATK: 3,276,800–6,553,600

Energy: 13,107,200–26,214,400

DEF: 1,310,720–2,621,440

M.DEF: 1,310,720–2,621,440

HP: 26,214,400–52,428,800

4. Celestial

ATK: 6,553,600–13,107,200

Energy: 26,214,400–52,428,800

DEF: 2,621,440–5,242,880

M.DEF: 2,621,440–5,242,880

HP: 52,428,800–104,857,600

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Skill Classification

Skills are divided into several classes, which indicate both their accessibility and power:

(H) Habitual Skills:

Easy to learn and widely accessible, though generally weak.

(R) Rare Skills:

Scarcer and harder to acquire; these skills are often potent with greater utility.

(X) Expert Skills:

Powerful skills that require significant mastery, particularly challenging for those with lower strength.

(T) Transcendental Skills:

Out of reach for weaker beings, these skills take years of dedication to master and exceed mortal limitations.

(U) Unique Skills:

Limited to a single being at a time. Their power is unpredictable, influenced by the current user's capabilities, and they can be inherited by others the user chooses.

(D) Destiny Skills:

Linked to the user's soul, these skills are immune to theft or replication. Their strength is directly tied to the user's determination, and sometimes multiple beings share the same destiny skill.

(B) Bloodline Skills:

Exclusive to specific bloodlines; only blood relatives can obtain them. Multiple beings from the same lineage can possess the same skill.

(A) Ancient Skills:

Forgotten abilities from ancient times. Only ancient beings can obtain and use these skills, making them inaccessible to younger beings.

(S) Synthetic Skills:

Created through technological advancements using system power but not directly connected to it, making their effects unpredictable.

(I) Innate Skills:

Natural abilities inherent to a being's species. Multiple species with similar biology can develop or possess these skills.

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Affinities

Affinities represent various elemental and conceptual powers that a being can harness. They enhance related skills and grant access to a broader spectrum of abilities. While many affinities are acquired through exposure, some species are born with specific ones. Affinity strength advances through usage and is measured in three stages:

Affinity Advancement Stages

Stage 1 (Level 1–20):

Every level increases effectiveness by 0.5%.

Maximum boost at Level 20: +10%.

Stage 2 (Level 1–40):

Begins with the +10% boost carried over from Stage 1.

Each additional level adds 0.5%.

Maximum boost at Level 40: +10% + 20% = +30%.

Stage 3 (Level 1–80):

Begins with the +30% boost carried over from Stages 1 and 2.

Each additional level adds 0.5%.

Maximum boost at Level 80: +30% + 40% = +70%.

Each level, even if the stage resets, accumulates an effectiveness boost of 0.5%, up to a maximum of 70%.

Primary Affinities

1. Fire – Flame – Inferno

2. Water – Hydro – Tide

3. Earth – Geo – Terra

4. Air – Gale – Aeolus

5. Ice – Frost – Cryo

6. Plant – Nature – Verdant

7. Lightning – Voltage – Stormsurge

8. Dark – Umbra – Abyss

9. Light – Lux – Ethereal

10. Null – Oblivion – Void

Additional Affinities

Kinesis – Kinetics – Psychic

Poison – Toxin – Nuclear

Sonar – Sound – Sonic

Dimension – Spatial – Nexus

Motion – Temporal – Chronos

Combat – Battleforge – War

Energy – Pulse – Matter

Gravity – Mass – Force

Rot – Decay – Death

Mental – Mindscape – Psyche

Recovery – Restoration – Revival

Vision – Ocular – Insight

Tech – Digital – Virtual

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Titles and Authority

Titles determine a being's authority within this world. Higher authority enables greater control over the system. A significant title can outweigh common ones. For example, a ruler title is particularly hard to attain because it requires recognition both from one's subjects and by another, more powerful ruler (e.g., Lilith naming Leviaethan as the ruler of envy). Once acquired, the authority granted by a ruler title increases significantly with its rank.

The highest possible authority is Administrator. However, even with Administrative authority, manipulating the system remains challenging without a thorough understanding of it.

Authority Levels (Highest to Lowest)

1. Administrator

2. Oracle

3. Executor or Mediator

4. Deity

5. Elder

6. Avatar

7. Ruler

8. Guardian

9. Director

10. Councilor

11. Citizen

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