Cherreads

Grid's Titles from Chapter 1 to 8

[Hunter]

*When hunting a monster you have already hunted gain a 10% increase in experience gain and have an increased 10% hit rate and damage and a 5% increase in loots gain.

[Little Hero of Patrian]

*It is relatively easy to obtain information from the residents of Patrian.

*10% increase when hunting in the territory of Patrian.

*5% movement in the territory of Patrian.

[Fortuna's Grace]

*Normal chance of triggering critical hits.

*Moderate chance of dealing fatal damage.

*Increase the Good Luck stat by 10%.

*Increase critical chance by 5%.

[Genius]

*20% increase in experience gained for skills when training, sparring, or fighting.

*Additional 10% experience gain when hunting monsters.

*Through insight you can learn new skills by observing if you understand the fundamentals of the skill.

[Fast Thinker]

*10% faster usage of skill and magic.

*Can detect weakness much faster.

*5% increase in attack and magic speed.

[Protector]

*Stamina +20

*When protecting someone increases stats by 5%.

[Guardian]

*Beginner Armor Mastery is unlocked

*Increase all of the items you're wearing defense by 10%.

[Genius Magician]

*Increase magic damage by 50%.

*30% reduction in skill cooldown time.

*Increase intelligence by 25%.

[Pioneer]

*A 10% increase in character experience acquisition.

*10% increase in rewards for discovering new places.

*Access to the Tower of Wisdom.

*This is a title that only the foremost person can have.

Keep in mind that it can be taken away by others at any time.

[Pioneer of Magic]

*A 10% increase in magic experience acquisition.

*Can attach magic to items but the higher the rating of the magic the lower the chance of success.

*Can fuse magic but be careful of combining elements that oppose each other.

[Embracing the Acidic Poison]

*Normal attack deals 5% magic damage based on your magic power.

*Magic attack can be imbued with poison or acid that deals 10% of your magic power.

*Can easily work with poison or acid-base items, ingredients for crafting or alchemy.

[Miracle]

★Increase the chance of beneficial effects happening.

★Increase the chance of resisting debuffs.

★Increase the chance of crafting or making great quality.

[Master of Mana]

*Fully understands and controls the concept of mana.

*The mana increase rate, which is based on intelligence, is 20 times higher than normal.

*When attacking a target, there is a chance of taking away mana.

*Can accumulate mana that exceeds the maximum mana limit, up to three times the maximum mana value. Cooldown time of 24 hours.

*Once the maximum mana is accumulated, casting time is removed when using attack magic. The power of the magic will double. Applies three times in total.

*Once the maximum mana is accumulated, become 'invincible' when using defensive spells on yourself. Applies two times in total.

[Miracle Doctor]

*All stats +100

*Intelligence +120

*Normal chance of things being positive whether be it fighting, exploring, or crafting.

*When creating or making potions or food there's a high chance of it being a great quality that has a 150% increase in performance.

[Prince Charming]

*Dignity +100

*Charm increased by 20%

*Charm is 20% more effective when talking with women.

[Genius Spearman]

*When using a spear, the damage is increased by 20% and the hit rate is increased by 10%

*All spear-related skills experience gain increased by 20%

*This effect is applied separately from the Spear Mastery effect.

[Genius Swordsman]

*When using a Sword, the damage is increased by 10% and attack speed is increased by 5%

*All sword-related skills experience gain increased by 20%

*This effect is applied separately from the Sword Mastery effect.

[Genius Archer]

*When using a bow, the damage is increased by 15% and the attack speed is increased by 10%

*All bow-related skills experience gain increased by 20%

*This effect is applied separately from the Bow Mastery effect.

[Ideal Champion]

*Your Insight and Dignity are increased by 10%

*Easily gain more information from Eternal residents.

*All stats +25

[Limit Breaker]

All stats +20

Increase physical and magic damage by 10%

*When dealing with an opponent who has 10 levels or above the penalty of is reduced by half.

[Aura Warrior]

*The special resources Aura has been unlocked.

*The aura you can use is only normal rank, it can grow into a legendary rank when a certain condition is met.

*Your aura can only be used for fortification due to being a normal rank.

[Enlightened One]

*Strength and Agility +50

*Intelligence +200

*When casting magic there's a normal chance of dealing 2 times your magic damage.

*Skill experience gain and item experience gain rate increased by 20%

*Increase magic damage by 20%

*Beginner Weapon, Staff, and Magic Mastery are unlocked.

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