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Legends of Asgard: Asgardia’s Princesse Part 1

Dreaya_Marcell
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Chapter 1 - Inhabitants & Places

Species

Ljósálfar: Light Elves are humanoid beings known for their striking and ethereal appearance. The Ljósálfar are characterized by pointed ears that elegantly extend from their heads and skin that gleams an almost luminescent quality. Their hair is typically vibrant and bright, often ranging from silvery blond to shades of platinum, adding to their otherworldly allure.

These beings embody a serene and harmonious nature, often exuding a sense of tranquility and warmth. They are generally peaceful and friendly, willing to engage with other races and beings in the realms. However, they harbor a notable animosity towards the Dark Elves, stemming from ancient conflicts and deep-seated rivalries. This tension creates a distinct divide between the two groups, highlighting the Light Elves' preference for harmony and their disdain for the darker aspects of their kin. Overall, Light Elves represent the ideal of beauty and grace, living in harmony with the light and the natural world around them.

Fae: the Fae are a captivating subset of Light Elves, known for their enchanting presence in the forests where they have dwelled for centuries. These mystical beings embody a harmonious blend of fairy and elf characteristics, making them both whimsical and ethereal.

The female fae is particularly striking, adorned with delicate, translucent wings that shimmer in the dappled sunlight filtering through the trees. These wings, resembling gossamer petals, can be displayed or concealed at will, allowing them to navigate their woodland realm with grace and agility. Their appearance is often complemented by vibrant attire made from natural materials, such as leaves and flowers, enhancing their connection to the lush environment.

In contrast, male fae do not possess wings in their adult form; however, their childhood is marked by the presence of small, intricate wings that they proudly display as toddlers. These wings, while charming, fade away as they reach the age of thirteen, signifying a transition into adulthood. The loss of their wings is a rite of passage, reflecting their growth and maturity as they take on new roles within their community. Overall, the fae are enchanting beings that embody the magic of nature, weaving together the charm of fairies with the grace of elves and contributing to the rich tapestry of their forested home.

Aesir: The Aesir are a prominent group of deities in Norse mythology, known for their strength, power, and roles as protectors of humanity and the cosmos. They reside in Asgard, one of the Nine Realms, which is depicted as a majestic realm filled with grand halls, vibrant landscapes, and formidable fortifications.

The Aesir are often engaged in conflicts with other beings, such as the Vanir, their counterparts associated with fertility and nature, and the giants who threaten the order of the cosmos. Despite their formidable nature, the Aesir also display human-like traits, including flaws, emotions, and complex relationships, making them relatable figures in the myths. Overall, the Aesir represents the ideals of courage, honor, and the continual struggle to maintain balance in a world filled with chaos and uncertainty.

Jötnar: Jötnar, often referred to as giants, are a diverse group of beings in Norse mythology who inhabit Jotunheim, the realm of the giants. They embody various aspects of nature and chaos, and their characteristics and abilities vary widely among different types of Jötnar. Here are some of the notable kinds:

1. Frost Giants (Jotunn): These are perhaps the most well-known Jötnar, associated with cold, ice, and winter. They inhabit the frigid regions of Jotunheim and are often depicted as massive, hulking figures. Notable frost giants include Ymir, the primordial giant from whom the world was created, and his descendants, who symbolize the raw forces of nature and chaos.

2. Mountain Giants: As their name suggests, mountain giants are closely tied to rocky landscapes and mountains. They are often depicted as strong and sturdy, with the ability to manipulate earth and stone. Their immense size allows them to shift the terrain, making them formidable opponents to the gods.

3. Fire Giants (Eldjötnar): Residing in Muspelheim, the realm of fire, these giants are characterized by their association with flames and volcanic activity. They are often portrayed as aggressive and destructive, with their leader, Surtr, prophesied to bring about destruction during Ragnarök.

4. Forest Giants: These Jötnar are connected to forests and nature, often appearing as guardians of the wild. They may have a more benevolent disposition than other giants, embodying the spirit of the woods and the creatures that dwell within them. They can also be tricksters, using their knowledge of the forest to outsmart those who disturb their domain.

5. Ocean Giants (Rán's Daughters): Associated with the sea, these giants are often depicted as powerful and unpredictable, much like the ocean itself. They can control water and storms, reflecting the chaotic nature of the sea. Rán, a goddess of the sea, is often associated with these giants, highlighting their connection to maritime forces.

6. Sky Giants: These giants are linked to the sky and the celestial realm, sometimes depicted as storm-bringers or heavenly beings. They may have the ability to manipulate weather and are often seen as rivals to the gods, representing the untamed aspects of the natural world.

Overall, the Jötnar of Jotunheim represents the primal forces of nature, embodying chaos, strength, and the unpredictable elements of the cosmos. Their diverse characteristics and roles highlight the complexity of Norse mythology and the intricate relationships between gods, giants, and the natural world.

Humans: In this unique world, the human race has adapted and evolved amidst the dramatic changes to their environment, shaped by the forces of nature and the enduring influence of monarchy. Humans are a resilient and resourceful species known for their ability to innovate and survive in the face of adversity. With a rich cultural heritage, they embody a blend of traditions that have been passed down through generations, often influenced by the ruling families of the land.

The inhabitants of Aurasia, the Central Continent, are diverse and varied, reflecting a multitude of cultures, languages, and customs. This vast landmass fosters a thriving population that engages in trade, agriculture, and the arts, united under the reign of the Striker Family, who serve as the appointed "King of Earth." The monarchy is deeply intertwined with the identity of Aurasia, providing stability and governance in a world marked by environmental upheaval.

On the Equalmmetrian Continent, humans live under the governance of the Evangelordias, a secondary royal family that oversees this vital region. Here, the population is marked by a strong sense of community and cooperation as they navigate the challenges posed by limited land and resources. The people of Equalmmetria are known for their adaptability, often utilizing advanced techniques in agriculture and sustainable living to thrive in harmony with their surroundings.

Metria Pellago, the last remaining island, serves as a unique cultural hub where humans gather from across the seas. This off-coast capital is characterized by its vibrant markets, rich traditions, and a blend of influences from both Aurasia and Equalmmetria. Its inhabitants are skilled sailors and navigators adept at traversing the waters that separate the islands from the mainland.

Overall, the human race in this world is defined by its resilience, adaptability, and cultural richness. They navigate a landscape shaped by ancient forces and ongoing challenges, forging a future that honors their past while striving for unity and survival in the face of adversity.

Eldjötnar: Eldjötnar, the fire giants of Muspelheim, are formidable beings embodying the raw, destructive power of fire and chaos. Residing in the blazing realm of Muspelheim, which is characterized by rivers of molten lava, fiery landscapes, and intense heat, these giants are often depicted as immense and fearsome figures, radiating an aura of danger and ferocity.

The Eldjötnar are known for their fiery nature, often associated with flames and volcanic activity. Their skin is typically described as being dark and charred, contrasting sharply with their fiery hair and eyes that burn like embers. This striking appearance reflects their elemental connection to fire, making them both awe-inspiring and terrifying.

Among the most notable of the Eldjötnar is Surtr, the leader of the fire giants, who wields a flaming sword and is prophesied to play a pivotal role during Ragnarök, the end of the world. During this cataclysmic event, Surtr is foretold to engulf the world in flames, symbolizing the ultimate destruction and renewal that follows.

The Eldjötnar represents nature's chaotic and untamed aspects, showcasing the duality of creation and destruction inherent in fire.

Dwarves: Dwarves are renowned for their exceptional craftsmanship, ingenuity, and connection to the earth. These stout, sturdy beings are typically depicted as short and stocky, with broad shoulders and muscular builds, reflecting their hard-working nature and resilience. Their skin often bears the marks of their labor, and they are frequently shown with long beards that symbolize their wisdom and strength.

Dwarves inhabit the underground realms, particularly Nidavellir. They are masterful smiths and artisans, famous for creating some of the most powerful and magical artifacts, including Thor's hammer, Mjölnir, and Odin's spear, Gungnir. Their workshops are filled with the sounds of clanging metal and the glow of forges as they skillfully manipulate the elements to produce intricate weapons, jewelry, and tools.

Dwarves are also characterized by their shrewdness and cunning, often engaging in trade and negotiation with other beings, including gods and giants. While they are generally portrayed as loyal and dependable allies, they can also be protective of their secrets and treasures, leading to conflicts over their creations. Overall, Dwarves symbolize the virtues of craftsmanship, resilience, and a deep connection to the earth and its resources in Norse mythology.

Dökkálfar: Dark Elves stand in stark contrast to their Light Elf counterparts, embodying a more sinister and malevolent nature. Often perceived as cruel and treacherous, they display a disturbing ruthlessness that extends even to their kin, fostering an atmosphere of distrust and rivalry among their ranks.

Their skin is a striking deep bluish-black, reminiscent of the night sky, which serves as a stark backdrop to their pure white hair that flows like silken moonlight. This eerie coloration enhances their intimidating presence, making them appear almost spectral in the shadows they inhabit. Dark Elves are typically adorned in dark, intricate garments that reflect their ominous demeanor, often embellished with sharp, angular designs that evoke a sense of danger.

Their eyes, often glowing with an unsettling intensity, reveal their cunning and malice, hinting at the depth of their dark ambitions. Overall, Dark Elves are foreboding beings, steeped in mystery and enmity, embodying the darker aspects of the world they inhabit.

Dark Fae: The Dark Fae are a mysterious and enigmatic faction of Dark Elves, serving as the shadowy counterparts to the ethereal Light Fae. Dwelling in the depths of twisted forests and shadowy realms, the Dark Fae embody a darker aspect of nature, characterized by their cunning, mischief, and often malevolent tendencies.

These beings are typically depicted with skin tones that range from deep, muted hues to dark shades, blending seamlessly with their shadowy surroundings. Their hair is often dark, with hints of iridescent colors that reflect the faintest light, creating an otherworldly appearance. Dark Fae are known for their striking, sharp features and piercing eyes that glow with an unsettling luminescence, hinting at their magical prowess and hidden intentions.

Unlike their Light Fae counterparts, who are often associated with joy, beauty, and harmony, Dark Fae thrives in chaos and intrigue. They are known for their affinity for darker magic, capable of weaving illusions, curses, and enchantments that can ensnare the unwary. Their motives are often shrouded in secrecy as they navigate a world filled with deception and manipulation, using cunning and strategy to achieve their goals.

Dark Fae are also known for their connections to the natural world, albeit in a more twisted and sinister manner. They often command the darker aspects of nature, such as storms, shadows, and the decay of life, embodying the balance of creation and destruction. While they may engage in playful trickery, their actions can quickly turn malicious, making them unpredictable and dangerous.

Tragically, the Dark Fae are believed to be extinct, as their kingdom was attacked and absorbed into the Dark Elves' realm.

Vanir: The Vanir are a group of deities in Norse mythology, often associated with fertility, prosperity, and the natural world. Unlike their counterparts, the Aesir, who are primarily known for their martial prowess and governance, the Vanir embody a more harmonious relationship with nature and the cycles of life. They are typically depicted as wise, nurturing beings who promote growth, abundance, and the well-being of humanity.

Key figures among the Vanir include Njord, the god of the sea, wind, and fertility, who is often invoked for favorable weather and bountiful harvests; and his children, Freyr, the god of fertility, peace, and prosperity, and Freyja, the goddess of love, beauty, and war. Freyja is particularly notable for her connection to magic and the afterlife, often associated with the practice of seidr, a form of Norse sorcery.

The Vanir are known for their distinctively different values compared to the Aesir, leading to a historical conflict known as the Aesir-Vanir War. This war ultimately resulted in a truce and an exchange of hostages, symbolizing the merging of their cultures and beliefs. The Vanir's focus on agriculture, prosperity, and harmony with nature complements the Aesir's more combative and order-driven approach, highlighting the balance of forces in Norse cosmology.

Overall, the Vanir represents the vital aspects of life and nature, emphasizing the importance of fertility, abundance, and the interconnectedness of all living beings in the Norse mythological landscape.

The Aging Process for the Eight Realms

A Study on the Aging Process for the Eight Realms

Alright so because there is hardly any information on the aging of Aesir aside from the gold apples distributed to the Gods by Idunn to preserve their youth and skills of their prime. For this story, I decided that approximately 50 Midgardian years is equivalent to reaching "adulthood" for the characters of the Eight Realms. Thus, 1 Midgard year is equal to 4 months of growth in the other realms.

For Full Blooded Residents:

Being considered full blooded means they do not have any humans in their family tree.

1 Midgard Year = 4 Months

3 Midgard = 1 Year in the other realms

6 Midgard = 2 Years in the other realms

9 Midgard = 3 Years in the other realms

12 Midgard = 4 Years in the other realms

15 Midgard = 5 Years in the other realms

18 Midgard = 6 Years in the other realms

21 Midgard = 7 Years in the other realms

24 Midgard = 8 Years in the other realms

27 Midgard = 9 Years in the other realms

30 Midgard = 10 Years in the other realms

33 Midgard = 11 Years in the other realms

36 Midgard = 12 Years in the other realms

39 Midgard = 13 Years in the other realms

42 Midgard = 14 Years in the other realms

45 Midgard = 15 Years in the other realms

48 Midgard = 16 Years in the other realms

51 Midgard = 17 Years in the other realms

54 Midgard = 18 Years in the other realms

For Halfbreed Residents:

Be they dwarf, Aesir, light elf, dark elf, etc, if they have a human parent they are considered a halfbreed and age slightly faster than fullbloods. It takes approximately 27-30 Midgardian years to reach adulthood for halfbreeds.

3 Midgard Years = 24 Months / 2 Years

3 Midgard = 2 Years in the other realms

6 Midgard = 4 Years in the other realms

9 Midgard = 6 Years in the other realms

12 Midgard = 8 Years in the other realms

15 Midgard = 10 Years in the other realms

18 Midgard = 12 Years in the other realms

21 Midgard = 14 Years in the other realms

24 Midgard = 16 Years in the other realms

27 Midgard = 18 Years in the other realms

30 Midgard = 20 Years in the other realms

33 Midgard = 22 Years in the other realms

36 Midgard = 24 Years in the other realms

39 Midgard = 26 Years in the other realms

42 Midgard = 28 Years in the other realms

45 Midgard = 30 Years in the other realms

48 Midgard = 32 Years in the other realms

51 Midgard = 34 Years in the other realms

54 Midgard = 36 Years in the other realms

For Quarter-Breed Residents:

For any residents of the realm with even 1/4 of any species: light elf, dark elf, dwarf, Aesir, Vanir, etc, they will age faster than halfbreeds or full breeds and only take approximately 21-24 Midgardian years to reach adulthood.

3 Midgard Years = 2 Years 6 Months

6 Midgard Years = 5 Years

3 Midgard = 2 Years 6 Months in the other realms

6 Midgard = 5 Years in the other realms

9 Midgard = 7 Years 6 Months in the other realms

12 Midgard = 10 Years in the other realms

15 Midgard = 12 Years 6 Months in the other realms

18 Midgard = 15 Years in the other realms

21 Midgard = 17 Years 6 Months in the other realms

24 Midgard = 20 Years in the other realms

27 Midgard = 22 Years 6 Months in the other realms

30 Midgard = 25 Years in the other realms

33 Midgard = 27 Years 6 Months in the other realms

36 Midgard = 30 Years in the other realms

39 Midgard = 32 Years 6 Months in the other realms

42 Midgard = 35 Years in the other realms

45 Midgard = 37 Years 6 Months in the other realms

48 Midgard = 40 Years in the other realms

51 Midgard = 42 Years 6 Months in the other realms

54 Midgard = 45 Years in the other realms

Places

Álfheimr: The enchanting home of the Light Elves, known for their beauty and grace. This realm is bathed in perpetual light, filled with lush landscapes, shimmering rivers, and vibrant flora that reflect the ethereal nature of its inhabitants. The Light Elves are skilled in magic and art, harmonizing with the natural world around them.

Within Alfheim, a distinct faction known as the Fae resides in the dense, mystical forest that blankets part of the realm. The Fae are a unique group of Elves, characterized by their playful and mischievous nature. Unlike their Light Elf counterparts, the Fae are deeply connected to the wild, embodying the spirit of the forest. They wield nature-based magic, are capable of flight through wings, manipulate plants and animals, and are guardians of the ancient secrets hidden within the woods. This faction often engages in whimsical antics, dancing under the moonlight and playing tricks on unsuspecting travelers, adding an element of unpredictability to the serene beauty of Alfheim.

Ásgarðr: Asgard is the majestic home of the Aesir gods. A realm of grandeur and power, characterized by its towering halls and celestial landscapes. Among its most iconic structures is Valhalla, the great hall where fallen warriors are welcomed to feast and prepare for Ragnarok. Asgard is often depicted as a place of light, strength, and divine order, with the Bifrost bridge connecting it to Midgard, the realm of humans.

In this celestial domain lies a vast and vibrant jungle region known as Kakari. This jungle is a lush and untamed wilderness, teeming with exotic flora and fauna that contrasts with the structured beauty of Asgard. Kakari is home to unique creatures and mystical beings, serving as a sanctuary for those who seek refuge in the wild. The dense canopy filters sunlight, creating a magical atmosphere that resonates with the sounds of nature.

While the gods of Asgard embody order and governance, Kakari represents the primal forces of nature, wild and free. The coexistence of these two elements within Asgard showcases the balance between the divine and the natural world, inviting both gods and mortals to explore the mysteries and wonders that Kakari holds.

Helheimr: Helheim is the shadowy realm of the dead, ruled by the goddess Hel. It is a cold and bleak landscape, shrouded in darkness, where souls who did not die heroically in battle reside. Unlike Valhalla, which welcomes warriors, Helheim is a place for those who had led more ordinary lives, often marked by reflection and stagnation.

Guarded by a twisted root of Yggdrasil, Helheim exists beyond the reach of sunlight, emphasizing its isolation. The souls here dwell in various locations, each reflecting their life experiences. Despite its grim reputation, Helheim plays a crucial role in Norse cosmology, reminding the living of the inevitability of death and the importance of leading a life of honor.

Jötunheimr: Jotunheim is the rugged and wild realm inhabited by the giants known as Jotnar. This land is characterized by its towering mountains, deep valleys, and expansive forests, embodying the raw power of nature. Jotunheim is often depicted as a place of chaos and strength, where the giants, who are frequently in conflict with the gods of Asgard, reside.

The landscape is harsh and untamed, filled with icy glaciers and dense woodlands, creating a stark contrast to the orderly beauty of Asgard. The Jotnar are known for their immense size and strength, as well as their magical abilities, making them formidable adversaries to the Aesir gods. Despite their antagonistic relationships, the giants play an essential role in the balance of the cosmos, representing the primal forces of the world.

Miðgarðr: In this unique world, the monarchy has persisted, with the Striker Family reigning as the appointed "King of Earth." Once home to numerous continents, this Earth now comprises only three, a dramatic result of rising waters that submerged many landmasses and led to significant loss of life—an event some attribute to a malevolent ancient goddess.

The Central Continent, known as Aurasia, lies at the heart of this world, sprawling across an area comparable to Pangea, covering roughly 57.5 million square miles. Surrounding it is the Equalmmetrian Continent, the second-largest landmass, situated to the right of Aurasia and approximately the size of Asia and North America combined, at about 26 million square miles. Equalmmetria is governed by a secondary royal family, the Evangelordias, who oversee this vital region.

Finally, there is the Metria Pellago, the last remaining island and the off-coast capital of Equalmmetria. Accessible only by sea or air, this island is about the size of New Guinea, measuring approximately 303,381 square miles. Together, these three landmasses reflect a world shaped by both natural forces and the enduring legacy of its ruling monarchies.

Múspelheimr: Muspelheim is a blazing realm ruled by the mighty giant Surtr. It is home to fire giants and fierce dragons, the offspring of the notorious Nidhoggr. This land is defined by extreme temperatures, raging flames, and volcanic landscapes, symbolizing the primal energy of fire.

Situated in the southern reaches of the cosmos, Muspelheim stands in stark contrast to the frigid domain of Niflheim. It is one of the ancient worlds that played a pivotal role in the universe's formation. The intense heat and fire of Muspelheim are crucial to the events of Ragnarok, the cataclysmic battle in which Surtr will rise to unleash devastating flames upon the world. Muspelheim illustrates fire's duality, reflecting both its capacity for destruction and its role in transformation within the tapestry of Norse cosmology.

Niðavellir: Nidavellir is a subterranean realm known as the home of the Dwarves, master craftsmen, and skilled smiths renowned for their exceptional abilities in forging powerful artifacts and weapons. This dark, cavernous land is filled with intricate tunnels and forges, illuminated by glowing minerals and the fires of the Dwarves' craftsmanship.

Nidavellir is often associated with the creation of some of the most legendary items in the Norse pantheon, including Thor's hammer, Mjölnir, and Odin's spear, Gungnir. The Dwarves, known for their shrewdness and ingenuity, play a crucial role in the myths, contributing not only to the gods' armaments but also to the very fabric of the cosmos. This realm exemplifies the themes of creation, skill, and the interconnectedness of all beings.

Svartálfaheimr: Svartalfheim is the shadowy realm inhabited by the Svartálfar, or dark elves, who are often associated with the Dwarves. This mysterious land is characterized by its dark landscapes, deep caverns, and intricate underground cities, reflecting the elusive and enigmatic nature of its inhabitants.

The residents of Svartalfheim are renowned for their exceptional skills in metalwork and craftsmanship, creating powerful artifacts and weapons that play significant roles in various myths. While less is known about the culture and society of the Svartálfar compared to the Dwarves, they are often depicted as cunning and resourceful, navigating the complexities of the cosmos alongside gods and other mythical beings. Svartalfheim exemplifies the duality of light and darkness, highlighting the intricate relationships between different realms.

Vanaheimr: Vanaheim serves as the home of the Vanir, a group of deities associated with fertility, prosperity, and nature. This lush and vibrant realm is often depicted as a place of abundance, filled with rich landscapes, flowing rivers, and fertile fields, reflecting the agricultural and nurturing aspects of its divine inhabitants.

The Vanir are known for their wisdom and magical abilities, and they were once in conflict with the Aesir, the other principal group of gods. This conflict led to a peace treaty, symbolized by the exchange of hostages, which helped to unify the two factions. Vanaheim is a significant realm in the Norse cosmos, emphasizing themes of balance, harmony with nature, and the interconnectedness of all beings. Its lush environment and the benevolent nature of the Vanir highlight the importance of fertility and growth in the mythology.