Class: Rider
Alternate Classes: Ruler, Archer, Caster, Assassin, Foreigner.
True Name: Amelia Blight
Also known as: Amy, Cinderella of the Blight, Half-Witch, Book Bee, Alchemy Nerd, Amity's Weird Cousin, Amity's Shadow, Belmont's Second Assistant, Bonesborough's First Scientist, Pioneer of Boiling Knowledge Isles, Ironfall, science witch, potions master, master alchemist, jewel witch, Half Ancient, daughter of the past and future, first witch to touch the moon, Creator of Ironhide, Pilot of Void Voyager, Captain of Ironburgh, Founder of Skyglide, Tesla of the Boiling Isles, Mister Fantastic of the witches, Explorer of the Seas, Queen of the Frontier, Mother of SAPIA, Mother of the Second Born of Belmont, Regent of the Supernatural Kingdom of the King in Black.
Alignment: Neutral Good
Attribute: Star (Heroes of this category are the "hopes of mankind" and a "symbol of overcoming hardships." Given to heroes who became "turning points" in human history, it is an attribute fundamentally given to those that have left behind a great hope in the history of humanity. Simply achieving such exploits is not enough as they also have to be a "shining bright star" among the figures of mankind. It is an omnipotent attribute that possesses no weaknesses towards any other attribute categories.)
Parameters:
Strength: E (B)*
Endurance: E (B)*
Agility: D (C)*
Mana: E (C)*
Luck: A (A+)*
Noble Phantasm: EX
* (Stats upon activating Noble Phantasm: Ironhide Mark XVIII: I am Ironfall)
Class Skills:
Item Construction (EX): Amelia Blight began her legend as a library bee who provides information about the Boiling Isles and their habits to an Occult Detective from Earth.
Slowly, Amelia progressed from a tour guide to a full-fledged Watson- or Alfred-style assistant, starting to use her knowledge and skills in her hero's service as a personal blacksmith, doctor, chauffeur, and Mission Control duty.
Soon, Amelia ended up creating a custom loadout and improving the existing one for Bruce Belmont, Owl House and Trinity Seven, becoming a valuable asset for them.
But, this wasn't enough for Amelia who wanted to fight alongside them and not just prepare the tools and look after the base like some kind of war housewife.
Amelia, inspired by the stories of war armaments and Earth's superheroes, especially Iron-Man, decided to build a Power Armor and take the nickname Ironfall.
Since then Amelia, aka Ironfall, has begun to make significant progress in her projects, starting to design extremely advanced vehicles and weapons.
In short, Amelia is an extremely brilliant scientific witch capable of creating all sorts of devices, with a penchant for large armaments and vehicles, such as Warships or Transformable Mechas.
Territory Creation (A+): Amelia Blight being a skill science witch, specializing in exotic research and large-scale military engineering, Amelia is capable of building a state-of-the-art laboratory specialized in exotic research and a Dockyards/Hangar for construction, maintenance and repair of its vehicles.
The concept of mass production or defense systems have been left behind in favor of in-depth research and the creation of higher quality and more reliable products in warfare fields.
Magic Resistance (Armor) (E~A): A unique version of the signature Magic Resistance, granted not by Amelia Blight's body, but by her equipment.
Amelia's body, unlike all the other witches of the Boiling Isles, never produced the Bile Bag, so her immune system and her body were extremely vulnerable to magical attacks, as if she were an ordinary human girl.
This weakness remained well known in his legend, but his defenses also remained infamous.
Amelia, to survive the constant supernatural threats, was forced to establish protections of artificial origins.
Amelia, in her normal everyday outfit has a Magic Resistance of Rank-E, one can hardly expect any magic resistance from her and she is only granted this ability thanks to her class
Amelia, in her Tech-Suit for dangerous enhancement operations, has a Magic Resistance of Rank-D, canceling single-action spells, comparable to an amulet that repels magical energy.
Amelia, inside her Power Armor for battles, has a Rank-C Magic Resistance, cancels spells with a song under the two verses. The Power Armor cannot defend against magic at the level of higher magic and higher rituals.
Amelia, piloting one of her ships or inside a mecha, has a Magic Resistance of Rank-A, nullifying magic spells of rank A or lower. Modern wizards wouldn't be able to hurt Amelia.
Riding (A++): Amelia Blight is an interesting case, she cannot ride and control any type of common or magical animal. But through her Ancient Legacy she can "communicate" with the beasts and kindly ask them to take her to her destination with a good chance of success.
But being a beast tamer or speaker isn't the only reason Amelia has the skills to be a Rider.
When Amelia teaches Bruce Belmont and Luz Noceda about how things work on the Boiling Isles, they talked about Earth. Amelia was captivated by the stories of Iron-Man, Cars, Warships, Spaceships, Mecha and many more.
So when Amelia started to become, Ironfall.
She began working on the creation of her own customized vehicles, starting small with motorcycles and cars, eventually working her way up to designing, building and driving Warships, Landships, Airships, Spaceships and Submarines.
Amelia, in her long career as Ironfall, has piloted each of her inventions in the most dangerous and unlikely scenarios imaginable.
When Amelia is piloting or/and aboard one of her creations, she gains a (+) in all stats except Mana.
Personal Skills:
Offspring of the Ancients (EX): Ysatnaf, the planet containing the Boiling Isles and the other kingdoms, has an ancient history that many have forgotten.
The first beings to rule the planet were the Seven Great Spirits Ifrit, Shiva, Leviathan, Ramuh, Bahamut, Tenebris, Solaris.
After them arose the Titans and the Ancients, the first humanoid race of Ysatnaf.
When the Titans fell and the empire of the Ancients was destroyed, Witches, Demons, Liminals and other species began to appear, forming the current world of the Boiling Isles and other kingdoms.
However, the legacy of the Ancients has not been lost, some bloodlines have managed to keep the blood of the ancients in their veins, allowing them to access different forms of ancient magic and primordial magic.
Fleuret the Royal Family of Tenebrae, the Seven Ancient Noble Families that take the name of the Seven Great Spirits and other houses are perfect examples of bloodlines that have preserved their ancient heritage unlike the rest of the population that has evolved/devolved into witches.
But Amelia Blight is a unique case.
Alador Blight's twin brother, Gast Blight married a mysterious woman named, Ifalna, the last ancient pureblood.
This union made Amelia a hybrid, half witch and half ancient, a blessing and a curse in different ways.
Due to her ancient heritage, Amelia was unable to develop a gall sac, preventing her from using modern magic, making her an outcast, and being raised by her uncle Alador and his wife, Odalia, was no easy walk.
In return, when she turned 16 her ancient heritage began to manifest itself, and around the same time, she met Bruce Bahamut Belmont, a more unique case than Amelia, who wanted to discover the secrets of the Bahamuts and ancient civilization.
Amelia slowly and steadily learned and rediscovered the ancient magic that predates the art of Glyphs and the Bile Bag.
A minor example would be interacting with the world's primary energy source, in short, talking to the world to perform magic for it. This can be considered a very high level Formalcraft for the Magus of Earth.
An intermediary example would be to crystallize the primary energy of the world to form, Matter, crystals with a spherical shape that can be used to manipulate nature which manifests itself as a magical phenomenon, Matter has the unique treaty of growing together with its user being able to reach levels scary with power. This skill can be considered a very high level Jewel Magecraft for the Magus of Earth.
A great example would be being able to "program" matter to perform a spell that you know how it works theoretically or at least seen it with your own eyes, this matter tends to be very tiring and expensive to create or use. This principle can be thought of as a strange combination of Sharigan and Jewel Magecraft.
Double Summon (A): Is a rare Personal Skill possessed only by a few select Servants, permitting them to simultaneously possess Class Skills from two distinct classes. Amelia Blight possesses Class Skills from both the Rider and Caster classes.
Expert in Exotic Materials (A+): Amelia Blight was an ever-interested researcher into the rarest and most unique of subjects, wanting to discover and experiment with all sorts of new materials or ingredients.
Amelia has developed a talent for analyzing and understanding unique materials, finding ways to use them in her inventions or replicate them as exactly as possible, without ill effects.
Thanks to her extreme closeness to an Occult Detective with the gift of having visions of alternate timelines and other dimensions, Amelia ended up analyzing and understanding unique subjects such as: Materia, Dust, Originium, Wisdom Cube, T-Doll, Saint Graph, Sephira Crystals, Qlipha Crystals, Chaos Emerald, Black Mud, Dark Matter, Klyntar, X-Gene, Class Cards, Holy Grail War, Book of the Blue Blaze etc.
Science Pioneer (A): A unique ability given to people who have become game changers in science.
For these people the meaning of the word impossible is meaningless, they can find a solution to any problem or crisis, thanks to their brilliant mind.
The House of Blight was blessed with two brilliant girls with great talents and abilities, becoming important figures in the technological and scientific development of the entire world.
Even though Amelia was neglected until she was 16, it didn't change the fact that in theory and potions classes she was the best in school.
Once Amity and Amelia reached adulthood, they demonstrated how valuable an epochal genius can be to the entire world.
If Amity was considered the Tony Stark or the Edison, then Amelia was considered Reed Richards or the Tesla.
Amity has created a business empire, creating inventions to make everyone's lives more comfortable and increase the quality of life, developing a mechanical army and weapons to protect her world. In short, reliable mass production, usable by all and profit.
Amelia did not have the fame or wealth of Amity, but she was an integral and crucial piece in scientific, medical, and magical discoveries, her work used as the basis for the designs of future generations. In short, hyper-advanced experimental technology and new frontiers to explore.
This ability can be considered a combination of Pioneer of the Stars and Genius of Her Era.
Wisdom of Bahamut (A): Amelia Blight is one of the three people who passed Bahamut's tests, receiving the gift of Wisdom from the Great Dragon Spirit.
This Wisdom allowed Amelia to understand the impossible, allowing him to learn and understand the unknown in record time.
In a simple way, this Wisdom of Bahamut works as a mix of Instinct and Revelation focused on the study and discovery of new or ancient scientific and magical principles.
First Potionist (B): Before Amelia Blight discovered her heritage and cultivated her scientific genius in the medical and military fields, she was the best potions student in her school.
Being the only branch of magic that does not require magical powers to function.
Amelia's knowledge in this field has grown over time, managing to introduce Matter, exotic elements and her scientific knowledge into the arts of preparing potions.
This allowed Amelia of Revolution the entire art of potions, creating unprecedented elixirs with indescribable effects.
Dream Walker (B): A unique and mysterious power from Amelia Blight, an ability that is not a spell, a mutation, or a gift from her heritage, but an innate ability.
Amelia when sleeping, can enter other people's dreams and manipulate them to a certain extent, the closer to her target, the more powerful her manipulation ability.
This ability allows Amelia to obtain a large amount of information and knowledge of the target.
A minor use of this ability is being able to heal herself and recharge her batteries if she does certain "activities" in the target's dreams.
Jack of All Trades (Weapons)(C): Amelia Blight is not a warrior capable of using a weapon at the peak of her abilities like some of her companions and friends.
Therefore, Amelia decided to be as versatile as possible, training over the years to master as many weapons as possible.
At her peak, Amelia became a decent user of a large number of medieval weapons, but has developed a high level with the warhammer and in the use of firearms, especially the sniper rifle.
Puppet Fighter (C): If Amelia Blight is stripped of her Power Armor, Weapons and has no access to her vehicles, her threat level drops greatly.
For this reason, Amelia looked for a way to find a solution to this weakness, she decided to take inspiration from her ex-idol Relius Clover and Bruce Belmont's Demonic Familiars, she decided to build and develop her own Minions.
Amelia has become a rather skilled sorceress at using minions in her fights as support or as her main force when taken by surprise.
Military Strategist (C): Amelia Blight has ended up in a leadership position several times throughout her life, sometimes as Regent during the ruler's absence or as Captain of her Ship or in bizarre situations centered around her Alter ego, Ironfall .
Amelia has developed a strong tactical and strategic sense, being able to excellently lead a Warship, an infantry company of 120-160 men, or a squadron of tanks, or an artillery troop.
Tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm.
Noble Phantasm:
Crystal Master: The hands that can create crystallized magic (E~A)(Anti-Unit (Self))/Support):
This is a conceptual Noble Phantasm that represents Amelia Blight's unique ability to create "Magical Crystals" that allows her to cast "spells" of magic that does not belong to her world.
In her legend, Amelia Blight at the age of 16 discovered her ancient heritage, learning the unique ability to create, Matter.
But, over time, Amelia Blight found ways to use her heritage to create crystals with exotic properties from distant places, such as Unknown Dimensions and alternate Timelines.
In short, Amelia by taking time and using her ancestral ability can create Materia or any other material she encountered in her previous life or during her tenure as a Servant.
Due to the ignorance of the masses and the passage of time, everyone has believed that each "crystal" created by Amelia Blight possesses the ability to grow and perfect its abilities over time or with use.
This misinformation had a beneficial effect on this Noble Phantasm, granting this trait to every "crystal" created by Master of Crystals.
This Noble Phantasm is not an offensive weapon, but rather an ultra-high production skill.
SAPIA: The science witch's handmaiden (A)(Anti-Unit/Anti-Team/Anti-Building/Supporto):
When Amelia discovered the existence of JERVIS and Vision, she decided to try to build an AI to have permanent help in her scientific projects and some more personal things (love).
Unfortunately, the results were never satisfactory enough by Amelia's standards, so she decided to team up with Bruce Belmont, using the Exotic Materials and knowledge gained from visiting dreams depicting alternate timelines and other dimensions.
The end result of this collaboration was SAPIA, aka Scientific Assistance Personalized and Intelligent Assistant, an Artificial Life Form.
SAPIA was created for the express purpose of acting as Amelia Blight's personal assistant and bodyguard, but grew up to become a mother figure to Amelia's children, then caring for their descendants.
SAPIA was built, or rather "cultivated" in a hyper-technological sarcophagus as a "mother's womb".
The elements underlying its "growth" were a combination of wisely collected materials and synthetic versions of exotic elements that exist in other worlds, such as: Dust, Originium, Wisdom Cube, Sephira Crystals etc.
Such a unique "birth" has allowed SAPIA to possess several unique abilities.
First of all, SAPIA's physical attributes can be considered in Servant statistics as Rank-B and with a magical energy production capacity of Rank-A. SAPIA Possesses a healing factor that allows them to self-repair at a constant rate until fully healed.
Second, thanks to the exotic materials used in its creation, SAPIA can be considered an Artificial Witch with enormous abilities in the use of magic, which are not limited to creating clothes of pure energy, creating weapons of pure energy, creating protective barriers, elemental and gravitational attacks.
Third, SAPIA has a brain comparable to a quantum supercomputer, giving it perfect memory, inhuman observation capabilities, and a speed of thought impossible for living beings made of flesh and blood.
Fourth, SAPIA in her mind, she contains an incredibly vast and detailed archive of the culture, history, technology, science, magic, tactics and strategies of the greatest groups of heroes from different worlds.
Finally, SEPIA can summon and maintain a large warship, namely a Battlecruiser, SERIA can drive at will with just the power of thought or transform the Battlecruiser.
On a minor note, SAPIA is Amelia Blight's second greatest invention, symbolizing the union of the abilities of two of the five greatest geniuses of their generation.
Ironhide Mark XVIII: I am Ironfall (A)(Anti-Unit (Self)):
Amelia Blight wanting to be much more than just a smart girl who takes care of the equipment, logistics and maintenance of Bruce Belmont's base, decided to create the Power Armor, Ironhide.
Like the Earthly hero who inspired her, Iron-Man, Amelia Blight has created hundreds of Power Armors to face any type of scenario.
The Ironhide Mark XVIII is Amelia Blight's favorite Power Armor, considered one of her finest creations, participating in and surviving countless conflicts.
Ironhide is a ten-foot-tall obsidian-colored suit of armor with a Triceratops design and thick armor that can only be damaged by anti-artillery weapons.
Ironhide's main weapons are his force brute, warhammer, two shoulder machine guns, shoulder energy cannons, force shield, built-in lasers, tons of weapons, and backup systems. His most powerful weapon is a triple electromagnetic cannon.
The Power Armor works thanks to an energy core created from the highest quality Materia, which allows Amelia to perform several dozen pre-prepared spells with the activation of a button.
The Power Armor, Ironhide, has three modules: Humanoid, Animal, Anti-Artillery.
The humanoid shape allows a balanced use of the armor, having no particular disadvantages or advantages.
The animal form deactivates remote armament to increase propulsion force and speed, creating a ten-foot projectile with the speed of a missile.
The anti-artillery form immobilizes Ironhide, but increases their defense and allows them to use more powerful weapons that can sink warships, crash planes, or collapse buildings.
Using Ironhide grants an increase in statistics that are only valid during its operation.
Void Voyager: Frame Arms Triphase (A)(Support/Espionage/Anti-Unit):
Amelia Blight's favorite Mecha that literally allows him to explore the latest frontiers and go to the most remote places in the universe.
Another reason why Void Voyager is the Mecha chosen to become a Noble Phantasm is the fact that it was used to allow the first witch of the Boiling Isles to touch the surface of their moon.
Setting aside Amelia's preferences and historical facts, Void Voyager is a latest generation first-class Mecha, hyper-specialized in the exploration of hostile environments and gathering data.
Void Voyager is a camouflage-colored Mecha, fifteen meters tall, with a cockpit for two people inside.
The Mecha has very few weapons, only a laser system for mineral extraction, several surveillance drones and a large amount of energy produced by five Materia-based reactors.
In exchange for the lack of weapons, the Void Voyager has a powerful energy shield system, a propulsion system that allows it to travel around the world in six hours, an extreme temperature-proof chassis, a camouflage function, an advanced computer system and a top quality wiretap/telecommunications equipment.
Void Voyager like Ironhide, has three modules: Humanoid, Vehicle, Animal.
The Humanoid module is a slender, agile form that moves at very high speed in urban and wild environments.
The Vehicle module is a fifteen meter spacecraft, capable of traveling underwater, on land, in the air and in space at very high speed.
The Satellite module is a form that works in space, making the entire machine a kind of surveillance and data collection satellite.
In this form, Void Voyager can concentrate all of his energy in a single shot, performing an extremely powerful space laser attack, but which can only be used once per day.
TSK Ironburgh VII: The ship that dominates every battlefield (EX)(Anti-Army/Anti-Fortress/Anti-City):
The week reincarnation of Ironburgh, Amelia's personal vessel that she used in her many adventures.
This precise Noble Phantasm represents the realist and historical half of Ironburgh.
TSK Ironburgh VII is a scientific/military ship, with the following specifications: 800 meters long, 333 meters wide, 180 meters high.
The ship's outer armor is composed of a mix of Synthetic Adamantium, Synthetic Vibrane, Synthetic Uru and some top secret substances offered by Bruce Belmont, making Ironburgh a ship impossible to destroy except by conventional means.
Ironburgh possesses the ability to move across land and ocean smoothly at a speed of 100.8 knots (186.69 km/h), the speed being a trade-off for extreme endurance.
Being a military ship, precisely the most powerful ship of the Royal Fleet of the Boiling Isles, Ironburgh has state-of-the-art heavy armament that allows it to face a large number of enemy ships, planes and tanks.
Ironborough's most powerful and dangerous weapon is a magitek canon based on pure Dark Matter and Black Matter, which allows Ironburgh to threaten an entire city.
Unfortunately, using such a powerful and unstable weapon can overload the entire ship or cause it to explode, so it must be used sparingly.
Although at first glance it appears that Ironburgh's power comes from his indestructible armor and heavy armament, in reality his true power comes from within.
Ironburgh is also a scientific ship, inside there are Amelia Blight's personal laboratories, mini-factories, energy plants, matter converters, practically inside there is everything necessary to create any sort of invention or weapon that the Witch Scientific, he achieved in his life.
In short, Ironborough is a warship with high defense and attack stats, a state-of-the-art research facility, and a military factory.
On a minor note, Ironburgh is Amelia Blight's fourth greatest invention.
TSK Ironburgh VII: The Thousand Adventures and Mysteries of the Sea (EX)(Anti-World):
This precise Noble Phantasm represents the mystical and conceptual half of TSK Ironburgh VII.
Ironburgh is an invincible ship that served in the Boiling Isles navy for more than a thousand years, ultimately maintaining its place of honor in the history of the seas.
Ironburgh has served nearly a hundred generations of captains, many of them descendants of the Blight-Noceda or Blight-Belmont
Therefore, it is no surprise that this ship has become a cult object, being included in hundreds of novels, conspiracy theories and gaining thousands of supernatural characteristics.
Like Noble Phantasm, TSK Ironburgh VII, can create a Bounded Field of great magnitude, where these voices can become real, functioning as powerful spells.
According to the most famous and well-known rumors, Ironburgh can flood a city, create a storm with his mere presence, summon sea beasts from the deep sea gods and many other tricks.
In short, Ironborough can be considered an immense Magical Crest that uses its myths and legends to perform large-scale spells.
Information:
Gender: Female
Birthday: May 29th
Height: 188cm
Weight: 62 kg
Three dimensions: B108, W62, H94
Place of origin: Bonesborough, Boiling Isles
Likes: Bruce Belmont, Luz Noceda, Amity Blight, Mash Kyrielight, the Clawthorne-Noceda Extended Family, Books, Studying, Learning new things, Soft Toys, Potions, Alchemy, Earth culture, Science, Engineering, Robotics, Inventing new Gadgets, Building Power Armor, Design Mecha and other large vehicles, Collaborate with Bruce, Receive compliments from Bruce, have fun with Bruce, SEPIA and the rest of his children.
Dislikes: Her huge breasts, her above average height, her shortsightedness, bullying, racism, discrimination, traditionalists, being ignored, being stripped of her equipment, seeing Bruce sad or in the company of women she doesn't knows, family arguments, arguments between friends, lack of funds, faulty inventions, failure.
Dialogue
Summon: I ask you, are you my Master? Well, I'm Caster, but you can call me, Ironfall. Despite the massive Power Armor I wear, I'm more of a researcher, inventor, and engineer. But I know a lot about super-hero fighting and commanding a warship. I hope we will have a successful cooperation.
Leveling
Level Up: Progress cannot stand still, it slowly continues to move forward, until it reaches the stars.
1st Ascension: My Power Armor, Ironhide Mark XVIII has received much needed components to function at 100% of its capabilities. Thank you so much for this investment, Master.
2nd Ascension: Master why are you looking at me strangely, it's the first time you've seen me without armor, didn't you know I'm a woman? Well, don't worry, it happens to me often. Anyway, it's nice to get out of the Power Armor, wearing my old school uniform is a bittersweet feeling.
3rd Ascension: Master, you are a very good investor, thanks to you I am back to my peak not only in terms of physical, but also in terms of equipment. I'm no longer a shy little girl who wears glasses and hides in the library. Now, I'm a woman of science in Tech-Suit exploring the final frontier. My name is Amelia Blight and I am Ironfall, the Science Witch of Bonesborough.
4th Ascension: Master, you have helped this scientific witch in a way you cannot imagine. My power level exceeded every pre-established parameter, I exceeded every limit I had ever had. Only one other person help me so much to progress.
Battle
Start of Battle: Let's begin this experiment. Let's see how well the Power Armor, Ironhide, can work against this opponent.
Victory: The result of this experiment was in accordance with my thesis.
Defeat: I'm so sorry, Master, I miscalculated and failed.
Defeat by Noble Phantasm: The Captain goes down with his ship.
Noble Phantasm Activation: TSK Ironburgh VII, show everyone what you are capable of, sink the enemy and conquer this battlefield!
My Room
Bond Lvl 1: Master, I can confidently say you are a good person, you remind me so much of my sister-in-law, Luz.
If you're half as good as her, you'll be one of the best funders and contributors I'll have in my career.
Bond Lvl 2: Master, if you have no other commitments, could you help me with my research?
Unlike some geniuses who need absolute silence to work, I work better when I have an assistant or someone to bounce my ideas off of. It would be a great time to get to know each other better.
Bond Lvl 3: Master, you are exceeding my expectations. You are not only a good person, but you are also intelligent and a great assistant.
With a lot of training, I believe you could become my co-pilot for Void Voyager or my Vice-Captain of Ironburgh.
A small warning, the training consists of many lessons in engineering, theory and military tactics, not to mention numerous hours of simulations. But I'm sure you can do it, Master.
Bond Lvl 4: Master, you kind of remind me of my younger self.
I, too, had never been happy being stuck in the rear doing technical work, while my friends risked their lives on the front lines.
I promise that I will help you become a true captain, capable of leading your crew on the front lines and through any adversity.
Bond Lvl 5: Master, we went through many things together, I began to look at you less like a Master and more like a little brother.
If you ever need a science witch or a warship or just a friend, just call me and I'll come to you.
I promise and when a Blight promise something, he will keep his agreement, that's the only good thing I learned from my aunt.
Dialogue 1: (Bruce Belmont - Saver): Bruce it's so nice to see you around, I knew we'd see each other again sooner or later. I have so many things to tell you, we can go to my laboratory and... discuss.
Dialogue 2 (Amity Blight - Saber): My dear cousin who is like a sister to me. I see you also have Double Summon and are a Saber with Caster powers or vice versa. As always we are so similar and so different. Do you want to have a little competition between our Power Armors?
Dialogue 3 (Luz Noceda - Caster): My closest friend, Luz, only Bruce and Amity, can be happier than me to see you. Want to see what I've been creating lately, I have some potions and inventions you're sure to love.
Dialogue 4 (Eda Clawthorne - Berserker): Hi Eda, I see you are in your Harpy form, I expected you to be a Caster, but the legends about your monstrous form have left their mark. At least, you're a Berserker with your conscience intact.
Dialogue 5 (Lilith Clawthorne - Caster): My old potions teacher, do you want to see my new results, I'm sure I'm making a new type of potion.
Dialogue 6 (Hunter Clawthorne - Ruler): Lilith's protégé, Bruce's frenemy and heir to Castlevania. Hunter, I'm glad you're here, even though Bruce might have a problem or two. But don't be offended, you know that the Belmonts and the ruler of Castlevania have never had a good relationship.
Dialogue 7 (Vee Noceda - Assassin): The book lizard and the bookworm have reunited again, let's have a little tea party?
Dialogue 8 (Zul Noceda - Saber): Hi, Zul, how are you, are you still single or are you interested in someone? If you need help stealing the Master's heart, I'm at your side!
Dialogue 9 (Miyu Clawthorne - Caster): Bruce's half-sister, Miyu, I'm so happy to see you, when I heard that you were summoned, I ran to find you. We have so much catching up to do.
Dialogue 10 (Illya - Caster): Hello, Illya, I'm also happy that I was invoked, but I'm a little busy, you can come later.
Dialogue 11 (Chloe - Caster): Chloe, I hope you have matured and stopped being a Succubus, your harassment is no longer accepted. If you need to recharge your batteries go to Miyu or Illya, after all you married them for a reason.
Dialogue 12 (Tails Clawthorne - Rider): Finally, another Rider has appeared who can work with modern and futuristic vehicles. You know, Tails, I have nothing against other Riders, but few of us are qualified to be Casters or Scientists or Engineers. We have to have a little race between our vehicles.
Dialogue 13 (Charlotte Clawthorne / Owl Girl - Assassin): Little Charlotte has grown up so much. It seems like just yesterday that my little Beatrice was chasing you around Owl House to test out her inventions. Now you're a grown woman who's basically an owl version of Batman.
Dialogue 14 (Anne Boonchuy - Saber): Anne! How do you feel, has your puppet body received the best? You need a little refresher from me, after all I'm quite experienced with puppets.
Dialogue 15 (Marcy Wu - Archer): Mar-Mar, you came here, it means we can revive our club of geeky and nerdy girls again!
Dialogue 16 (Sasha - Saber): Sasha, I hope you're not angry that I stole your time with two of your wives, I had to make up for lost time with them. If you want you can participate too, you are definitely not a scientist, but your presence is welcome.
Dialogue 17 (Adeline Jones - Berserker): Bruce's twin sister was summoned as Berserker!? I have to hide and find Bruce!
Dialogue 18 (Dipper and Mabel Pines - Rider): My favorite pair of twins, the Detective who can drive cars like few others and the Artist who can use giant scissors to solve any problem. Do you want to have a little competition with the other Riders?
Dialogue 19 (Wednesday Addams - Assassin): Wednesday ... you haven't changed at all, you're the same girl dressed in black and white. I'm going to my laboratory... see you around...
Dialogue 20 (Lincoln Loud - Ruler): The nicest guy in the Loud Clan, welcome to Chaldea, you'll soon get used to it in this case it's like the Loud House, but full of Legendary Heroes of the past and future
Dialogue 21 (Lucy Loud - Caster): Lucy, one of the few Forgemasters born in this millennium. I'm happy to see you unlike Wednsday you don't scare me and your magic can help me so much in my experiments.
Dialogue 22 (Star Butterfly - Ruler): Princess Star Butterfly, I remind you that you are not allowed in my laboratory and cannot pilot my vehicles to get an adrenaline rush when you are bored.
Something you Like: I have many passions studying, furthering my research, building new inventions, perfecting my equipment, spending time with my extended family, raising my inorganic and organic girls. However, my absolute favorite thing is being alone with Bruce in the library and just talking about books. A simple and carefree activity that fills my heart with happiness.
Something you Hate: I don't like to think about bad things or hold grudges, but I would say that I don't like my aunt Odalia. She was a terrible mother figure, many of my old problems appeared because of her. But, she did some good things, her greed and attempt to gain the status and wealth of the House of Bahamut, pushed me to spend time with Bruce and Luz. Becoming their friend helps me a lot to grow as a person and discover new aspects of myself.
Wish for the Holy Grail: This is a sensitive and a little embarrassing topic, but if I could make one wish, I would like to be able to see my parents again. They died when I was a little girl and I don't remember much about them. But, if the Holy Grail, cannot do such a thing, then I would ask to go on a new voyage of exploration with my crew and extended family.
During an Event: Things are getting interesting, this reminds me of my lively dates with Bruce that ended with fighting something or my travels with my ship into uncharted areas.
However, Master, stay close to me and prepare to face a bizarre adventure and if you see an Occult Detective, tell me immediately.
Knowing his background, Bruce, he'll get involved one way or another.
Birthday: Happy birthday, Master! I'm not a woman who is good at preparing parties or giving gifts, but I baked you a chocolate cake and built you a new laptop with many alternative applications and modules. Master, I hope you like my little gifts.