Power Catagories
——Holy (requires Light)
Heal
Bless
Remove curse (requires understanding of Dark)
Sanctify (requires Earth)
Purify (requires Water)
Cure (requires Life Giving and/or Blood) {more powerful than heal}
——Psychic (requires Blood)
Telepathy (works best w/ Spirit and Air)
Telekinesis (requires Air)
Psychic Touch (requires Electric)
Empath[y] (works best w/ Spirit)
Foresight (requires Light)
Necromancy (requires Dark)
Persuasion (requires Spirit)
——Elemental (basis for some other types of magic)
Base tier: Fire(Pyro), Water(Hydro), Air(Anemo), and Earth(Geo)
Second tier: Ice(Cryo), Electric(Electro), and Plant (Dendro)
Third tier: Light(Lux) and Dark(Tenebris)
Top tier: Life Giving{Sanctus} (the holiest element, fertile women have this element latently), Spirit(Spiritus), and Blood {Sanguis} (often extremists harm others to use it, thereby gaining a negative connotation)
——Witchcraft (normal)
Charms (spells that can be carved into anything [weapons, wood, wax, soap, walls, etc.] and can be countered by more powerful sigils)
Alchemy (potions)
Familiar (standard)
Ritual (think Wicca)
Talismans (like statues and statuettes)
Imbue power (elemental)
Sigils (drawn [generally in chalk or salt, {but can be drawn with anything that can mark the surface worked with
————Shape Shifter (everyone has an animal form/spirit companion)
Shape Shifter Details
—Size
Large
Medium
Small
—Habitat
Aquatic
Land
Flying
—Class
Typical (normal animals)
Mythical (mythical creatures)
Atypical (typicals with powers)(requires conscious use of power)
Setting and Character Development
Setting
Planet: Gaia (AU Earth)
Continents:
_____ (Europe),
_____ (Asia),
_____ (Oceania),
_____ (North America),
_____ (South America),
_____ (Africa),
Arcticus (Polar Regions)