Chapter 32
The moment Blaze and his companions stepped through the grand gates of the Wizard Knights Academy, they were met with a world unlike any they had ever seen. Towering spires of enchanted stone reached toward the heavens, their surfaces etched with glowing runes that pulsed with arcane energy. Floating platforms carried students between lecture halls suspended in midair, while ethereal constructs drifted through the air, carrying books and artifacts across the academy grounds. The very air hummed with power, a testament to the knowledge and strength cultivated within these walls.
This was no ordinary school. This was a crucible where aspiring magic wielders were forged into warriors, scholars, and legends.
The first lesson was clear: their time here would be divided among multiple disciplines—Magic Theory, Practical Combat, Elemental Mastery, Spell Crafting, and more. Each class was designed to push them beyond their limits, shaping them into true Wizard Knights.
But of all the revelations, none were more intriguing—or troubling—than the point system.
Every student was given 50 points upon entry. These points were more than just numbers; they were currency. Everything—spell books, training resources, food, even dormitory upgrades—depended on them.
For most students, these points were precious. They budgeted carefully, ensuring they had enough for necessities.
But then… there was Kaito.
By the end of the first day, he had somehow burned through every single one of his points.
And for what?
Blaze found him in the dormitory hallway, standing proudly in an absurd golden robe, its surface glowing with intricate patterns. Perched on his shoulder was a small, mechanical bird, its beady eyes surveying the world with judgmental scrutiny.
"Check this out, Blaze!" Kaito struck a heroic pose, his robe gleaming under the lantern light.
Blaze stared blankly. "…What am I looking at?"
"My wise investments!" Kaito grinned. "Style is power, my friend."
Blaze sighed. "You spent all your points on trying to impress girls, didn't you?"
"...It was a noble cause."
Before Blaze could respond, a group of girls passed by. Kaito, ever the showman, flashed them a confident smirk and a thumbs-up.
The mechanical bird immediately squawked, its voice unnervingly loud:
"LOOK AT THIS LOSER!"
The girls burst into laughter.
Kaito's smirk crumbled into horror. "…I have made a terrible mistake."
Blaze shook his head and walked away. He had bigger concerns.
Unlike Kaito, Blaze had no time for trivial matters. His entire life, he had been a Zero—someone believed to have no magical affinity. But now, that belief had been shattered.
Not only had he awakened, but his power was utterly unique.
He possessed the Chaos System.
No one else had anything like it. No history books mentioned it. No records acknowledged its existence. It defied the very laws of magic.
He needed answers.
The Grand Library of Wizard Knights Academy was a colossal structure, its halls stretching endlessly, filled with ancient tomes, magical scrolls, and boundless knowledge. Suspended bookshelves floated in midair, shifting position as needed. Mystical orbs provided dim, golden light, illuminating the wisdom of generations past.
Blaze carefully selected three books, each promising valuable insight:
1. The Awakening Of True Nature – A comprehensive guide on how magic users awakened their true abilities.
2. The Foundation of the White Continent – A detailed history of magic's evolution.
3. The Mystic Arts and Their Origins – An exploration of the four primary types of magic.
Back in his dorm, he shut the door, exhaled deeply, and dove into his research.
---
The first book outlined the four fundamental categories of magic, each drawing power from a distinct Mystic Essence.
1. Elemental Mystic Arts – The most common form of magic, divided into eight primary elements:
Fire, Water, Earth, Wind, Wood, Lightning, Light, and Darkness.
Some elements had subcategories (e.g., Ice from Water, Red Lightning as a variation of Lightning).
2. Beast Mystic Arts – Those who wielded Beast Essence could channel their power into Beast Spells. Unlike elemental magic, these abilities evolved over time, growing stronger through experience and battle.
3. Metahumane Mystic Arts – A rare and feared magic. Those with Metahumane Essence possessed superhuman strength, speed, and durability. Their bodies were living weapons.
4. Dynamic Mystic Arts – Legendary. Only two people in history had ever wielded Dynamic Essence: The Founder of the White Continent and Arcanis Magnus, the ancient hero.
Those who possessed Dynamic Mystic Arts could wield ALL elements. They were seen as invincible.
And yet… nowhere in the book did it mention Chaos Magic.
Blaze's frown deepened. He turned page after page, scanning every word.
Nothing.
It was as if Chaos Essence did not exist.
But that was impossible.
He clenched his fist. The Chaos System was real. He had it. So why was there no record of it?
Determined, he reached for the next book: The Foundation of the White Continent.
Maybe history held the truth.
---
A Lost Chapter of History
The book chronicled the Three Great Continents:
1. The Red Continent – A land of warriors and bloodline magic.
2. The Blue Continent – A realm of scholars and mystical waters.
3. The White Continent – A domain of magical refinement and spellcraft.
And at the heart of the White Continent's founding stood a single name:
Ardios Ragnus.
Blaze's breath caught in his throat. That name carried weight, echoing through history.
Ardios Ragnus had been the second person to wield Dynamic Essence. He was an unparalleled genius, a war hero, and the founder of the continent itself.
He was the third person in history to ascend to the Sovereign Phase—a realm of magical supremacy so elusive that no human had attained it in millennia.
Blaze had read about this mythical rank before. It was said to be the pinnacle of mystical mastery, a threshold beyond which power became indistinguishable from divinity. Only three individuals had ever reached it before.
The First Sovereign, Valtherion the Eternal, was the architect of modern magic, the one who laid its very foundations.
The Second Sovereign, Arkanis Magnus, the Mystic Blade, wielded unparalleled might, sealing the Chaos Flame in an era long past.
And the Third Sovereign was Ardios Ragnus, the founder of the White Continent—a figure so revered, so unfathomably powerful, that the book described him as the closest thing to a god humanity had ever known.
He had fought in the Second Great Wizard War, leading humanity against the Demonic Race.
Blaze turned the pages, reading of legendary divine rank spells:
Infernal Oblivion – A firestorm capable of reducing entire armies to ash.
Ocean's Wrath – A summoned leviathan of pure water, devouring thousands.
Celestial Binding Chains – A spell so absolute it could bind even deities.
The final battle had lasted three months. Unable to kill the Demon Overlord, Ardios had sealed him away, ensuring peace.
Yet for all his power, for all his knowledge… there was nothing on Chaos Magic.
Blaze closed the book, his heart pounding.
Why?
Where had his power come from? Why did it not exist in history? Why did the world itself seem to deny Chaos Essence?
His mind swirled with questions, but only one thing was certain.
The Chaos System was an anomaly.
And he was going to find out why.
With that, he grabbed the final book:
The Awakening of True Nature.
Taking a deep breath, he flipped it open.
The search for truth continued.