[Holy Hand Grenade]
[Rating: Unique
Durability: 10/10
Attack Power: 10,000~32,000.
*Instant death to lower-mid-rank undead.
*Instant death to any rabbit monster.
*can only be used 10 times.
Weight: 20]
[Lucky Charm]
[Rating: Unique
Durability: 50/50 Defense: 10
*Good Luck +50.
*Hit rate increase by 20%.
*moderate chance of dealing a critical hit.
Weight: 15]
[Deluxe Cloak]
[Rating: Epic
Durability: 105/105 Defense: 25.
*Agility +20.
*Reduce damage received from blunt attacks by 10%.
*When all Deluxe sets are equipped a bonus set would be activated.
A Clothing given to exceptional adventurers who proven themselves to be one of the best.
Conditions of Use: Grid
Weight: 15]
[Deluxe Gloves]
[Rating: Epic
Durability: 135/135 Defense: 10.
*Agility +5.
*Attack speed increased by 5%.
*When all Deluxe sets are equipped a bonus set would be activated.
A Clothing given to exceptional adventurers who proven themselves to be one of the best.
Conditions of Use: Grid
Weight: 5]
[Deluxe Boots]
[Rating: Epic
Durability: 160/160 Defense: 20.
*Terrain adaptability increased by 5%.
*Movement speed increased by 5%.
*When all Deluxe sets are equipped a bonus set would be activated.
A Clothing given to exceptional adventurers who proven themselves to be one of the best.
Conditions of Use: Grid
Weight: 10]
[Deluxe Pants]
[Rating: Epic
Durability: 180/180 Defense: 30.
*Stamina +10.
*Reduce damage taken by 5% in the lower body.
*When all Deluxe sets are equipped a bonus set would be activated.
A Clothing given to exceptional adventurers who proven themselves to be one of the best.
Conditions of Use: Grid
Weight: 10]
[Deluxe Shirt]
[Rating: Epic
Durability: 205/205 Defense: 45.
*Stamina +10.
*Reduce damage taken by 10% in the upper body.
*When all Deluxe sets are equipped a bonus set would be activated.
A Clothing given to exceptional adventurers who proven themselves to be one of the best.
Conditions of Use: Grid
Weight: 10]
[Deluxe Sword]
[Rating: Epic
Durability: 360/360.
Attack Power: 225~370.
*Hit rate increased by 5%.
*Beginner Sword Mastery +2.
*The skill 'Chain Strike' will be generated.
A Sword given to exceptional adventurers who proven themselves to be one of the best.
Conditions of Use: Grid, Swordsman with Beginner Sword Mastery.
Weight: 100]
[Deluxe Spear]
[Rating: Epic
Durability: 320/320.
Attack Power: 310.
*Critical hit increased by 5%.
*Beginner Spear Mastery +2.
*The skill 'Spear Shot' will be generated.
A Spear given to exceptional adventurers who proven themselves to be one of the best.
Conditions of Use: Grid, Spearman with Beginner Spear Mastery.
Weight: 115]
[Deluxe Bow]
[Rating: Epic
Durability: 400/400.
Attack Power: 410.
*Hit rate increased by 5%.
*Beginner Bow Mastery +2.
*The skill 'Piercing Shot' will be generated.
A Bow given to exceptional adventurers who proven themselves to be one of the best.
Conditions of Use: Grid, Archer with Beginner Bow Mastery.
Weight: 90]
[Deluxe set]
[Bonus set
*All stats +50
*10% increase in critical hit.
*5% increase in movement speed.
*5% decrease in stamina consumption.]
[Armor of the Prodigy]
[Rating: Unique
Durability: 450/450 Defense: 175
*Increases defense in proportion to the level of the wearer (1 defense per 5 stamina points).
*Reduces physical damage by 10%.
*Armor Mastery +1
*Stamina consumption is reduced by 10%.
Armor for the one who overcomes his shortcomings through enlightenment.
Condition of use: Grid or someone with an Intermediate Armor Mastery.
Weight: 180]
[Gauntlet of the Prodigy]
[Rating: Unique
Durability: 300/300 Defense: 75
*Increases defense in proportion to the level of the wearer (1 defense per 15 stamina points).
*Reduces physical damage by 5%.
*Armor Mastery +1
*Strength +20
Gauntlet for the one who overcomes his shortcomings through enlightenment.
Condition of use: Grid or someone with an Intermediate Armor Mastery.
Weight: 75]
[Greaves of the Prodigy]
[Rating: Unique
Durability: 300/300 Defense: 90
*Increases defense in proportion to the level of the wearer (1 defense per 25 stamina points).
*Reduces physical damage by 5%.
*Armor Mastery +1
*Agility +20
Greaves for the one who overcomes his shortcomings through enlightenment.
Condition of use: Grid or someone with an Intermediate Armor Mastery.
Weight: 80]
[Prodigy Set]
[Bonus set
*All stats +75
*100% increase in critical damage.
*Intelligence +25
*Evasion rate increased by 10%
*5% decrease in stamina consumption.]
[Prodigy Sword]
[Rating: Unique
Durability: 700/700.
Attack Power: 530 ~ 810.
*5% bonus wind attribute damage.
*There will be additional physical damage when 3 combos succeed.
*There will be additional physical and wind damage when 7 combos succeed.
*'Storm Blade' will activate when 10 combos succeed.
*Attack speed is increased by 5%
*Hit rate increased by 10%
*Sword Mastery +4
*The passive skill 'Aura Blade' is generated.
A Sword that's given to enlightened beings who have proven themselves to have what it takes to surpass his/her limit.
Conditions of Use: Grid, Swordsman, or Warrior with Intermediate Sword Mastery.
Weight: 80]
[Prodigy Spear]
[Rating: Unique
Durability: 700/700.
Attack Power: 670.
*10% bonus wind attribute damage.
*There will be additional physical damage when using a charge attack.
*There will be additional physical and wind damage when the skill 'Spear Shot' is used.
*'Storm Strike' will activate when a critical hit lands.
*Attack speed is increased by 10%
*chance of penetrating the enemy defense increased by 10%
*Spear Mastery +4
*The passive skill 'Gale Spear' is generated.
A Spear that's given to enlightened beings who have proven themselves to have what it takes to surpass his/her limit.
Conditions of Use: Grid, Spearman, or Warrior with Intermediate Spear Mastery.
Weight: 110]
[Prodigy Bow]
[Rating: Unique
Durability: 600/600.
Attack Power: 510 ~ 770.
*15% bonus wind attribute damage.
*Can increase damage by 10% up to 100% when you hold the arrow for 5 seconds max 10 seconds.
*Attack speed is increased by 5%
*Hit rate increased by 10%
*Bow Mastery +4
*The passive skill 'Magic Arrow' is generated.
A Bow that's given to enlightened beings who have proven themselves to have what it takes to surpass his/her limit.
Conditions of Use: Grid, Archer with Intermediate Bow Mastery.
Weight: 60]