Cherreads

CYOA

Here is what I chose for the CYOA

Meta

Target

You

You are the one who the choices you choose apply to.

Seed's Choice

The Seed chose everything, you weren't given a say.

Experiment

A version of Zelretch has recently discovered a new Type that has made home on Earth with multidimensional abilities and has grown concerned. He decided it was time to prepare for his potential demise and he made me a 'Seed'. I was made to give a suitable heir the power of the Second True Magic, the Kaleidoscope, the Operation of Parallel Worlds. Now, don't get excited, you're probably not the heir. Rather than giving me to someone he believed to be a suitable heir, he decided to put me in the person most suitable to find him a suitable heir. Now, don't think you're doing this for free, or in your own universe. You're the only person in your entire universe

with more than a tiny smidgen of magical potential, and if you're to find a suitable heir you're going to need to be able to survive whatever universe they're in. I have the ability to give you powers, Servants, and to change your appearance. I'm even able to perform a limited version of Heaven's Feel (The Third Magic, Materialization of the Soul) to reincarnate you using a scan of the Dress of Heaven (A Mystic Code that allows for use of a limited version of Heaven's Feel. A Mystic Code is an item that uses Magecraft or Magic.). If you wish, I will keep private anything you desire from our time together once I'm bonded to my new host, as long as it doesn't endanger their safety. My new host, the one who will be the heir for the Kaleidoscope, will need to be human (or a human subspecies), have magical potential, and have strong moral integrity. Zelretch has decided that Tohsaka Rin or Luvia Edelfelt are the most desirable candidates but since you are the one

I found to be most likely to find the best candidate in the multiverse you will, in the end, have the final decision who it goes to. If you die or I believe you're actively not seeking a suitable heir I will jump to the closest person

World

Fate/Stay Night

+1 A-Rank servant

This is the primary Fate timeline.

Includes: Fate/Stay Night, Fate/Zero, and Lord El-Melloi II Case Files

Master

You are a Master in the Holy Grail War, replacing Shirou Emiya.

Servant Bait

Servants will be able to tell how far away you are from them when you're within two kilometers of them.

Sealing Designate

The Clocktower has given you a Sealing Designation. They want you, or your corpse, for the purposes of studying you.

Increased Mana and Mystery I

Mana and Mystery are both increased back to how they were in the peak of the Renaissance, or about 1500 CE.

Increased Mana and Mystery II

Mana and Mystery are both increased back to how they were during the High Medieval Period, or about 1000-1250 CE.

Increased Mana and Mystery III

Mana and Mystery are both increased back to how they were when King Arthur Pendragon took the throne in Britain.

Character

Master

You are a Magus (Or, at least, a Spellcaster) and have the ability to summon Servants.

Servants are superhuman beings of legend and myth, some even able to solo the likes of Otsutsuki Kaguya (Naruto) or Scion (Worm).

As a Master, your Servant(s) will be bound to you by Command Seals, which you can use to give your Servants absolute commands. Servants can resist the use of Command Seals if their Magic Resistance skill is high enough. With the help of Command Seals, Servants can do things they normally couldn't, such as stronger attacks or teleporting to your location, though this has an upper limit. Their primary uses are to make your Servant listen to you, bring your Servant to your location, or to power up your Servant's Noble Phantasm, which is often their strongest attack or some sort of special ability. When you go to sleep you will see the memories of your Servants, though you'll only see the memories of one each night.

Character Reincarnation

You can reincarnate into a new life as a 'fictional character' you once knew of. You can only reincarnate as 'Nasuverse' characters or characters from the universe you've chosen to arrive in.

Circuit Quantity

100 circuits

Circuit Quality

Blue Blood Noble Magic Circuits

Your circuits are of the best possible quality.

Element

Sword

Origin

Sword

Character

Emiya Shirou (UBW)

Emiya Shirou can trace any weapon he sees, the closer they are to a sword the easier it is for him. Other than Noble Phantasms and similar items, he can Trace any weapon perfectly, but with Noble Phantasms they'll lose strength unless he knows them extremely well. He knows how to use this Magecraft well and is capable of fully manifesting his Reality Marble if he has the Prana to do so.

Servant

Saber

Artoria Pendragon

Parameters

Strength: A

Endurance: A

Agility: B

Mana: A

Luck: A

Noble Phantasm: EX (for Excalibur)

Class Skills

Magic Resistance: Rank A

Nullifies most magecraft, making her highly resistant to magical attacks.

Riding: Rank B

Allows her to ride most mounts with exceptional skill, though she cannot ride Phantasmal Beasts.

Personal Skills

Dragon Reactor Core: Rank B

Enables her to infuse her weapons and armor with magical energy, significantly enhancing her offensive and defensive capabilities.

Shining Path: Rank EX

Heightens her battle intuition, allowing her to react to threats and avoid danger with precision.

Charisma: Rank B

Represents her ability to lead and inspire others, befitting her role as King Arthur.

Perks

Ultimate Aim

You achieve an elite level of aim that combines the mastery of a seasoned marksman with the ability to precisely account for every relevant variable. If you are aware of all factors, your accuracy is flawless, and even if you're unaware of minor variables, your experienced aim compensates instinctively to maintain a high level of precision.

Omniglot

You have an innate talent for languages. You also have perfect knowledge of all languages spoken by more than 1,000 humans in the setting you arrive in.

Pain Tolerance

Your pain tolerance will be significantly higher, and, additionally, anything more painful than stepping barefoot on a lego will be 50% less painful. Any pain you feel caused by your Magic Circuits will be dulled by 90% after 5 seconds.

Supreme Mind Palace

Combines perfect memory recall with increased intelligence and emotional mastery. It provides an indestructible mental repository for every memory and skill, allowing flawless recall, enhanced emotional regulation, mental interference detection, scenario simulation, and even muscle memory refinement. This ability optimizes cognitive function, making the user a prodigious learner, strategist, and problem solver.

Ultimate Perfect Body

Grants peak physical capabilities, enhancing strength, durability, speed, reflexes, senses, and regeneration. It provides instant access to full physical strength without risking permanent injuries and raises Servant parameters by a tier (to a maximum of A-rank). Additionally, it includes resistance to mental interference, skewed precognitive predictions, and refined reaction time of 0.005 seconds, ensuring unmatched resilience and efficiency in any scenario.

Perfect Appearance

Your appearance starts at EX-rank for the setting you started out in (If you reincarnate you can make it take time), but if you ever meet anyone even more beautiful, your beauty grows to equal their own. You can choose how fast this process takes. You cannot scar unless and any wounds unless you don't want them to, and if you do it's aesthetically pleasing. Any wounds you receive will heal properly.

Neurotypical

You can have any mental condition, disability, or issue you currently have mostly removed. It will be as if you were treated by the best specialists in both this world and another of your choice for 10 years (or less if 10 whole years isn't necessary).

Peaceful Vibes

People of the same moral alignment as you will be slightly more likely to mesh well with you. You'll be more likely to work well together on a team. This isn't mind-control, it's probability manipulation.

Insomnia

You have no need to sleep, you'll constantly be alert and awake. You can turn this off at will.

Enhanced Regeneration

You heal at 5 times the speed that you would otherwise. This does not make cancer more dangerous to you.

This stacks with Avalon and other regenerative or healing effects.

Mystic Eyes

Mystic Eyes of Clairvoyance

Able to precisely snipe even enemies moving at high speeds as long as they are within a 4km range.

Drawbacks

(Mild) Conscious Geas

Geas: Never break your word once a promise is made.

Daily Life: Fosters reliability, making people trust and value your commitments.

Battle Benefit: Ensures unwavering loyalty to battle plans and alliances, strengthening group cohesion.

(Moderate) Conscious Geas

Geas: Prioritize self-control in all situations.

Daily Life: Enhances patience and measured actions, making you a calm and collected person in tense moments.

Battle Benefit: Helps you stay composed and tactically sound in the chaos of battle, improving your decision-making under pressure.

(Severe) Conscious Geas

Geas: Always strive to achieve victory, no matter the odds.

Daily Life: Translates to an unrelenting drive to excel in any task or challenge you face.

Battle Benefit: Makes you a relentless force in combat, unwilling to back down until victory is secured. However, this geas could push you to dangerous levels of effort.

(Mild) Unconscious Geas

Daily Life Effect: You develop an unconscious tendency to observe your surroundings for subtle details.

Battle Benefit: Your heightened situational awareness allows you to identify potential threats, advantageous terrain, or enemy weaknesses in the heat of battle.

(Moderate) Unconscious Geas

Daily Life Effect: You subconsciously avoid wasting energy or overextending yourself.

Battle Benefit: In combat, this geas enhances your stamina management, ensuring you stay strong and agile throughout prolonged encounters.

(Severe) Unconscious Geas

Daily Life Effect: You develop a single-minded focus on achieving objectives, to the point of ignoring distractions.

Battle Benefit: This tunnel vision ensures unwavering commitment to the mission or goal in battle, making you a relentless and formidable opponent. However, it may make you less adaptable to changing circumstances.

Wanted x3

You find that you have a knack for pissing off people of your opposing alignments.

If you take this once, this only happens in worlds that aren't very dangerous, relatively speaking. Think of Harry Potter, My Hero Academia, or Avatar.

If you take this twice, this happens in all but the most dangerous worlds. Think worlds like Fairy Tail, RWBY, Genshin Impact, or Ranma 1/2.

If you take this three times, this happens in all worlds.

Monologue

You have a tendency to monologue. It's nothing overpowering, but if you don't actively go out of your way to not monologue, you're probably going to monologue after you feel you've won.

Hunted x3

If you take this once: A group will decide to hunt you in any world you go to. They will be strong, but not overwhelmingly so, relative to most combatants in that world.

If you take this twice: A group or person will decide to hunt you in any world you go to. They will be stronger than a vast majority of combatants in that world.

If you take this three times: A group or person will decide to hunt you in any world you go to. They will be the strongest group or person in the world.

It may or may not be possible to talk them out of hunting you.

Ditz

Outside of battle, you're clumsy and forgetful. These can both be removed through your powers or through practice.

Shounen

You're not necessarily any less intelligent... you just care less. You're really bad at anything when you lack motivation or interest.

Maid

People will expect you to do small favors for them whenever you're not busy with something important. People might ask you to mow their lawn or save their cat from a tree. You can turn them down, but most people will be offended.

Handicapped

People believe you to be handicapped in some way, shape, or form. Medical professionals are immune to this if they have met you while on duty, or are in the process of doing so. If a medical professional tells someone that you are not handicapped then this drawback stops actively working on them, unless you are the medical professional.

This drawback does not make you believe you are handicapped.

Orphaned

Your parents will die within a week of your reincarnation, and you will forget about this drawback until they have died.

Tinfoil Hat x3

If you take this once then no one will believe you if you tell them about any big conspiracies in their universe.

If you take this twice then no one will believe you if you tell them about the seed or anything to do with Zelretch.

If you take this three times then you have both of the above drawbacks.

Cult Worship

A cult worships you on the world you first arrive in, and any world you stay in for a significant amount of time. The cult believes in things that are strongly against your beliefs.

For Servants, their legends can change them. If you are a Servant or Pseudoservant, I'd be wary of taking this option.

May you Live in Interesting Times

You attract trouble. Even if you try to live a completely mundane life, a strong opponent will always find you and you'll never go without a challenging fight. This could be considered a Perk if you have a power that grows with use or that gets significantly more useful with increased skill, but it ensures you're never overpowered. If you're stronger than anyone in the setting, either you'll end up in another setting, or opponents from other settings will end up in whatever universe you're in.

Late to the Party

One good person, one neutral person, and one evil person will find themselves crossing your path an improbable amount with a seed, and therefore a build, of their choice.

They all have the same meta option as you, the same difficulty as you, the same mode as you, and cannot have any of the following options: May you live in Interesting Times, Late to the Party,

They have no powers that make it impossible or functionally impossible for you to defeat them. They were not informed that this option existed.

Moonlit World

Whatever world you entered, a small percent of the population have gained Magic Circuits, Magic Crests, and a couple of books on magecraft.

68.2% of these people will gain between 10 and 30 Magic Circuits.

68.2% of these people gain between D-Rank and B-Rank Magic Circuits

29.2% of these people will gain between 3 and 9 Magic Circuits or 31 and 93 Magic Circuits.

29.2% of these people will gain either E or A-Rank Magic Circuits.

The remainder of these will gain either 1-2 Magic Circuits or 94-100 Magic Circuits.

The remainder of these will gain either F-Rank Magic Circuits or a set of Blue Blood Noble Magic Circuits

Espers, Wizards, and Ninja

100% of the people in your starting world will gain Aura, and books on the basics of these powers appear in every local library and on the internet if such a thing exists. 

Turncoat

Big Bads tend to try to get you onto their side unless they have a grudge against you. This won't effect Ultimate Ones.

Emotional Mess

Your emotions are stronger than that of others. When you're happy, you're elated, when you're sad, you're depressed, when you're angry, you're outraged.

Your emotions cannot be manipulated using magic, drugs, hypnotism, etc.

Devil's Attention x4

Any major enemy in worlds you travel to will have visions of you, revealing your alignment and powers you gained from the Seed (and any powers you had from before the Seed).

If you take this once: This will only happen in low power worlds.

If you take this twice: This will also happen in medium power worlds.

If you take this three times: This will also happen in high (but not extreme) power worlds.

If you take this four times: This will always happen.

Skills

Cold Reading

The skill of quickly analyzing and interpreting a person's behavior, expressions, mannerisms, and other subtle cues to infer information about them. It often involves making educated guesses and drawing conclusions based on observation and deductive reasoning. This skill is frequently used in social interactions, performances (like magic tricks), and even negotiation or psychological assessments. It's a blend of perception, intuition, and logical thinking, helping the practitioner gather insights effectively.

Advanced Magical Sense

The ability to analyze the structure and flow of magical energy, allowing for detailed understanding of spells, enchantments, or magical constructs.

Weapon Martial Arts

Expertise in one weapon-based martial art style.

Marksmanship

Proficiency in precision targeting with projectiles.

Movement

Mastery in parkour with enhanced balance.

Stealth

Expertise in remaining unseen or unnoticed.

Actor

Skilled in acting, disguise, lying, and maintaining a poker face.

Survival

Ability to thrive without money, whether in wilderness or urban areas.

First Aid

Knowledge of basic medical care, including anatomy and biology basics.

Mechanics

Competence in building, maintaining, and repairing machinery or electronics at a high level of expertise.

Learning

Improved ability to focus, take notes, and study efficiently.

Echolocation

Basic ability to "see" through sound like some blind individuals.

Lipreading

Ability to understand speech by observing lip movements.

Sign-Language

Knowledge of the most common sign language in any language known.

Pick Pocket

Skilled in discreetly stealing objects.

Banter

Expertise in quick, witty conversation.

Slang

Familiarity with commonly used slang in any known language.

Magecraft

Advanced Fundamentals of Magecraft II

These are advanced aspects of Magecraft, but still relevant to all fields of Magecraft. To develop your Magecraft to a level that would be found respectable by the nobles of the Clocktower without additional purchases from the Seed, you'll need this.

Structural Analysis Mastery

Allows the user to fully comprehend the internal structure, composition, and properties of objects or phenomena. This skill is pivotal for magecraft applications such as precise replication, enhancement, repair, and deconstruction, ensuring unparalleled accuracy and efficiency. It also enables advanced understanding of both physical and magical constructs, elevating a magus's ability significantly.

Reinforcement Mastery

It involves precise control of magical energy to fill structural gaps, improving an object's intended function (e.g., making a blade sharper or a body stronger). Mastery ensures efficient energy use, minimizes risks of overloading, and allows for complex enhancements, making it a versatile and powerful skill in the Nasuverse.

Alteration Mastery

The advanced magecraft ability to modify the properties or structure of objects or phenomena with precision. This mastery ensures efficient energy use, minimal risk of failure, and allows for complex transformations, whether physical or magical. It is a versatile tool that enhances utility and creativity in various applications, from combat to crafting.

Projection Mastery

The advanced ability to create temporary magical replicas of objects, particularly weapons, with exceptional precision and efficiency. Mastery ensures the user can replicate even complex items, including Noble Phantasms, while maintaining their functionality and durability. It minimizes mana consumption and allows for seamless integration of the projected items into combat or other scenarios.

Self-Hypnosis Mastery

The advanced ability to use self-hypnosis to enhance mental and physical capabilities. It allows for precise control over one's mind, enabling improved focus, emotional regulation, resistance to mental interference, and even physical optimization. Mastery ensures efficient use of this skill, making it a powerful tool for both combat and personal development.

Beginner Mental Protection Magecraft

Involves basic techniques to shield the mind from external influences such as hypnosis, mental interference, or manipulation. It typically includes foundational methods like self-hypnosis and basic bounded fields to create mental barriers. These skills are essential for magi to maintain focus and protect their thoughts during magecraft or combat scenarios.

Advanced Bounded Fields Knowledge

Involves mastery over creating, manipulating, and understanding magical barriers and territories.

Complex Construction: Designing intricate fields with layered effects, such as concealment, protection, or energy manipulation.

Specialized Applications: Tailoring fields for specific purposes, like trapping enemies, enhancing mana flow, or altering environmental conditions.

Efficient Maintenance: Minimizing mana consumption while maintaining powerful and stable fields.

Countermeasures: Expertise in detecting, dismantling, or bypassing enemy Bounded Fields.

This mastery is essential for magi aiming to control their surroundings and gain strategic advantages in combat or research.

Magic: Tracing

Judge the concept of creation.

Hypothesize the basic structure.

Duplicate the composition material.

Imitate the skill of making.

Sympathize with the experience of its growth.

Reproduce the accumulated years.

Excel every manufacturing process.

Noble Phantasm: UBW

I am the bone of my sword.

Steel is my body, and fire is my heart.

I have forged countless blades.

Unknown to despair, unshackled by regret.

With steady hands, I craft my legend.

So long as I wield my will, I shall shape destiny.

Thus, my path is clear—

Unlimited Blade Works.

Instead of displaying numerous broken or discarded swords as symbols of his arduous struggles, this version would showcase fully intact, gleaming weapons. The blades represent potential, not desperation—each one forged through his experiences, standing ready for battle.

The landscape would be less chaotic and ruin-like. Instead of barren wastelands, it would resemble an ancient forge or armory, structured but expansive, mirroring Shirou's mindset. Perhaps the distant horizon would feature banners, symbols of the heroism he chooses to pursue, rather than a world covered in rust.

In contrast to the suffocating, crimson-streaked sky of the original UBW, this iteration would have a brighter, golden-tinted or dusk-like atmosphere, reflecting the warmth of a hero who fights for others without carrying a destructive sense of obligation.

While the original Shirou's reality marble echoed his struggles to forge blades on the battlefield, this version would manifest weapons with greater efficiency and elegance. He doesn't need to forcibly push past limits; he understands his craft and can wield these weapons without hesitation.

His UBW would still maintain the legendary swords he's copied, but perhaps there would be one or two unique weapons of his own design—symbols of his individuality rather than a mere reflection of the weapons of past heroes.

Command Seals

3 that regenerate every 

True Magic

The Sixth True Magic: Symphonia Primordialis

The ability to fuse two distinct entities—concepts, physical objects, living beings, magical phenomena, or even abstract forces—into a unified form that enhances their combined capabilities beyond the sum of their parts. This fusion amplifies their inherent traits while also unlocking entirely new attributes born from their union.

Capabilities

Harmonic Amplification

When two entities are fused, their individual powers are not merely added together—they resonate with each other, exponentially amplifying their effectiveness. For example, fusing fire and water could result in steam-based energy with devastating destructive potential.

Creation of New Existences

Fusion generates unprecedented forms or phenomena.

Combining life and death could create an immortal, self-regenerating entity.

Fusing time and space could yield an object capable of teleportation across eras.

Conceptual Unity

Abstract concepts, such as "truth" and "illusion," can be fused to create paradoxical phenomena, such as illusions that become real.

Adaptive Reformation

Fused entities can dynamically adjust to threats or environments. For instance, combining a shield and a sword creates a hybrid that shifts between offense and defense seamlessly.

Partial Fusion

Mastery of this magic allows users to fuse selectively, incorporating only specific traits of one entity into another without full amalgamation.

Restrictions and Challenges

Instability

The greater the disparity between the fused entities, the more unstable the resulting fusion. Without mastery, chaotic or dangerous outcomes might occur.

Mana Consumption

This magic consumes a massive amount of mana due to its complexity, often requiring a connection to a high-power source like a magical core or leyline.

Compatibility

Fusion requires at least some degree of compatibility between the entities for success. Attempts at fusing radically opposing forces may result in catastrophic failure.

Applications

Combat

Fusing weapons to create new forms, combining allies' abilities into powerful team synergies, or merging with familiars to enhance combat capabilities.

Alchemy

Revolutionizing the creation of artifacts or magical constructs by fusing rare materials with unique properties.

Healing

Combining life energy and medicinal essence to produce instant, potent remedies for otherwise fatal injuries.

Exploration

Merging traits of different environments or entities to adapt to hostile conditions.

Items

Avalon

When used by Artoria Pendragon (or Arthur Pendragon), the Sheath can significantly increase the speed she heals, and can also be used as an Ultimate Shield, completely impenetrable by even the likes of True Magic.

If used by someone consistently closer to her, Avalon will give them a limited version of its regenerative abilities. If it's used by her Master then it will give them its full regenerative capabilities.

Avalon is completely unbreakable and acts similarly to Captain America's shield.

Servant Costume: Arcane Vanguard

Black Key Integration (Weaponry)

Wielded as concealed blades stored within the costume for accessibility. They grant anti-evil offensive capabilities while maintaining the ability to immobilize targets through shadow binding.

Holy Shroud (Utility)

Worn as a cape or mantle, utilizing the Shroud of Magdalene's binding abilities to incapacitate opponents while ensuring non-lethal engagement when necessary.

Boots (Fall Resistance+ / Quiet Steps+)

Durable yet lightweight boots that absorb fall impact and ensure stealthy movement. Essential for agility and mobility in any terrain.

Legwear (Speed+)

Reinforced pants designed for optimal leg movement, granting enhanced speed and boosting running or evasive maneuvers.

Bodywear (Durability+)

A reinforced jacket or vest that provides complete body durability. It acts as armor without compromising flexibility, ensuring high endurance during battles.

Armwear (Strength+)

Sleek arm guards that distribute magical reinforcement throughout the body, enhancing physical strength for lifting, striking, and wielding weapons.

Handwear (Grip Strength+)

Tactical gloves that boost grip strength, ensuring unshakable control over weapons or tools, even in high-pressure situations.

Headwear (Senses+ / Hypnosis Resistance+)

A streamlined helmet or headband that heightens sensory perception and fortifies mental defenses against hypnosis or psychic interference.

Underwear (Reinforcement+)

Discreet but vital reinforcement-enhancing undergarments that improve the effectiveness of all other reinforced gear, amplifying the user's magecraft potential.

Pendant (Self-Healing+)

Worn as a core piece of the costume, this pendant provides a subtle healing factor and aids in self-healing magecraft, ensuring sustained combat readiness.

Ring (Hypnosis+)

A subtle yet potent ring that amplifies the user's hypnosis abilities, useful for tactical engagements and outmaneuvering opponents.

More Chapters