(A/N):
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After Three Months...
Three months passed after the release of Super Mario.
The initial launch chaos had settled.
The endless reaction videos had slowed.
The first wave of streamers had already completed their playthroughs.
The "Bowser insult compilation" videos had become a permanent part of UniNet culture.
And yet—
The game showed no signs of slowing down.
Inside the VR development office ofStar Entertainment,Krishna and his development team were currently reviewing the live performance dashboard.
A massive holographic display floated before them.
Thousands of statistics continuously updated in real time.
Numbers changed every second.
Charts moved.
Graphs shifted.
New data constantly flowed into the system.
This dashboard wasn't available to normal players.
Only the developers and studio management could access it.
It showed everything.
Current active players.
Average session duration.
Level completion rates.
Most failed stages. Most loved stages.
Favorite characters.
Replay statistics.
Multiplayer activity.
Player retention rates.
Subscription renewals.
Regional activity.
And dozens of other metrics.
The team sat around the large conference table studying the information.
Milo Vex suddenly pointed toward one graph.
"Look at that."
Everyone turned.
The graph displayed average daily playtime.
5.8 Hours.
The room became quiet.
"That's ridiculous."
Veysha Quill blinked all four eyes.
"People have jobs."
Grobnik nodded.
"They apparently chose not to have them anymore."
The room laughed.
Meanwhile another graph showed something even more interesting.
Main Story Completion Rate
39%
Selene Vortha leaned forward.
"Only thirty-nine percent?"
Torven Hale nodded.
"That means most players are still exploring."
And it was true.
Instead of rushing toward the ending, many players spent their time discovering hidden content.
Secret levels.
Hidden routes.
Alternative paths.
Rainbow Track challenges.
Castle decorations.
Multiplayer races.
Collectible hunts.
Many players were simply enjoying the world itself.
One statistic showed players spending an average of seventeen percent of their total playtime inside non-essential content.
Krishna quietly looked through the reports.
This was one of the reasons he had chosen Mario.
The game wasn't designed to be finished quickly.
It was designed to be enjoyed.
Meanwhile another chart showed something making the entire development team smile.
Luigi Route Popularity
52%
Mario Route
48%
The room immediately burst into laughter.
Milo Vex nearly fell from his chair.
"Luigi actually won."
Veysha slapped the table.
"I told you."
"People love underdogs."
Another developer pointed at the statistics.
"The poor guy spent half the game suffering."
Selene nodded.
"Exactly."
"That's why everyone picked him."
Across UniNet, the Luigi fan community had become absurdly large.
Many players claimed his storyline was more emotional.
Others simply enjoyed watching him survive increasingly ridiculous situations.
Then came the number that truly attracted everyone's attention.
Revenue.
Or more accurately—
Subscription Credits.
Unlike ancient gaming industries from Krishna's previous life, games here operated differently.
Players didn't purchase permanent ownership.
Instead they paid for access time.
Hours.
Days.
Weeks.
Months.
The system benefited both players and developers.
Players could spend very little if they only wanted a short experience.
Developers earned continuous income as long as their games remained interesting.
And right now—
The numbers looked extremely healthy.
The graph continued climbing.
Day after day.
Week after week.
Month after month.
Torven quietly stared at the data.
"Three months."
"And the subscriptions are still increasing."
That was unusual.
Most games peaked shortly after release.
Then gradually declined.
Super Mario wasn't following that pattern.
Families continued introducing new players.
Friends recommended it.
Streamers revisited it.
Multiplayer activity remained high.
And perhaps most importantly—
Players kept bringing other players.
The average number of referrals per user was significantly above industry standards.
One player introduced two friends.
Those friends introduced four more.
Those four introduced others.
The game was growing naturally.
The Entertainment System suddenly appeared beside Krishna wearing a business suit made entirely of gold.
Naturally nobody else could see it.
It adjusted imaginary glasses.
Then pointed toward the rising graphs.
[Observe.]
Krishna didn't even look at it.
The System continued anyway.
[The Mushroom Economy thrives.]
Still ignored.
The System dramatically opened a fake financial report.
[Millions defeated.]
It pointed toward player statistics.
[Billions of jumps.]
Another graph.
[Trillions of bruised egos courtesy of Bowser.]
Krishna sighed.
The System grinned.
[And now...]
It pointed toward the steadily increasing subscription graph.
[The greatest boss battle of all.]
It whispered dramatically.
[Recurring revenue.]
Krishna finally laughed despite himself.
Meanwhile, around the conference table, the development team continued discussing future updates.
New content.
Potential expansions.
Additional worlds.
Future projects.
Because one thing had become very clear.
Super Mario wasn't just a successful game anymore.
It had become part of people's daily lives.
And as long as players continued jumping through pipes, racing on Rainbow Tracks, and stubbornly retrying levels simply to prove Bowser wrong—
The Mushroom Kingdom would remain open for business.
The success of Super Mario had given the young developers a tremendous amount of confidence.
When they first joined Star Entertainment, many of them constantly worried about making mistakes.
Now?
They actively suggested ideas.
Debated mechanics.
Argued over level designs.
Sometimes too enthusiastically.
One afternoon, while reviewing the latest performance reports, Krishna finally decided it was time to move forward with the next gaming project.
He activated the central holographic table.
The developers immediately looked up.
That reaction alone made Krishna smile slightly.
Because they had learned.
Every time he activated that table, something new was coming.
A logo slowly appeared above the table.
TEMPLE RUN
The room became silent.
Milo Vex blinked.
"Temple... Run?"
Veysha Quill tilted all four heads... well, all four eyes in different directions.
"That sounds suspiciously simple."
Krishna nodded.
"It is."
That answer somehow made everyone even more interested.
Because the last time Krishna had described something as simple, it became Super Mario.
Soon, project data began appearing above the table.
The team started reading.
Then rereading. Then staring.
The concept sounded almost absurd.
A runner.
Running.
Continuously.
Avoiding obstacles.
Collecting rewards.
Increasing speed.
Surviving for as long as possible.
Several developers exchanged confused looks.
Finally Grobnik spoke.
"That's the whole game?"
Krishna nodded.
"...Mostly."
The room became quiet.
Then Krishna began explaining the differences.
And suddenly everyone leaned forward.
Unlike traditional endless runner systems, players would not be forced into identical characters.
Every player could create their own runner.
Species.
Appearance.
Clothing.
Body structure.
Accessories.
Animations.
Everything could be customized.
Immediately the room became interested.
Then came the movement system.
The player's running posture would gradually adapt based on their own preferred movement style.
Aggressive players.
Relaxed players.
Risk-taking players.
Careful players.
Over time the system would subtly adjust animations and reactions.
Making the runner feel like an extension of the player.
Selene immediately raised her hand.
"Wait."
"You're telling me players slowly see themselves reflected in the character?"
Krishna nodded.
Several developers looked impressed.
Then came the next reveal.
Infinite stamina.
No exhaustion. No stamina bars.
No slowing down.
Instead—
The longer players survived—The faster they became.
The room became completely silent.
Torven was the first to understand.
His eyes widened.
"Oh."
Now everyone understood.
The game wasn't about maintaining speed.
It was about surviving speed.
The better players performed—
The more dangerous the game became.
The faster they ran.
The faster obstacles approached.
The faster decisions had to be made.
Suddenly the simple concept became much more interesting.
Then Krishna revealed the final major feature.
The world scale.
Most endless runners relied on repeating environments.
Small maps.
Repeated sections.
Predictable generation.
Temple Run would not.
The map library would be enormous.
Ancient ruins.
Floating temples.
Jungle pathways.
Crystal caverns.
Mountain bridges.
Lost cities.
Collapsed kingdoms.
Sky roads.
Lava routes.
Underground civilizations.
The procedural system would combine thousands of map segments.
Making each run feel different.
The room became increasingly excited.
Veysha was practically bouncing in her chair.
"This is going to be stressful."
Milo immediately corrected her.
"No."
"It's going to be addictive."
The room laughed.
Over the following weeks, development began.
And unlike Super Mario—
The team's workflow moved significantly faster.
Because now they had experience.
They understood Krishna's design philosophy.
Fun first.
Technology second.
Every mechanic was questioned with the same simple phrase.
"Is this fun?"
If the answer was no—
It got redesigned.
Meanwhile, outside the studio, players remained completely unaware of what was happening.
The gaming community was still deeply invested in Super Mario.
Streams continued daily.
New speedrunning records appeared constantly.
Players continued discovering hidden secrets.
Bowser continued emotionally damaging people.
Everything seemed peaceful.
Which was exactly why nobody expected Star Entertainment to suddenly begin preparing another game.
And somewhere inside his room, Krishna quietly looked at the new development schedule.
Temple Run.
Then eventually other projects.
The path ahead was long.
Beside him, the Entertainment System appeared wearing explorer clothing while pretending to run dramatically in place.
[Run!]
It pointed into the distance.
[Run from your responsibilities!]
Krishna ignored it.
"...."
The System continued running anyway.
[Run from taxes!]
Ignored.
[Run from deadlines!]
Ignored again.
Finally the System stopped.
Looked at the Temple Run logo.
Then grinned.
[Or...]
It pointed toward the development team working enthusiastically around the room.
[Run straight into another success.]
For once, Krishna didn't disagree.
**********************************************************************************************************************************************************
(Author's POV)
(A/N):
Check my new Fan fic: Karuppan: King of Openings
Thanks for reading the chapter!
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