Cherreads

Chapter 4 - Marcy Wu (Archer)

Class: Archer

Alternate Classes: Caster, Rider, Berserker, Avenger, Ruler

True Name: Marcy Wu (C.C.H. Universe)

Also known as: Mar-Mar, The beautiful, Concubine of the one-eyed demon, Third Assistant Belmont, The Witch of Wartwood, The Robin Hood of Amphibia, Quincy, Harem queen, Heroin in green, Wind Goddess, Master of the Bow , Legendary Huntress, The Wit of the Quartet, The Hermit of Calamity, The Lady Arjuna of Boiling Isles

Alignment: Neutral Good

Attribute: Heaven (The attribute associated with those who have a strong connection to the gods or heavens. Figures who have this attribute are often demigods, descendants of gods, people blessed by the heavens, or even divine spirits themselves.)

● Parameters:

Strength: C (B)*

Endurance: C (B)*

Agility: A (A+)*

Mana: A (EX)*

Luck: A (A+)*

Noble Phantasm: EX

* (Stats upon activating Noble Phantasm: Gift for the Wit: The transcendent jewel)

● Class Skills:

Magic Resistance (B): At the beginning of her legend Marcy Wu was a nerdy girl who was catapulted into Amphibia, completely defenseless against physical and magical dangers. But things have changed quickly and have continued to change over the years.

Through a mix of training, blessings and curses, Marcy has gained great magic resistance, she is unaffected by spells with three verses or less.

High-level magic and Greater Rituals pose a threat to Marcy, but through her vast body of knowledge and skills, she can find a way to escape unscathed or mitigate the damage.

Independent Action (A): One is able to act even with the absence of their Master. However, in a situation where one decides to use Noble Phantasms and the like that requires an enormous amount of Magical Energy to consume, backup from their Master is necessary.

If Marcy decides not to fight and keeps to the minimum necessary, by having her absorb more ambient magical energy than she expends, she could remain in the world without a Master indefinitely.

Item Construction (EX): Marcy is an incredibly intelligent woman who has spent much of her life learning and perfecting her scientific and magical knowledge, being able to combine the two to create wonders of all types and ranks based on time and place. effort.

In a specialized laboratory, in a few hours, Marcy can create

Mystic Code and high-tech weapons of a wide category, the result starts from Rank-E and ends in Rank-B.

In a specialized laboratory, in one day, Marcy can craft a high-level alchemical elixir, complex inventions, or super-heroine or demon slayer equipment, all rankings of Rank-A or higher.

If Marcy had several days of time, a team of engineers/magic users, and a vast amount of materials, she could create massive war machines that could trouble a team of heroes or an entire army.

Territory Creation (EX): Marcy at her level can easily build a top laboratory, using common resources of a simple city or a junkyard.

If Marcy works a full day, she can craft a temple or a "Batcave", both are superior locations to a simple laboratory in every respect, each granting Marcy their own set of perks.

If Marcy had several days of time, a team of engineers/magic users, and a vast amount of materials, she could recreate Newtopia Castle in all its glory.

● Personal Skills:

Librarian of Stored Knowledge (EX): This ability makes clear recall of knowledge from memory possible with a successful Luck check, even if the information perceived in the past had not been consciously recognized at the time.

Towards the end of her adventure in Amphibia, Marcy was possessed by The Core.

The Core was a biomechanical, artificially transplanted collective of minds and the true master over King Andrias and reluctant partner of Gemini.

When Marcy was freed, the entire knowledge of Core remained in her mind, i.e. ten thousand years of knowledge of an advanced civilization.

Basically, in Marcy's head is a huge library filled with billions of books that are ready to be used at any moment.

If that weren't enough, Marcy has continued to gather arcane and scientific knowledge throughout her life, greatly increasing the amount of books inside her mind.

Legendary Master of the Bow (A++): Marcy Wu started out as a nerdy girl, unable to shoot an arrow. But continuing through a thousand adventures, Marcy has become the best female archer of her generation.

Before reaching adulthood, Marcy demonstrated inhuman feats with a bow: being able to instantly kill a demon with an arrow; being able to bend the path of her arrows after firing them; fire arrows with pinpoint accuracy to the point where they negate another attack on impact; shoot 1296 arrows in a single attack.

Blessing of the Calamity Stone (Wit)(A): When Marcy arrived in Amphibia, she was chosen to wield an aspect of the heart of the world of Amphibia, which expressed itself in the form of the Calamity Stone of the Wit grants Marcy several abilities: longevity, pseudo-deity, a first-rate magic core, dominion over wind, superhuman physical attributes, flight, clairvoyance, visions of the future and the past, finally the creation of constructs based on light.

In short, Marcy is a Green Lantern, with the powers of Wendy Marvell.

Curse of Gemini (Quincy)(A): When Marcy arrived in Amphibia, she ended up participating in the big and complicated game of Gemini.

Like all other pawns she received a "gift" from Gemini, a mysterious influx of cells, which granted Marcy new abilities.

For example, the ability to detect the existence of demons and powerful supernatural beings, absorb and manipulate ambient magic to create spirit weapons.

The ability to manipulate that energy allows for a variety of offensive, defensive, and support abilities.

Double Summon (B): Grants the Class Skills of both the Archer and Caster classes. An exceedingly rare trait possessed only by a select few Servants.

Mind's Eye (True)(B): Marcy has a keen eye for observation, honed through training, discipline, and experience.

A danger avoidance skill that uses intelligence gathered up to the present moment as a basis for predicting opponent activity and changing the current situation.

This is not the result of talent, but an extraordinary amount of combat experience.

As long as there is even a 1% chance of a comeback, this ability greatly improves the chances of winning.

Jack of All Trades (Magic)(C): Marcy is a woman with vast arcane knowledge, sadly, she is more of a craftsman/researcher than a true witch. Marcy cannot use her immense knowledge of her in battle right away, being limited to novice and intermediate level in a dozen arcane arts, with some exceptions such as alchemy and spiritual healing.

Uncrowned Martial Arts (C): Marcy has always been underestimated by people.

Anne and Sasha thought she was helpless and unable to survive on her own.

Most of the Wartwood frogs considered Marcy to be a mere secretary to Bruce and Luz.

Some fighters considered Marcy's abilities to be a result of her advanced equipment.

Many of his fellow scientists thought he got his position as head of R&D because he married the CEO's twin sister.

In short, many people underestimated Marcy, making excuses for her success.

This ability makes Marcy's stats and abilities appear to be one rank lower than they actually are, causing her to be considered a small threat to enemies.

This effect persists until Marcy demonstrates her skills in front of the enemy and/or declares her True Name and Titles.

Shapeshift (C): Marcy, during her stay in Wartwood, learned magic from Luz and Bruce, among the lessons learned was the ritual to become an Animagus, that is a witch capable of transforming herself into an animal, namely a swallow.

Marcy can freely assume human or animal form with a mere thought, though human speech is not possible as a bird.

In this form she makes it difficult to reveal her nature as a Servant, making her useful for reconnaissance and espionage.

● Noble Phantasms:

Bunker 45: Heroine's Hideout (E~A++)(Lair): The famed "Marcave", a False Reality Marble modeled after the headquarters she built and perfected during her lifetime to fulfill her duties as a heroine and techno-magic scholar.

It's an underground Bunker, based on the Morgan Vault, built with multiple levels inside, each one designed for a specific purpose, such as archery training; medical zone; scientific laboratory; alchemical workshop etc.

This Pseudo Reality Marble doesn't work in the usual way, its purpose is not to trap the enemy on terrain that provides benefits to its creator.

The true purpose of Bunker 45 is to provide a base of operations that functions as an elite laboratory and storage warehouse for Marcy's weapons and inventions.

Bunker 45 grants Marcy the power to summon any tool she used and/or built during her life.

Damaged equipment automatically returns to Bunker 45 and is gradually repaired with mana, while Marcy can further modify it inside to increase its effectiveness.

Other people, such as the Master and close allies, can be brought into Bunker 45, where they can stay safe and fill the role of "man on the chair" or "Mission Control".

Vollständig: Complete Holy Form (A)(Anti-Unit (Self)):

A technique invented by Marcy to gain an improvement in her abilities against demons without having to use the power of the Calamity Stones. Temporarily gaining a one-rank boost in all stats except Luck and Mana.

This "fighting mode",

It gives Marcy an angel-like appearance, with wing-like energy constructs and a halo-like star above her head.

This technique allows Marcy to absorb a large amount of magic from the tip of her spirit weapon to use in a powerful attack, it becomes possible to absorb spirit abilities and entire living souls.

Super-Calamity Form: The Power of Calamity Stone of the Wit (EX)(Anti-Unit (Self)):

The Four Stones of Calamity, physical representations of the heart of the world of Amphibia, similar to the Chaos Emeralds or the Infinity Gems.

Marcy is deeply connected to the Calamity Stone, being able to draw on the "unlimited power" that lies within it, causing a transformation, called the Super-Calamity Form, which can be divided into three levels.

The first level (B), which can be activated at will, turns Marcy's hair and eyes green and gains enough power to destroy large buildings with ease.

The second level (A), can only be activated if all the Four Stones of Calamity are gathered together or through great willpower and a complete understanding of one's Calamity Stone. At this level a special armor and the power of Marcy manifests grows to the point where it could take on an army and/or slow a moon falling towards a planet.

The third level (EX), can be achieved through the use of the Calamity Box or non-traditional means. Third level, can be achieved through the use of the Calamity Box or non-traditional means. At this level, the user can use the full power of his own Calamity Stone, being able to destroy a moon, unfortunately, such a power causes the destruction of the physical body and an almost assured death.

Gift for the Wit: The transcendent jewel (EX)(Anti-Unit (Self)):

On the night of Anne Boonchuy's 23rd birthday; Marcy made a marriage proposal to Adeline, Anne and Sasha, her three best friends and longtime girlfriends.

When the day of the wedding arrived, Anne/Marcy/Sasha's future brother-in-law, Bruce Belmont, presented a transcendent wedding gift to each of the brides.

In Marcy's case, it was a magnificent jewel, a purple and blue rock, set in a gold necklace.

This jewel is a Noble Phantasm that acts as a single resurrection.

Upon activation, the jewel gains a ghostly appearance and exudes power that can serve as a replacement heart for Marcy, bringing her back to life from the brink of death when all hope seems lost.

Grants Marcy the ability to surround her body with crystals similar in appearance to the original core that can be commanded at will, and grants limited telekinetic control over large groups of rocks and gems

Once activated, all of Marcy's stats receive a boost: Strength and Endurance reach B-Rank; Agility and Luck rise to Rank-A+; Mana reaches Rank-EX.

Upon activation of this Noble Phantasm, Marcy's body can reach and handle the power of the third-level Super-Calamity Form for five minutes, exceeding the time limit, the jewel cracks, and Marcy dies permanently.

Such a feat can only be performed once per day, attempting to reach the third level again will cause the jewel to break.

Newtopia Castle: Leviathan Flying Fortress (EX)(Anti-Country):

Newtopia Castle is Marcy's most dangerous, largest, and most troublesome Noble Phantasm, which she reluctantly owns.

Newtopia Castle is a gigantic floating fortress, equipped with the best weapons and systems of the golden age of Amphibia.

If Marcy was summoned as a Berserker or Avenger she could summon and hold this fortress with ease.

If Marcy were summoned as a Berserker or Avenger, she could summon and hold this fortress with ease.

Sadly, Marcy as Archer has several difficulties and impediments to using this Noble Phantasm to its fullest potential.

Newtopia Castle is deeply connected to a traumatic time for Marcy, when her mind was usurped by the Core and her body at the mercy of Gemini's wishes.

Therefore, to summon the fortress Marcy must perform a three-day ritual, sacrificing an absurd amount of earth, iron, steel, sand and other materials. All to get a benign Newtopia Castle.

Once invoked Newtopia Castle is simply a large defensive fortress, no more, no less.

By giving up the Calamity Stone of the Wit, Marcy can power 25% of the fortress systems, activating the automatic factory and the first defensive systems; classified Rank-C.

If Marcy obtains two of the Four Stones of Calamity, it could power 50% of Newtopia Castle, allowing her to fly through the sky, create a defensive barrier capable of resisting Noble Phantasm rank-B and below; ranked B.

If Marcy obtained three of the Four Stones of Calamity, she could power 75% of Newtopia Castle, heavy weaponry becomes available, the most powerful weapon being a particle cannon with enough power to destroy a city in one shot; ranked Rank-A.

If Marcy used all Four Stones of Calamity, the fortress would function at 100%, improving all of its existing capabilities; becoming a Rank-EX threat.

In one day the auto factory could create vast armies; the barrier could withstand an Anti-Fortress Noble Phantasm; the particle canon can destroy entire mountains.

Unlike Hanging Gardens of Babylon, this fortress does not increase Marcy's abilities, rather it weakens her and limits her to remaining inside the fortress.

If Marcy obtains the Four Stones of Calamity and the Calamity Box, the fortress can travel to other worlds and perform instant teleportation on a global scale.

●Informations:

Gender: Female

Birthday: January 20

Height: 168cm

Three dimensions: B78, W55, H80

Place of origin: Los Angeles, California, USA / Plantar Farm, Wartwood Swamp, Frog Valley, Amphibia

Likes: Adeline, Anne, Sasha, Bruce, Luz, Hoodies, Science, Magic, Watching movies, Video games, Batman, Iron man armor, Creatures and Caverns, Cynthia Coven, The Good Witch Azura, The Unfamiliar Familiar, Puzzle, Batman, Cosplay, Watching his girlfriends cosplay, Nerdy Friends, Crafting New Spells, Crafting New Gadgets, Working as a Scientist, Working as a Super-Heroine.

Dislikes: Ants, Demon Plants, Double Personalities, Failing, People not liking her, Hurting others, Being alone, Losing her friends, Not being forgiven, Homophobes, Racists, Cheating, Brainwashing, Dark sides of his friends, Hurting his wives, Alien invasions

● Dialogue

Summon: Master, you just invoked a five-star heroine!

They are Green Archer, the Witch of Wartwood and Legendary Huntress of Newtopia!

Let's go to complete this 100% game and collect all the servants!

Summon (if one or more Calamity Quartet members are present): Master, you just invoked a five-star heroine!

They are Green Archer ... i see that I was invoked in the middle of the game, with me you have completed the collection of the Calamity team. No problem, it means I'm about to join a perfect team !

● Leveling

Level Up: After a lifetime of leveling up my characters, now it's my turn to evolve.

1st Ascension: My Rookie form, I'm not surprised to be a 13-year-old girl in a school uniform again. After all, this is how I began my life as a hero.

2nd Ascension: My Champion form ! Physically, a 15-year-old girl, armed with a bow and dressed in my light armor. Not bad, but we're only halfway through the game.

3rd Ascension: My Ultimate Form ! I am an 18 year old young woman, dressed in my green and white uniform. The power of my Calamity Stone has increased to the point that I can no longer deactivate the first level of the transformation.

4th Ascension: Finally, I reached my Mega form !

Man, I'm a little NSFW!

But no matter I'm at the peak of my power, Super-Calamity Form and Vollständig have merged permanently, making me an Angelic Goddess of Wind and Hunting!

● Battle

Start of Battle: I'm going to enjoy this game so much!

Victory: Another victory for Team Calamity !

Defeat: Goodbye my girls, I wish I could have stayed with you some more time...

Defeat by Noble Phantasm: My Game Over has arrived ...

Noble Phantasm Activation: Quite a challenging Boss, means he has to bring out my ace up his sleeve! Vollständig, Activation !

●MyRoom

Bond Lvl 1: Masters, we are a good team, me in the front with my bow and tricks, you in the back with support.

We're almost like Batman and Alfred or Peter and Ned. Only instead of fighting crime in a big city, we're saving the world.

Bond Lvl 2: Master, it looks like our partnership has leveled up. I think it's time I showed you the wonders of Bunker 45.

Now the difficulty of the game has increased, but the rewards and EXP have also increased.

I think we could invest a few levels for you to learn how to use a bow or create positions.

Bond Lvl 3: Master, I've never been good at making friends, that was Anne and Luz's main skill, not even leading people in battle, that was Adeline, Bruce and Sasha's job.

But I think after everything we've been through together, we've become good friends, Master.

Can we take advantage of these intermediary levels to have fun?

Could we read a Manga or watch an Anime?

Bond Lvl 4: Master, once again you managed to level up with me. We started as teammates, now we are a kind of family.

If this game lasts long enough, a little master might call me aunt.

Until then, let's go enjoy my side quests, there's still a lot to do before we can rest.

Bond Lvl 5: Master, in almost all cases reaching the maximum bond level means that he gains the love of the heroine or the allegiance of the hero. But I'm not like other heroines.

My heart already belongs to Adeline, Anne and Sasha. Master, you will have to settle for my undying friendship and unconditional support.

Moving past this awkward moment, I'm ready to reach the last level and defeat the Final Boss. We will win this game 100% because we are the perfect team!

Dialogue:

Dialogue 1: Master, remember that I work best with Adeline, Anne and Sasha in the team.

Dialogue 2: Master, if my girlfriends are not available, can I work with Bruce, Luz and Amity?

Dialogue 3: Master, gather the Servants we are about to defeat the next Boss !

Dialogue 4: Master, I can't help you, I have plans with my girlfriends.

Dialogue 5A (Anne Boonchuy - Saber): Anna, my first friend, one of the people with the biggest and kindest heart in the world. Master, you absolutely must put Anne on our team.

Dialogue 5B (Anne Boonchuy - Saber): Anna-Banana, lock the door and turn off the lights, we're about to make up for lost time...

Dialogue 6A (Sasha Waybright - Lancer): Sasha, my second friend, a brave, ambitious and incredibly good woman in war and fighting. You are absolutely necessary if we are to win this game.

Dialogue 6B (Sasha Waybright - Lancer): Sash, as always, you are a lioness on the battlefield, while behind closed doors you are a cat who wants cuddles and sweet words.

Dialogue 7A (Adeline Jones - Berserker): Master, this is Adeline, the Dark Queen of Calamity, the female OP of my Quartet.

If we need overwhelming strength and an excellent mind, she's the one.

I suggest you set her up with me, Anne, Sasha or Bruce, we are the only ones who can curb her worst impulses.

Dialogue 7B (Adeline Jones - Berserker): Ady, I know that look very well, wait until we find an empty room and you can do whatever you want ...

Dialogue 8A (Bruce Belmont - Saver): Master, if you want a counterpart to Gilgamesh or Karna or Adeline, I recommend Bruce.

He is one of my closest friends and the strongest hero of the Boiling Isles.

But just like his sister, you must team him up with Luz or he will be difficult to command.

Dialogue 8B (Bruce Belmont - Saver): Bruce, help me hide! The girls have gone crazy, if they catch me, I won't see the sunlight for days!

Dialogue 8C (Bruce Belmont - Saver): Bruce, it's my turn to help you escape the fury of women in love.

Dialogue 9 (Luz Noceda - Caster): One of my best friends, the Good Witch of Boiling Isles. You can put her on any team and it will bring out the best in her teammates. Luz also has a knack for making troublesome Servants like Bruce or Gilgamesh easier to deal with.

Dialogue 10 (Amity Blight - Caster): Luz's girlfriend, a very nice witch, I've worked with her many times, we make a good team in item creation.

If you have a God or King type enemy, she is useful.

You must never put her on the same team with Bruce though, without Luz, there's a 50% chance they'll beat each other up.

Dialogue 11 (Dipper and Mabel Pines - Rider): My second favorite set of twins.

Dipper is a very intelligent boy, an excellent laboratory assistant or during a paranormal investigation.

Mabel is a nice girl, with a unique personality and a powerful talent for thread magic.

Dialogue 12 (Wednesday Addams - Assassin): Master, you must be careful, this gothic girl has a problematic personality and OP power, specializing in instant death.

Always put her with Enid or Bruce or Luz, it will make her easier to work with.

Except Bruce, with him there are two options a wonderful victory or a disastrous victory.

Dialogue 13 (Enid Sinclair - Berserker): The nicest and kindest werewolf girl who ever lived. She reminds me a lot of Anne and Luz, except that she transforms into a wolf beast with pink and blue dyed fur.

Dialogue 14 (Tails Clawthorne - Rider): Yet another adopted member of the Clawthorne-Noceda family, a little fox child, capable of building all kinds of scientific marvels and flying futuristic aircraft. One of my best collaborators.

Dialogue 15 (Marinette Dupain-Cheng / Ladybug - Ruler): Master, if you are worried that during your missions you may do too much damage to your surroundings. Then you must take Marinette into your team, this girl's plans are eccentric. But she is lucky and her special power allows her to restore a devastated area in a second.

Dialogue 16 (Adrien Agreste / Chat Noir - Lancer): Ladybug's bodyguard, a fanboy of Catwoman, who tends to get hit by the enemy, but is determined and persistent. His power of destruction has few rivals, he makes an excellent team with Marinette.

Dialogue 17 (Charlotte Clawthorne / Owl Girl - Assassin): The penultimate addition to the Clawthorne family, technically she's a sister-in-law, but due to the age difference she's sort of a niece/daughter to me.

Dialogue 18 (Lincoln Loud - Ruler): One of Charlotte's friends and one of Bruce's apprentices, a Kohai of mine. Lincoln is a pretty smart guy with a big dysfunctional family. I don't know why, but he has a habit of talking to himself, but he's good at inventing strategies and getting information.

Dialogue 19 (Lucy Loud - Caster): One of my favorite sisters from Lincoln, along with Lisa, Lana and Luna. She is a little witch, obsessed with vampires. She tends to disappear and reappear as a Servant Assassin.

Dialogue 20 (Miles Morales / Spider-Man - Ruler): The existence of this Kid Arachnid proves that Brucia wasn't kidding about the existence of a secret society of Spider-People traveling the multiverse.

Many people have just lost many bets. Master, could you lend me $50?

Dialogue 21 (Gwen Stacy / Spider-Woman - Assassin): Master, do you also see a Gwen Stacy who has the powers of Spider-Man?

Yes, that means I owe Bruce a tidy sum of money.

Dialogue 22 (Peni Parker / SP/dr - Caster): Master, I think I've found the perfect girl for Tails; Will you help me she put them together? They would make a cute couple.

Dialogue 23 (Star Butterfly - Ruler): Princess Adventurer of Mewni, the little girl I met long ago, has become a playful queen. Surely if I need a master of ceremonies or a battle witch I know who to call.

Dialogue 24 (Lunella Lafayette / Moon Girl - Rider): The world's smartest 13-year-old, a young heroine from Chicago, who rides a red T-Rex. Master, you can only summon unique Servants.

Dialogue 25 (Casey Calderon - Lancer): Moon Girl Manager, nu o cunosc prea bine. Dar am auzit că lei se pricepe destul de bine sa lupte cu bățul și să ofere asistență. Maestre, ai putea învăța unul sau două lucruri de la ea.

Dialogue 26 (Izuku Midoriya / Deku - Berserker): The green rabbit has grown a lot since the last time I saw him. If I remember correctly, Deku, he was one of Bruce's apprentices when he was 22 or 24, he asked me to teach him some of my archer and vigilante tricks.

Dialogue 27 (Victor Stone - Rider): When I talk to this Cybor, my head hurts. I think I met him in a parallel timeline.

Dialogue 28 (Bell Cranel - Saber): The headache is getting worse. I think I trained this white rabbit in a parallel timeline. Master, could you invoke Servant only of this world or at least limit yourself to a single timeline?

Dialogue 29 (Dan Kuruto / Kamen Rider Genm - Berserker): The infamous Zombie God of Video Games really exists !

It means I lost a bet and I have to deliver $50 to Bruce.

Dialogue 30 ( Kouta Kazuraba / Kamen Rider Gaim - Saver): An Orange Samurai Space God !

Now, I'm $100 in debt, how many of Bruce's bizarre stories turn out to be true?

Something you Like: I love Adeline's countless cosplays, I adore Anne's cooking and Sasha's small gestures of affection. My girls are the most precious things I can hope to have in my life.

Something you Hate: I don't like it when we fight, especially when Adeline and Sasha confront each other, every time I see such a scene, I'm afraid of a possible divorce. But the thing I absolutely don't like is bringing the mistakes of the past to the surface.

Wish for the Holy Grail: What could I wish for?

I had a beautiful life, I managed to marry the three most beautiful and kindest in the world, I had wonderful adventures. I have no regrets in my life.

But a wish is a wish, I would love that me, Adeline, Anne and Sasha could reincarnate in a new world and experience new adventures.

During an Event: Master, we are participating in an event!

I'm so happy to be summoned!

I'm living all my dreams !

Master, let's go gather our perfect team and win the games!

Birthday: Happy birthday, Master ! I hope you rested well, because I have the whole day planned.

A huge breakfast full of sugar, a trip to a comic book store, then an afternoon in a video game parlor and endless pizza, finally a big pool party!

If we have time, we can have a sleepover and watch movies or anime for the whole night.

This will be the best birthday of your life, Master !

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