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Chapter 43 - Chapter 41: Next Plan... Elemental Under Production...

(A/N):

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While the development of Temple Run continued steadily inside the VR development division of Star Entertainment, Krishna himself finally found something he hadn't enjoyed in quite a while.

Peace.

At least relative peace.

For the past few years, his life had been a constant cycle.

School.

Production meetings.

Movie shoots.

Animation reviews.

Music projects.

Game development.

Studio management.

Endless UniNet discussions.

And somehow exams squeezed between all of that.

Now, with Super Mario successfully launched and performing beyond expectations, Krishna finally allowed himself to slow down slightly.

Not stop.

Just slow down.

His mornings were spent attending classes at the academy.

Afternoons involved checking progress reports.

Evenings were usually reserved for spending time with his family.

Something Sara was extremely happy about.

One evening, Krishna was sitting in the living room while Sara enthusiastically explained how she had somehow defeated three of her colleagues in Rainbow Track races.

Ram immediately called her a cheater.

Sara denied it.

Very loudly.

Meanwhile, the Entertainment System floated upside down above the couch.

"Observe."

It pointed dramatically toward the family.

"The true endgame content."

Krishna ignored it.

Across the galaxy, however, something interesting had started happening.

The success of Super Mario had created a new problem.

Gaming studios couldn't ignore it anymore.

At first they had mocked it.

Then they questioned it.

Then they analyzed it.

Now—

They were trying to copy it.

Inside countless gaming companies, development teams were studying every aspect of Super Mario.

Why did players enjoy jumping so much?

Why were colorful environments working?

Why were families playing together?

Why were children and adults enjoying the same game?

Why did people spend hours inside a world that wasn't realistic?

Entire research departments were formed around those questions.

One studio attempted to create its own mascot platform adventure.

Another began developing a fantasy world centered around exploration.

Several companies started experimenting with colorful art styles.

Some even tried adding comedic villains after seeing Bowser's popularity.

Of course—

The audience noticed immediately.

UniNet discussions quickly appeared.

💬 [@GalaxyViewer88: Interesting. Suddenly every studio has colorful mascots.]

💬 [@ChaosEnjoyer999: What a coincidence.]

💬 [@RainbowDrifter: Three months ago they said cartoon games were dead.]

💬 [@ViewerPrime: Now everybody loves cartoon games.]

The comments spread rapidly.

Many developers honestly admitted Super Mario had influenced them.

Others refused.

Those were usually the ones getting mocked the most.

One gaming journalist summarized the situation perfectly.

💬 [@SectorGamingNews: Super Mario didn't just create a successful game. It changed what studios think audiences want.]

That statement quickly went viral.

Because it was true.

For centuries, the gaming industry had chased realism.

Bigger explosions.

Bigger wars.

Bigger graphics.

Bigger weapons.

Then a plumber arrived.

And somehow changed the conversation.

Inside the VR development office, Krishna's team occasionally monitored these discussions while continuing work on Temple Run.

The game was progressing rapidly.

Much faster than Super Mario had.

Because this time the team already understood how Krishna approached entertainment.

Fun first.

Everything else second.

The new running system was already working.

Customized characters were functional.

The adaptive movement technology had entered testing.

The endless map generation system was beginning to take shape.

One afternoon, Milo Vex looked at a report showing several major studios announcing their own Mario-inspired projects.

He laughed.

"Looks like we started a trend."

Grobnik looked up from his work.

"No."

He pointed toward another report.

"We started an industry panic."

The room erupted into laughter.

And honestly—

Looking at how desperately studios were trying to figure out why people enjoyed a plumber jumping on mushrooms—

It was difficult to argue with him.

While the game development division was busy with Temple Run, Krishna's attention wasn't focused entirely on games.

In fact, Star Entertainment had quietly become so large that multiple projects were progressing simultaneously.

And among them, one project held a special place in Krishna's mind.

Elemental.

Unlike Tom and Jerry, which relied heavily on visual comedy and slapstick humor, Elemental required something completely different.

Emotion.

Worldbuilding.

Character relationships.

Visual storytelling.

Every few days Krishna would enter the animation division's VR workspace to review the progress.

The moment he entered, he would find hundreds of floating animation panels surrounding the workspace.

Fire effects.

Water simulations.

Environmental designs.

Character expressions.

Entire city layouts.

All being worked on simultaneously.

One particular day, he appeared inside the animation department and was immediately greeted by one of the lead animators.

The exhausted-looking man pointed toward a giant floating screen.

"Before you ask."

"We fixed the fire simulation."

Krishna blinked.

"I didn't ask."

The animator nodded.

"I know."

"But you were going to."

Nearby, several other animators laughed.

Because everyone in the department knew Krishna's habits by now.

If a character expression looked unnatural—

He noticed.

If a scene lacked emotional impact—

He noticed.

If lighting felt wrong—

He noticed.

And worst of all—

He usually noticed immediately.

The Entertainment System suddenly appeared beside him wearing a director's cap and carrying a megaphone.

"Animation Department."

It pointed dramatically.

"Please prepare yourselves."

"The Boss has arrived."

Krishna ignored it.

As usual.

The review session lasted several hours.

By the end of it, Krishna was genuinely satisfied.

Elemental was progressing beautifully.

The city itself already looked alive.

Water citizens flowed through crowded streets.

Fire residents illuminated districts with warm light.

Plant and air districts had begun taking shape.

The visual quality was steadily improving.

And most importantly—

The emotional scenes were working.

Even rough storyboards were capable of making people smile.

Or pause.

Or think.

Exactly what Krishna wanted.

At the same time, another animation floor remained busy with a project that had practically become the backbone of Star Entertainment.

Tom and Jerry

After years of production, the animation crew had become astonishingly efficient.

Entire episodes moved through production pipelines smoothly.

Artists understood the style.

Animators understood the timing.

Writers understood the characters.

The result was that episodes were being completed faster than ever before.

One afternoon Krishna reviewed the latest progress report.

The completion percentage was displayed before him.

He stared at it for several seconds.

The final batch of episodes was approaching completion.

The moment the number appeared, many of the veteran animators became emotional.

Because they had spent years working on the series.

One animator who had been present since Season One looked at the report and sighed.

"It feels strange."

Another nodded.

"We've spent years with these two idiots."

Nearby, a younger animator immediately protested.

"Tom isn't an idiot."

The entire room looked at him.

He slowly lowered his head.

"Okay."

"They're both idiots."

The room burst into laughter.

Despite the jokes, everyone understood what the approaching milestone meant.

Tom and Jerry had become one of the most recognizable entertainment franchises in multiple sectors.

Millions had grown up watching it.

Millions more were discovering it every months.

And soon—

The current episode roadmap would be completed.

Of course, that didn't mean the franchise was ending.

Far from it.

Krishna already had plans.

After the current production schedule finished, the animation department would gradually shift toward theatrical projects.

Several Tom and Jerry movies.

Larger adventures.

Bigger budgets.

More ambitious stories.

Projects specifically designed for theatrical releases.

The mere mention of that possibility immediately excited the animation team.

One animator practically jumped from his chair.

"A movie budget?"

Another looked equally excited.

"You mean I can finally animate that ridiculous chase sequence?"

A third person immediately pointed at him.

"No."

"We rejected that idea for a reason."

The discussion instantly turned into an argument.

Krishna quietly left while the animators debated increasingly absurd ideas.

Behind him, the Entertainment System floated through the doorway wearing oversized movie-producer sunglasses.

It looked back at the animation department.

Then toward Krishna.

[First movies.]

It counted on its fingers.

[Then cartoons.... Then music.... Then games.... It paused dramatically... The empire grows.]

Krishna shook his head and continued walking.

But secretly—

Seeing multiple creative teams working passionately on projects they genuinely loved gave him a quiet sense of satisfaction.

Because regardless of how large Star Entertainment became—

At its heart, it was still doing the same thing it had always done.

Creating stories that made people smile.

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(Author's POV)

(A/N):

Check my new Fan fic: Karuppan: King of Openings

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