Cherreads

Grid's Items from Chapter 1 to 8

[Holy Hand Grenade]

[Rating: Unique

Durability: 10/10

Attack Power: 10,000~32,000.

*Instant death to lower-mid-rank undead.

*Instant death to any rabbit monster.

*can only be used 10 times.

Weight: 20]

[Lucky Charm]

[Rating: Unique

Durability: 50/50 Defense: 10

*Good Luck +50.

*Hit rate increase by 20%.

*moderate chance of dealing a critical hit.

Weight: 15]

[Deluxe Cloak]

[Rating: Epic

Durability: 105/105 Defense: 25.

*Agility +20.

*Reduce damage received from blunt attacks by 10%.

*When all Deluxe sets are equipped a bonus set would be activated.

A Clothing given to exceptional adventurers who proven themselves to be one of the best.

Conditions of Use: Grid

Weight: 15]

[Deluxe Gloves]

[Rating: Epic

Durability: 135/135 Defense: 10.

*Agility +5.

*Attack speed increased by 5%.

*When all Deluxe sets are equipped a bonus set would be activated.

A Clothing given to exceptional adventurers who proven themselves to be one of the best.

Conditions of Use: Grid

Weight: 5]

[Deluxe Boots]

[Rating: Epic

Durability: 160/160 Defense: 20.

*Terrain adaptability increased by 5%.

*Movement speed increased by 5%.

*When all Deluxe sets are equipped a bonus set would be activated.

A Clothing given to exceptional adventurers who proven themselves to be one of the best.

Conditions of Use: Grid

Weight: 10]

[Deluxe Pants]

[Rating: Epic

Durability: 180/180 Defense: 30.

*Stamina +10.

*Reduce damage taken by 5% in the lower body.

*When all Deluxe sets are equipped a bonus set would be activated.

A Clothing given to exceptional adventurers who proven themselves to be one of the best.

Conditions of Use: Grid

Weight: 10]

[Deluxe Shirt]

[Rating: Epic

Durability: 205/205 Defense: 45.

*Stamina +10.

*Reduce damage taken by 10% in the upper body.

*When all Deluxe sets are equipped a bonus set would be activated.

A Clothing given to exceptional adventurers who proven themselves to be one of the best.

Conditions of Use: Grid

Weight: 10]

[Deluxe Sword]

[Rating: Epic

Durability: 360/360.

Attack Power: 225~370.

*Hit rate increased by 5%.

*Beginner Sword Mastery +2.

*The skill 'Chain Strike' will be generated.

A Sword given to exceptional adventurers who proven themselves to be one of the best.

Conditions of Use: Grid, Swordsman with Beginner Sword Mastery.

Weight: 100]

[Deluxe Spear]

[Rating: Epic

Durability: 320/320.

Attack Power: 310.

*Critical hit increased by 5%.

*Beginner Spear Mastery +2.

*The skill 'Spear Shot' will be generated.

A Spear given to exceptional adventurers who proven themselves to be one of the best.

Conditions of Use: Grid, Spearman with Beginner Spear Mastery.

Weight: 115]

[Deluxe Bow]

[Rating: Epic

Durability: 400/400.

Attack Power: 410.

*Hit rate increased by 5%.

*Beginner Bow Mastery +2.

*The skill 'Piercing Shot' will be generated.

A Bow given to exceptional adventurers who proven themselves to be one of the best.

Conditions of Use: Grid, Archer with Beginner Bow Mastery.

Weight: 90]

[Deluxe set]

[Bonus set

*All stats +50

*10% increase in critical hit.

*5% increase in movement speed.

*5% decrease in stamina consumption.]

[Armor of the Prodigy]

[Rating: Unique

Durability: 450/450 Defense: 175

*Increases defense in proportion to the level of the wearer (1 defense per 5 stamina points).

*Reduces physical damage by 10%.

*Armor Mastery +1

*Stamina consumption is reduced by 10%.

Armor for the one who overcomes his shortcomings through enlightenment.

Condition of use: Grid or someone with an Intermediate Armor Mastery.

Weight: 180]

[Gauntlet of the Prodigy]

[Rating: Unique

Durability: 300/300 Defense: 75

*Increases defense in proportion to the level of the wearer (1 defense per 15 stamina points).

*Reduces physical damage by 5%.

*Armor Mastery +1

*Strength +20

Gauntlet for the one who overcomes his shortcomings through enlightenment.

Condition of use: Grid or someone with an Intermediate Armor Mastery.

Weight: 75]

[Greaves of the Prodigy]

[Rating: Unique

Durability: 300/300 Defense: 90

*Increases defense in proportion to the level of the wearer (1 defense per 25 stamina points).

*Reduces physical damage by 5%.

*Armor Mastery +1

*Agility +20

Greaves for the one who overcomes his shortcomings through enlightenment.

Condition of use: Grid or someone with an Intermediate Armor Mastery.

Weight: 80]

[Prodigy Set]

[Bonus set

*All stats +75

*100% increase in critical damage.

*Intelligence +25

*Evasion rate increased by 10%

*5% decrease in stamina consumption.]

[Prodigy Sword]

[Rating: Unique

Durability: 700/700.

Attack Power: 530 ~ 810.

*5% bonus wind attribute damage.

*There will be additional physical damage when 3 combos succeed.

*There will be additional physical and wind damage when 7 combos succeed.

*'Storm Blade' will activate when 10 combos succeed.

*Attack speed is increased by 5%

*Hit rate increased by 10%

*Sword Mastery +4

*The passive skill 'Aura Blade' is generated.

A Sword that's given to enlightened beings who have proven themselves to have what it takes to surpass his/her limit.

Conditions of Use: Grid, Swordsman, or Warrior with Intermediate Sword Mastery.

Weight: 80]

[Prodigy Spear]

[Rating: Unique

Durability: 700/700.

Attack Power: 670.

*10% bonus wind attribute damage.

*There will be additional physical damage when using a charge attack.

*There will be additional physical and wind damage when the skill 'Spear Shot' is used.

*'Storm Strike' will activate when a critical hit lands.

*Attack speed is increased by 10%

*chance of penetrating the enemy defense increased by 10%

*Spear Mastery +4

*The passive skill 'Gale Spear' is generated.

A Spear that's given to enlightened beings who have proven themselves to have what it takes to surpass his/her limit.

Conditions of Use: Grid, Spearman, or Warrior with Intermediate Spear Mastery.

Weight: 110]

[Prodigy Bow]

[Rating: Unique

Durability: 600/600.

Attack Power: 510 ~ 770.

*15% bonus wind attribute damage.

*Can increase damage by 10% up to 100% when you hold the arrow for 5 seconds max 10 seconds.

*Attack speed is increased by 5%

*Hit rate increased by 10%

*Bow Mastery +4

*The passive skill 'Magic Arrow' is generated.

A Bow that's given to enlightened beings who have proven themselves to have what it takes to surpass his/her limit.

Conditions of Use: Grid, Archer with Intermediate Bow Mastery.

Weight: 60]

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