Sera leaned back in her chair, her excitement palpable as the game download finished with a melodic chime. The progress bar flashed green before dissolving into a "Ready to Play" button that pulsed invitingly. Her stream chat scrolled frantically with anticipation:
"OMG it actually downloaded!" "Is this for real??" "PLAY IT SERA!"
With practiced movements, she reached for her custom-made nerve gear helmet—a sleek, matte-black device with purple accents that matched her streaming aesthetic. The helmet's interior glowed with faint runes as she lifted it, revealing the neural connection points designed to interface directly with a user's mana pathways.
"For those who haven't seen this before," Sera explained to her audience as she adjusted her hair, "this gear connects directly to the game core using mana as the medium. It's not just visual or audio—it's a full sensory experience." She tapped the side of the helmet where her personal modifications had enhanced its capabilities beyond standard models. "Most streamers use basic viewers, but I've modified this one to share my exact perspective with you all."
She winked at the camera. "Perks of being on the advanced adventurer track, right? Alright, let's dive in!"
Her stream screen transitioned seamlessly to display the visuals from the gear, giving her viewers a first-person view of everything she experienced. The chat briefly went silent in anticipation before exploding with new messages.
A faint hum resonated as the game loaded—not just audible but somehow tangible, as if the very air around Sera vibrated with energy. The sensation sent pleasant shivers down her spine. Darkness enveloped her momentarily before she found herself standing in a dimly lit room with industrial metal walls. The ambient lighting cast long shadows across the floor, and the distant sound of what might have been helicopter blades whirred overhead.
A glowing screen materialized in front of her, its edges shimmering with a blue haze that seemed almost tangible. Bold text displayed the option to create a character, with a simple choice: male or female. The interface was minimalist but elegant, with a design philosophy that prioritized immersion over flashy effects.
"Well, that's an easy choice," Sera said with a chuckle, her voice coming through clearly to both her teammates and stream viewers. She selected female, and the transformation was instantaneous—no loading screen, no transition effect.
Her virtual body changed into that of an athletic girl with a high ponytail that swayed realistically with every slight movement of her head. She wore a crisp white shirt that crinkled audibly as she moved, form-fitting blue pants with practical pockets, and sturdy combat boots that left faint imprints in the dust on the floor. When she looked down, she could see her hands—not generic models but detailed appendages with subtle veins and slightly chipped nails that suggested a fighter's hands.
"Whoa," she breathed, turning her hands over in amazement. She took a few experimental steps, and the sound of her boots against the metal floor echoed authentically through the room. As she moved, she caught her reflection in a darkened window—her character's face wasn't just a generic model but had subtle asymmetries and features that made it unique.
Her audience wasted no time sharing their astonishment:
"Wow, what's with these visuals? They're insane! I can see individual strands of hair!" "Is this really an F-rank game?! This is S-rank quality!" "He must've spent all his time on just the character models! Look at those fabric physics!" "These graphics alone could make this game a success! How is this running so smoothly??"
Sera grinned, feeling a surge of pride for her cousin. The level of detail was beyond anything she'd experienced in commercial games, let alone student projects. "Alright, guys, there's an option to start a match," she said, pointing to a pulsing button that had appeared nearby. "Should I click it?"
The comments flooded in with overwhelming enthusiasm:
"Yes, of course! Start it!" "We want to see what happens!" "Maybe it's just for show, but give it a try!" "DO IT SERA! Make gaming history!"
Without hesitation, Sera reached out and pressed the button. The tactile feedback was perfect—she could feel the slight resistance before the button gave way with a satisfying click. A new screen materialized, displaying a counter in bold numbers: 1/99 players remaining to connect. Below it, a small message read: "Waiting for players to join the battlefield..."
"Wait… what?" Sera muttered, tilting her head in confusion, her ponytail swinging realistically. "Guys, what am I supposed to do now? Is this some kind of multiplayer simulation?"
She tapped the counter experimentally, but nothing happened. The lone "1" reflected in her eyes as she leaned closer to examine it.
Her viewers speculated wildly in the chat:
"I think it needs 99 players total to start! That's a massive server load!" "Why would it need so many people? Is this an MMO?" "I downloaded it too—let me try matching! Maybe we can join the same game!"
As she watched, the counter ticked up: 2/99 players connected. The number pulsed briefly before settling, and somewhere in the distance, Sera thought she heard the sound of a door opening.
"Alright, guys," Sera said with a sly smile that her viewers could clearly see through her perspective, "if you're watching this, download the game! Let's see what happens when we hit 99 players." She leaned closer to the camera, her voice dropping to a dramatic whisper. "Maybe this is just my cousin's strategy to get more downloads... or maybe it's something more."
Her loyal fans didn't disappoint. The chat filled with messages from viewers confirming they were downloading the game, and the counter began climbing steadily: 5/99... 12/99... 27/99. Each increase was accompanied by a subtle chime and a brief pulse of light around the numbers.
"This is getting interesting," Sera commented, watching the numbers rise. "Max, if you're watching... what exactly have you created here?"
The chat was a mix of excitement and speculation as the counter finally hit 98/99. There was a brief pause, and Sera held her breath. Then, with one final chime, it reached 99/99. The numbers glowed bright blue before shattering like glass.
Suddenly, Sera's surroundings changed in a blur of motion and light. The transition was so smooth it took her breath away—no loading screen, no pause. One moment she was in the dimly lit room, and the next she found herself standing on a sprawling spawn island bathed in golden afternoon sunlight.
The environment was breathtaking—lush greenery swayed in a gentle breeze, sandy beaches stretched along the coastline with foam-tipped waves lapping at the shore, and distant mountains rose majestically under a vivid blue sky streaked with wispy clouds. The air smelled of salt and pine, and Sera could feel the warmth of the sun on her skin, a stark contrast to the cool breeze that occasionally gusted across the island.
She wasn't alone. Dozens of players stood around her, most looking equally bewildered as they examined their surroundings and themselves. They all wore similar clothing—white shirts and blue pants—but each had subtle differences in their appearances.
Sera turned to her left and spotted a boy among the crowd. He was tall with short dark hair, identical in appearance to many others except for one key difference: a glowing blue number "2" floated above his head, pulsing softly. Turning around, she saw two more players—a boy with curly hair and a girl with a short bob cut—each with numbers "3" and "4" above them respectively. The numbers seemed to follow them perfectly, adjusting to maintain visibility regardless of movement or angle.
Looking up, Sera realized she had a "1" floating above her own head, marking her as the team leader. She reached up instinctively, her fingers passing through the holographic number.
"Can you hear me?" Sera asked hesitantly, her voice steady but curious. Her words carried clearly through the ambient noise of waves and distant conversations.
The three players nodded and moved closer so they could all hear one another. Around them, other players formed groups of four, but their conversations were inaudible—a clever design choice that prevented audio overload in such a crowded space.
The boy with the number "2" chimed in. "I think this might be a team-based game." His voice was deep but youthful, with a hint of excitement. He ran a hand through his dark hair, his movements natural and fluid. "By the way, I'm Ron. I joined because I saw you promoting it on your stream."
Sera raised an eyebrow. "You recognize me?"
Ron grinned. "Of course! Half the school follows your channel."
The girl with "3" tilted her head, intrigued. "Really? Oh, by the way, my name's Maya." She tucked a strand of hair behind her ear, the gesture remarkably lifelike. "I've never seen anything like this in a game before. The sensory detail is incredible—I can actually feel the sand shifting under my feet."
"Same here," the boy with "4" added, bouncing on his toes experimentally and watching small puffs of sand rise with each movement. "I'm David. Honestly, I didn't even know games could be this immersive. It's like... I'm actually here."
Sera smiled warmly and introduced herself, though it seemed unnecessary given Ron's recognition. "Nice to meet you all. I'm Sera." She glanced around at the island, taking in the meticulously crafted environment. "So, what do you think this game is about? Any guesses before we get started?"
Before anyone could answer, a loud, authoritative voice echoed from everywhere and nowhere at once, causing several players to jump:
"Welcome to PUBG. Match starts in 5, 4, 3, 2, 1."
The countdown reverberated through Sera's body, each number punctuated by a deep bass note that she could feel in her chest. As the count reached one, the world around them dissolved in a flash of bright light.
In the blink of an eye, they were transported again. The transition was disorienting yet seamless, a testament to the game's incredible design. This time, they found themselves seated in the back of a large cargo plane. The interior was industrial and utilitarian—metal floors, exposed wiring, and minimal comforts. The sound of powerful engines roared around them, the vibrations so realistic that Sera could feel them in her teeth.
Light streamed in from the open side doors, drawing their attention. Peering outside, they were met with a breathtaking vista. Below them, a vast green landscape stretched endlessly, dotted with rivers that gleamed like silver ribbons in the sunlight, mountains that cast long shadows across valleys, and small clusters of buildings scattered across the terrain like miniature models.
A sudden weight on her back made Sera reach around. Her fingers touched the familiar shape of a parachute pack, secured firmly to her shoulders with sturdy straps that pressed against her shirt. Looking at her teammates, she saw they each wore identical equipment.
Maya's voice wavered as she stared out at the land below, her face visibly paling. "Wait… are we supposed to jump from here?"
The group exchanged nervous glances, the realization dawning on them simultaneously. The plane was traveling at what must have been hundreds of kilometers per hour, and the ground seemed impossibly far away.
Finally, David laughed nervously and pointed at the parachutes. "I think that's exactly what we're supposed to do." He swallowed hard, his adam's apple bobbing visibly. "Like those old battle royale movies, right? Last one standing wins?"
Sera took a deep breath, the air cold and metallic in her lungs, and muttered, "Well… here goes nothing." She glanced at her team, seeing a mixture of excitement and trepidation on their faces. "Ready for an adventure?"
And with that, the countdown for the leap into battle began, displayed in glowing red numbers floating before their eyes: 10, 9, 8...
The chat on her stream had gone absolutely wild:
"THIS IS INSANE!!! Is this real??" "The details are UNBELIEVABLE! How is this possible??" "Sera, you better win this for us!" "Your cousin is a GENIUS!"
As the countdown ended, Sera and her team found themselves standing at the edge of the plane's open door, the green expanse below growing larger by the second. The rush of wind was deafening—not just loud but physically punishing, whipping their clothes and hair violently. The cold air bit at their exposed skin, adding another layer of realism to the already incredible experience.
Sera took a deep breath, steadying herself against the frame of the door. She could feel her heart pounding in her chest—a detail that surprised her, as the game was actually simulating her bodily responses to stress. "Alright, guys. No fear. Let's go!"
She leapt from the plane without hesitation, her body slicing through the air. The sudden drop sent her stomach lurching into her throat, a sensation so realistic that several of her viewers commented they felt it too through the stream connection. Her arms and legs automatically spread into a skydiving position as she plummeted toward the ground.
Her teammates exchanged nervous glances before following her lead, each summoning their courage in their own way.
"The queen doesn't fear anything," Ron muttered, taking a shaky step forward and jumping after her. His scream of alarm quickly transformed into an exhilarated whoop as he fell.
Maya and David weren't far behind, each letting out startled yelps as they plummeted downward. The sensation of freefalling was unlike anything they had ever experienced—the pressure of the air against their bodies, the disorienting tumble before stabilizing, the rush of adrenaline that felt impossibly real for a game.
The glowing word in the air, spelling "Melta," caught their attention as they descended. It hovered over a collection of buildings in the distance, the letters shimmering like a mirage before fading just as quickly.
"This is insane!" Maya shouted, her voice barely audible over the rushing wind. "I can actually feel the g-forces!"
Sera tilted her body forward, adjusting her arms slightly to glide gracefully through the air. It was her first time experiencing something so exhilarating in a game, yet she seemed to handle it like a natural—a benefit, perhaps, of her advanced training as a future adventurer. Below them, clusters of houses came into clearer view, scattered across the vibrant green terrain like toys on a rug.
"Open your parachutes now!" Sera yelled, pulling her own cord with a decisive motion.
Her parachute unfurled above her with a satisfying whoosh, the canopy catching the wind as she jerked upward before drifting downward with surprising control. The mechanisms seemed to respond to her slightest movements, allowing her to steer toward their chosen landing zone—a small cluster of buildings that looked promising for initial loot.
The others scrambled to do the same, each pulling their cords with varying degrees of finesse. Ron's parachute opened smoothly, while Maya's twisted slightly before correcting itself. David pulled his cord late, resulting in a faster descent than the others.
Sera landed first, wobbling slightly as her feet touched the ground. The impact sent a jolt up through her ankles—not painful but noticeably authentic. She steadied herself just in time to see the others following suit—though their landings were far less graceful.
Maya and David both hit the ground hard, landing on their backsides with pained groans. The impact sent clouds of dust billowing around them, particles glittering in the sunlight. Ron, on the other hand, crashed face-first into the dirt, his landing so comical that Sera couldn't help but laugh.
"Shit, that hurts!" Ron grumbled, pushing himself up and wiping mud from his face. Remarkably, the dirt left realistic smudges on his skin and clothing. "Did I feel that? Like, actually feel pain?"
David winced and rubbed his lower back, his face contorted in discomfort. "Pain sensors… definitely active. Not too intense but just enough to make you cautious. Brilliant design choice."
Sera smirked, brushing dust from her pants with practiced movements. "Well, at least we know the game's realistic. Look up!"
The group's attention turned skyward, where dozens of black parachutes dotted the sky like strange birds. More players were descending into the area, some landing closer than they expected. The sight created an immediate sense of urgency—those other players weren't just NPCs; they were real people with the same objective.
Back on her stream, Sera's chat was exploding with messages, scrolling so fast they were barely readable:
"This is unreal! The physics engine is incredible!" "The immersion is insane! I can almost feel what Sera feels!" "Sera, don't let your guard down! Those players look too close!" "MAX IS A GENIUS! How did he create this alone?!"
She addressed her viewers, her voice brimming with excitement. "Guys, remember those guns we saw in the images? I think we all know what they're for. Let's start searching these houses! We need to gear up before the others do."
Her team nodded in agreement and scattered toward the nearest structures—a collection of small, weathered houses with metal roofs that glinted in the sunlight. As they approached, Sera noticed the incredible attention to detail—each building had unique features, from chipped paint to overgrown gardens, broken windows, and distinct floor plans.
She pushed open the door to the nearest house, the hinges creaking authentically. Inside, the air felt different—cooler, mustier, with dust particles dancing in the shafts of light that streamed through the windows. The furniture was sparse but detailed: a worn sofa with sagging cushions, a small table with a discarded coffee cup, family photos in frames that actually contained unique images.
"Check every room, every corner," Sera instructed, already rummaging through a nearby closet. "Look for weapons, ammo, anything useful."
David was the first to find something—a sleek SCAR-L rifle lying on a bed in an adjacent house. The weapon was rendered with extraordinary detail—from the texture of the grip to the serial number etched into the metal. Next to it lay a magazine and additional ammo, the brass casings glinting in the light.
"I found a gun!" he called out instinctively, his voice echoing through the empty house. He paused, looking around as if expecting his teammates to hear him despite the distance. "Wait… do I have to run and tell them? Or is there some kind of team chat?"
A voice responded in his ear, clear as if she were standing beside him. "You don't have to. We can hear you even when we're not close," Sera said, her voice coming through with perfect clarity despite being in another building.
"Yeah, we're all connected," Ron added, his voice distinguished by a subtle directional quality that indicated he was somewhere to David's left. "Team comms, I guess."
David blinked, surprised by the feature. "That's… convenient." He picked up the rifle, feeling its weight and balance. The weapon felt solid in his hands, with realistic heft. "This thing feels so real. I've never held a gun before, but... this is how I imagine it would feel."
Before they could celebrate the discovery, faint gunshots echoed in the distance—not just sound effects but authentic reports that traveled realistically across the terrain, bouncing off surfaces and diminishing with distance. The team froze, listening closely, each feeling a spike of adrenaline that manifested as increased heart rates and quickened breathing.
Moments later, a small notification flashed across their vision, the text appearing in their peripheral awareness without obscuring their view:
Team 4 Player 1 killed Team 5 Player 4.
"Did you guys see that?" Maya asked, her voice uneasy as she clutched a pistol she'd found in a bathroom cabinet. The weapon trembled slightly in her grip.
Sera nodded, though she knew the others couldn't see the gesture. "Yeah… things just got interesting." She checked the magazine in her own newly-found UMP-45 submachine gun, the mechanism sliding smoothly as she verified it was loaded. "The killing has already started."
Her chat was going wild again:
"This is more intense than I thought! The sound design is incredible!" "Sera, watch your back! I saw movement near your building!" "This game is insane! How is this level of immersion even possible?!" "I can feel my own heart racing just watching this!"
"Alright, guys," Sera said, addressing both her team and her stream viewers. "Load your guns. Remember what we learned in the academy about tactical movement and cover." She demonstrated by pulling back the charging handle on her weapon, the mechanism moving with perfect mechanical precision.
Following her lead, the team quickly loaded their weapons, the sound of magazines clicking into place and bolts being pulled filling the air. Each action produced unique, satisfying feedback—the weight of the magazine, the resistance of the spring, the solid click of properly seated ammunition.
They regrouped near a small house, huddling behind a low wall for cover. The sun had shifted slightly in the sky, casting longer shadows across the landscape and adding to the tension. From their position, they could see other players moving in the distance, darting between buildings or taking cover in trees.
Sera glanced at the others, noting the determined expressions on their faces. "We could follow the sound of the gunshots and eliminate whoever's out there… but we don't know the terrain or the layout of this place. It could lead us straight into an ambush."
Ron frowned, wiping sweat from his forehead—another impressively realistic detail. "Yeah, we'd be walking blind. If only we had a—"
Before he could finish, a glowing gesture appeared in front of them, a subtle blue icon indicating a swiping motion. It pulsed gently, drawing their attention without being intrusive.
"What's this?" Sera asked, staring at the strange icon. Her stream viewers commented on it immediately, theories flying about its purpose.
She hesitated for a moment, then followed the gesture and swiped downward with her hand. Instantly, a map materialized in front of her—not a static image but a dynamic, three-dimensional representation of the area, with a blinking red marker indicating their location. The map showed terrain features, buildings, and even vehicle locations marked with small icons.
"I guess we got what we needed," Ron said, staring at the map in awe. He reached out to touch it, his finger passing through the holographic display but causing ripples like disturbing water. "This is incredible."
Sera smirked, her eyes scanning the map for potential threats and safe routes. A glowing blue circle encompassed most of the map, with a timer counting down in the corner. Something told her that circle would be important soon.
"Alright, team," she said, her voice taking on the confident tone her stream viewers knew well. "Let's move smart. Stick together, check corners, and conserve ammo." She closed the map with another swipe and readied her weapon. "Let's see what this game is really about."
As they moved out from their cover, the sun glinted off their weapons and a gentle breeze rustled the nearby grass. In the distance, more gunshots echoed, and a flock of birds took flight from a cluster of trees. The battle had truly begun, and Sera was determined to lead her team to victory—both for her stream viewers and to prove that her cousin had created something extraordinary.