Class: Caster
Alternate Classes: Rider, Ruler, Saver, Shielder, Paired.
True Name: Luz Noceda (C.C.H. Universe)
Also known as: Luzura, Lucinda Belnades, Luz Clawthorne, Luz Blight, The Good Witch of Boiling Isles, the Watson of Belmont, Daughter of the Owl Lady, Protector of the Titan, Friend of Heroes
Alignment: Neutral Good
Attribute: Star (Heroes of this category are the "hopes of mankind" and a "symbol of overcoming hardships." Given to heroes who became "turning points" in human history, it is an attribute fundamentally given to those that have left behind a great hope in the history of humanity. Simply achieving such exploits is not enough as they also have to be a "shining bright star" among the figures of mankind. It is an omnipotent attribute that possesses no weaknesses towards any other attribute categories.)
Parameters:
Strength: C (B+)
Endurance: C (B+)
Agility: B (A+)
Mana: A + (EX)
Luck: A+ (A++)
Noble Phantasm: EX
* (Stats upon activating Noble Phantasm: The last miracle of Titan)
Class Skills:
Item Construction (A): Luz is an immensely capable witch, at the age of 14 she managed to create a semi-functional portal to travel between the Human Realm and the Demon Realm. Over the years, she Luz has improved her magical abilities, also learning scientific knowledge, managing to create artifacts for all kinds of occasions.
Territory Creation (C): Luz is an unusual witch who has never used a real workshop or temple to practice her art. But she possesses the skills and knowledge to harden any location to keep enemies at bay and build a time base. The longer she stays in one place concentrating her efforts, the higher the quality of her foundation will be.
Magic Resistance (B): An unusual skill for a Servant Caster. But Luz's clothes were created from an anti-magical material and reinforced with a great deal of magic, granting great resistance to all but the most powerful or spiritual/mental-type directly offensive magic.
Personal Skills:
Courage (A): Luz started out as a simple Gravesfield teenager, but over time she was exposed to the wonders and horrors of the supernatural, gaining immense courage and self-confidence. This witch will not be crippled by fear and she can break any illusion or mind control given enough time.
Charisma (C): Luz does not have the abilities to lead a nation, army, or city. This witch is not a leader or a monarch, instead she is a great friend, capable of improving the lives of those close to her. This witch's charisma works best on individuals, gaining friendship and instilling trust in many. These abilities become more powerful if the target is a nerd/ , us weirdos have to stick together
The Power of Friendship (A): Luz is known as the Good Witch for a reason. Luz is always ready to protect innocents from evil's retaliation and help her Luz fights to help and/or protect an innocent, all of her stats, minus Luck, get a (+). If Luz fights to help or save an dude, all of his stats, minus Luck, getting a one-rank boost.
Wild Witch of Glyphs (A+): Luz has managed to learn and master the ancient art of glyphs. Luz can create a Glyph in seconds to cast every type of spell imaginable. Luz prides herself on being able to create a glyph to replicate every magic she understands.
Jack of All Trades (Magic)(B): This witch has wanted to learn all types of magic since the beginning of her adventures. On the Boiling Isles, Luz studied all available traces of the Academia Ars Magus, obtaining excellent results. As the years passed, Luz traveled to other realms, learning new spells. In short, Luz has a vast arsenal of arcane lore that ranges from mediocre to advanced, in some cases near mastery.
Pioneer of the Stars (A): Is the unique Skill given to heroes that became turning points in human history. All difficult voyages and challenges which are considered "impossible" turn into "events that can be realized". Luz has been in a ridiculous number of hopeless situations, but one way or another she has always managed to get away with it. Her contributions have been instrumental in saving and rebuilding the Boiling Isles. As the years progressed, Luz became a heroine who defeated ever greater threats, saving dozens of worlds.
Expert in Many Specialties (C): This sorceress has not devoted herself exclusively to the study of the arcane arts. Luz naturally possesses a wide range of talents in the fine arts, having managed to write her own saga of books inspired by her Good Witch has been friends with a large number of incredible people, learning many skills from them skills that Luz has learned vary from veterinary medicine, scamming, trading, farming, gardening, forensic science, gadget building, modern vehicle piloting, using medieval and firearms etc.
Noble Phantasm:
The book and cards of Luz: A Cardcaptor's Treasure (E~A)(Anti-Unit/Anti-Army):
A book of magic, protected by two powerful guardians Cerberus and Yue who obey Luz.
The book contains fifty-three, mystical cards, which Luz can use to cast powerful spells.
The Cards are the result of the combination of Eastern and Western magic and formed the basis for a new type of magic unlike any seen before.
Each Card has its own personality, ranging from good-natured to violent and its own powers that are mostly centered around an elemental force or performing a specific task. When in use or acting on their own, the cards take on alternative forms that vary from card to card. All cards appear to be able to float.
Stringbean: The Palisman of a witch (C)(Anti-Unit/Support):
A palisman is a sentient magical totem that sits at the top of a magic staff.
A palisman contains a magical essence and harbors various magical properties, including the ability to switch between wooden and living forms at will.
Palismen can bond to witches, humans, and/or biped demons as a loyal companion, a powerful tool for channeling and amplifying their user's magic, and a method of flying transportation when in their wooden staff form.
A palisman can also allow an individual with no innate magical ability, to use magic, as the palisman has magic essence of its own that its bonded partner can utilize.
A palisman can also willingly transfer its essence to a person in order to heal them from fatal injuries, which will also grant the person in question the unique magical abilities of the palisman. However, in the process, the palisman will disintegrate and thus die.
A unique feature of Luz Noceda's Noble Phantasm, Stringbean, like two others, can actually be "bequeathed" to someone for example, a Master, friend, ally or student.
Luz Noceda, once she reached a certain age, gave Stringbean to her daughter who passed it on to her progeny and so on.
The Owl House: The place of rest of a messy magic family (B)(Fortress):
The famous Owl House, which originally belonged to Eda Clawthorne has been passed down to Luz Noceda.
This abode has been home to Luz Noceda and her family for countless years, hosting friends and allies for a few days or a long time.
Setting aside sentimental value and the large amount of personal items it contains, The Owl House is a great foundation for planning your next move and packing everything you need for victory.
This Owl House is a representation of its prime, having all the improvements it has made over the years, with none of its imperfections.
The pantry holds enough supplies to feed a large family and quite a few guests for an entire month.
The attic contains every single weapon, every single tool, every souvenir, every trophy that the witch Luz Noceda has obtained during her countless adventures.
The basement is one of the best laboratories in the Boiling Isles, built by Luz Noceda's best friend, containing everything needed to build legendary equipment and arm a team of heroes.
The rest of the rooms may have little surprises left by guests who have lived inside the Owl House.
The Owl House has several unique abilities, for example, if Luz is inside the house, she can use her magic to cause the house to grow crow's feet and/or wings to make it walk and/or fly around.
A unique feature of Luz Noceda's Noble Phantasm, the Owl House, like two others, can actually be "bequeathed" to someone for example, a Master, friend, ally or pupil.
Luz Noceda, once she reached a certain age, gave the Owl House to her daughter who handed it down to her progeny and so on.
Clawthorne's Portal: Path to Countless Adventure Worlds (EX)(Support):
The famous portal that started the legend of Luz Noceda, The Good Witch of Boiling Isles.
A key containing Titan blood and briefcase created by a Titan's eye, which literally turns into a door.
In the beginning, the Portal only created a path to the Human Realm and the Demon Realm.
But, after an upgrade the skills of the Portal have been improved, being able to create a way to distant worlds like Amphibia or Mewni.
Like a Noble Phantasm, the Portal can be used as a teleportation system on a global scale, being able to bypass the defenses of a fortress or create an excellent escape route.
A unique feature of Luz Noceda's Noble Phantasm, the Clawthorne Portal, like two others, can actually be "bequeathed" to someone for example, a Master, friend, ally or pupil.
Luz Noceda, once she reached a certain age, gave the Clawthorne Portal to her daughter who passed it on to her progeny and so on.
The Last Miracle of the Titan: The Good Witch always returns to help her friends (A)(Anti-Unit (Self)):
Luz Noceda during one of her great battles on the Boiling Isles, received a mortal wound, Luz instead of dying was saved by the Titan that makes up the Boiling Isles.
The Titan's Last Miracle activates automatically when Luz's life energy is drained and/or she receives a mortal wound.
Once in operation, Luz is brought back to life, at full health, with a one-rank increase to all stats.
The Boiling Isles: Us weirdos have to stick together (EX)(Reality Marble):
The Ultimate Noble Phantasm by Luz Noceda, a Reality Marble born of the deep bonds of friendship and love between the Good Witch and her big magical and messed up family.
This Reality Marble is an exact replica of the Boiling Isles, where the Good Witch's magic receives a potential of her magical abilities.
The true power of Reality Marble is the people within it, the Good Witch is not the only one in her family or group of friends to have become a Heroic Spirit.
When this Noble Phantasm is activated, all of Luz Noceda's family and friends come to help her.
Unlike Iskandar's Ionioi Hetairoi, this Noble Phantasm replaces quantity with quality.
Information:
Gender: Female
Birthday: October 31st
Height: 164cm
Weight: 50 kg
Three dimensions: B79, W58, H79
Place of origin: Gravesfield, Connecticut, USA/Bonesborough, Boiling Isles
Likes: Amity Blight, Bruce Belmont, Magic, Fantasy books, The Good Witch Azura, Making anime music videos, Earth rain, Drawing, Writing, Backstories, Her family
Dislikes: Being insulted, The Detention Track, Her friends getting picked on or hurt, The Emperor's Coven, High heels
dialogue
Summon: I am Caster, The Good Witch ! Child of the Human Realm, student of the Demon Realm, And Warrior of peace! Nice to join this adventure, Master.
Leveling
Level Up: Collect specific materials to grant you access to an evolved form, it seems to me that I have become a video game character
1st Ascension: I evolved for the first time, it's a good feeling! I also received my old cloak !
Luz Noceda (Caster) - The Good Witch
2nd Ascension: My magical power has risen to the limit of human possibilities, I also got a new outfit. I'm starting to see a pattern.
Luz Noceda (Caster) - Second Ascension
3rd Ascension: I've become such a strong witch that I'm stuck in my Titan Witch form. Well no problem, Amity has always liked this shape.
Luz Noceda (Caster) - Third Ascension
4th Ascension: I am no longer The Good Witch of Boiling Isles; I am now The Good Caster of Chaldea! Thanks to you, Master, I've overcome the limit I had in my previous life, I'm ready to fight every evil in the world to earn you a happy ending.
Luz Noceda (Caster) - Final Ascension
100% Power/The Last Miracle of the Titan, activated: The power of the Titan seems to have made me bigger…in the right places. Amity will certainly be happy *kinky chuckle*
Ascension Extra/Temporary Transformation
Battle
Start of Battle: A new adventure has begun
Victory: Another victory for the Chaldea team! This reminds me of a scene from The Good Witch of Azura
Defeat: I'm sorry, Master, I would love to see how your story will end with my eyes, but it seems that I have to say goodbye
Defeat by Noble Phantasm: Every story has an end
Noble Phantasm Activation: NOW EAT THIS SUCKAA!
My Room
Bond Lvl 1: I'm a happy girl to have such a kind person like Master, with a person like you, by my side, I don't have to worry about anything.
Bond Lvl 2: Master, you have proven yourself to be a kindhearted and capable person, I am sure I can teach you the magic of the Glyphs and the ways of the Wild Witches. Don't worry, unlike Eda, I can give you some traditional lessons.
Bond Lvl 3: Master, you have proven yourself to be a kindhearted and capable person, I am sure I can teach you the magic of the Glyphs and the ways of the Wild Witches. Rest assured unlike Eda, I can give you traditional lessons, even if you will face an unusual lesson every now and then.
Bond Lvl 4: Master, you are not only my student, you have become one of my best friends. I promise I will help you make your dreams come true and give you a happy ending. First of all, here's a little warning, be careful not to call yourself my best friend. Bruce, Amity and King can get jealous and make you some problems.
Bond Lvl 5: Master, your latest actions have made me change my opinion about you. You, you're not a close friend, you're actually part of my family, welcome to the Clawthorne-Noceda family, we're one big messed up wizarding family, getting into every sort of problem imaginable. There is a reason here almost all of us have become Spirits with me, you have to introduce yourself to my moms and get the adoption papers signed.
Dialogue 1: At the moment we have nothing to do, you want to read the The Good Witch Azura, this book inspired me to become a witch.
Dialogue 2 (Amity Blight - Caster): My cotton candy haired goddess, if you're here, I don't need anything else.
Dialogue 3 (Eda Clawthorne - Caster): Mrs. Owl, my eccentric teacher and second mother, it's good to see you at the peak of your strength. We will definitely have a lot of fun.
Dialogue 4 (Bruce Belmont - Saver): My best friend joins the Team, things will be much easier for all of us. Until your freakish luck takes us to fight aliens, demons or manage your own battle harem.
Dialogue 5 (Hunter Clawthorne - Ruler): My little cousin has finally appeared, Willow and Lilith will be happy to hug you again.
Dialogue 6 (Vee Noceda - Assassin): My shy sister, we have so much to tell. You need to introduce yourself to all my new friends.
Dialogue 7 (Anne Boonchuy - Saber): My good old friend, Anne, joins the team. I see you have been summoned together with the Plantar Family. We would part of an adventure like you old days.
Dialogue 8 (Marcy Wu - Archer): Finally someone has arrived, besides Amity, who shares my interests as a nerdy girl.
Dialogue 9 (Sasha - Saber): Hello, Sasha, you have finally arrived. Anne and Marcy have been waiting for you for quite some time.
Dialogue 10 (Adeline Jones - Berserker): The Calamity Trio and Bruce will be over the moon to see you. Let's just hope that being a Berserker doesn't make you more unstable and unpredictable than usual.
Dialogue 11 (Dipper and Mabel Pines - Rider): The Mystery Twins, I'm glad to see you've grown to the point where you've reached the Throne of Heroes. I'm even a little jealous to see you're two Servans for the price of one. Because Amity and I can't be in the same situation.
Dialogue 12 (Star Butterfly - Ruler): My first student, Princess Adventurer from another dimension. Eventually you became a great queen and a valiant heroine. Surely, parties will come to a new level with you around.
Dialogue 13: Yes, Master, my family is quite large and you haven't seen anything yet.
Dialogue 14: I admit Eda and Bruce have a little problem with adopting strays. But that's not a bad thing, my family keeps growing with every new member.
Wish for the Holy Grail: I'm not so sure what I should wish for. I've had a wonderful life, a big loving family, so many amazing friends, an amazing girlfriend. Could I ask for a sequel for The Good Witch Azura or could I ask for a sequel for Amity and myself? A new adventure is always welcome
During an Event: I'm becoming a nostalgic witch. With my family I have had some incredible experiences comparable to this event
Birthday: Happy birthday, Master. We have a whole day to enjoy all together. Be careful with the food though, the cuisine of the Boiling Isles, Amphibia and Mewni can be slightly lethal to a human.