"The ranks of Awakeners were: F, E, D, C, B, A, S, SS, SSS, V, VV, EQ, EQ++, EQ+++. Most people started from the bottom, the F rank. But special cases, people with… something extra, they didn't start from zero. They started at a random place within the ranking system."
"The ranks of Awakeners were: F, E, D, C, B, A, S, SS, SSS, V, VV, EQ, EQ++, EQ+++. Most people started from the bottom, the F rank. But special cases, people with… something extra, they didn't start from zero. They started at a random place within the ranking system, usually because of their intense soul energy or a surge of strong emotion."
"The information flooded my mind, detailing the Awakeners' ranks and their absurd power levels:
F: 300 times stronger than a human.
E: 500 times stronger than a human.
D: 1,800 times stronger, bullet-proof, can survive explosions and gas, survive without food for 4 years, and has crazy regenerative abilities.
C: 400,000 times stronger than a human, can regrow limbs and destroyed organs, and has a 20% resistance to basic elements.
B: 800,000 times stronger, immune to 50% of advanced elements.
A: 1 million times stronger than diamond, immune to 80% of poisons and diseases, doesn't need human body requirements like sleep or excessive food, and has regenerative abilities 101 times stronger than b rank.
S: 10 million times stronger than a normal human, doesn't age, immune to all poisons and diseases, highly resistant to instant death effects and has infinite growth potential. IQ around 6 million instant access to master elements
SS: 100 million times stronger than a normal human. Can manipulate elements, can create energy shields, and has a high chance of predicting the future.
SSS: 1 billion times stronger than a normal human. Can manipulate advanced and legendary elements, can create advanced energy shields, has a high chance to control time for short periods, is immune to instant death, and has a divinity blessing also instant learning of legendary element .
V: 10 billion times stronger than a normal human. Can manipulate reality to a small extent, can create reality warping energy shields, has a high chance to manipulate fate, and has a divinity blessing like editing the system also having access to God level element.
VV: 100 billion times stronger than a normal human. Can manipulate reality to a medium extent, can create reality warping constructs (like editing system parameters or features), has a medium chance to manipulate fate, and has a divinity blessing also instant learning to God level elemnt.
EQ: 1 trillion times stronger than a normal human. Can manipulate reality to a large extent, can create reality warping constructs (like creating localized dungeons or altering fundamental laws of physics), has a high chance to manipulate fate, can edit system parameters with limitations, and has a divinity blessing also can trade with other worldy beings and second access to mythical level elemet.
EQ++: 10 trillion times stronger than a normal human. Can manipulate reality to a planetary extent, can create reality warping constructs that can affect planets, can manipulate fate with high precision, and can edit system parameters with increasing power, and has a divinity blessing also can change race access to afinieties.
EQ+++: 100 trillion times stronger than a normal human. Can manipulate reality to a solar system extent, can create reality warping constructs that can affect solar systems, can manipulate fate at will, and can edit system parameters with near-absolute control, and has a divinity blessing instant access to cosmos energy."
Elemental Mastery Ranks:
Novice Element: Can manipulate body energy.
Basic Element: Can manipulate fire, water, rock, or air (one element only).
Apprentice Element: Can choose two elements and one subclass.
Advanced Element: Can use chosen elements and four subclasses.
Master Element: Can use all elements and 50 subclasses.
Grandmaster Element: Can use all elements and 70 subclasses.
Legendary Element: Can use all elements and 80 subclasses.
Mythical Element: Can use all elements and 100 subclasses.
Calamities: Can use all race magic."
Example Element Types:
Root Elements:
Fire (Root)
Water (Root)
Rock (Root)
Air (Root)
Subclasses:
Ash (Fire Subclass)
Ice (Water Subclass)
Lava (Rock Subclass)
Lightning (Air Subclass)
Wood (Rock/Water Subclass combination)
Metal (Rock Subclass)
Sand (Rock Subclass)
Steam (Water/Fire Subclass combination)
Plant (Water/Rock Subclass combination)
Crystal (Rock Subclass)
THE SPECIAL LOST ELMENTS
Poison
Light
Dark
Sound
Gravity
Time Space
Illusion
Blood
Psychic
Legendary Elements (Examples):
Celestial Fire
Abyssal Water
Primordial Earth
Void Air
Reality
Fate
Soul Creation
Destruction
Mythical Elements (Examples):
Cosmic energy
Temporal flux
Aether
Calamity Elements (Examples):
dragnborn magic
elvic magic
The great nothingness.
Chaos Order
diety magic
holy magic
ruler authority
sphinexxex
BOUND
Clarification:
Elements like Wood, Metal, Sand, Steam, Plant, and Crystal are considered subclasses, often derived from combinations or refined forms of the root elements
(Rock, Water, Fire). Poison, Light, Dark, Sound, Gravity, Time, Space, Illusion, Blood, and Psychic are considered unique subclasses that can become more complex as the user progresses in elemental mastery.
also rank are different from level also access or thing you could do on the system is limited by rank