Universal Energy Types
Across the vast multiverse, most humans are born with the ability to control two latent energies:
Ki – Life Force.
Mana – World Force.
These energies define two conventional classes:
1. Awakeners(Ki Users)
Ranks:
Ki Beginner
Ki User
Ki Adept
Ki Expert
Ki Master
Ki Grandmaster
Sovereign
.
.
.
2. Mages(Mana Users)
Ranks:
Mana Pupil / Trickster
Mana User / Magic Beginner
Mana Adept / Trick Expert
Mana Expert / Trick Lord
Mage / Mana Lord / Magician
Grand Mage / Magus / Expert Magician
Mana Sovereignor / Grand Magus / Grand Magician
However…
One world stands out.
A world that defies this system entirely.
The Gifted World(Our Setting)
In this world, humans are born with Gifts—supernatural abilities that ignore traditional Ki or Mana training.
The Gifted
- Gifted are born at random.
- There are no set rules for who gets a Gift—unless you're part of a bloodline.
- All Gifted are spirit-based superhumans from birth.
Gifts:
Gifts are themed bundles of supernatural abilities—centered around a specific concept or trait. The user's powers evolves around that theme.
Note: You must develop your Gift.
Each Gift grants you a foundation—its core trait—and from that, you derive:
Active Abilities: Powers you can activate (e.g., transformations, attacks, summons)
Passive Abilities: Enhancements that are always active (e.g., high durability, sensory boosts).
Example:
BurningWolf
Core: You inherit the bloodline of a mythical beast—half-wolf, half-human.
Active Abilities: Transformation, Bloodline Suppression
Passive Abilities: Enhanced physique, flame resistance, spiritual flame control
Ability-Duplication
Core: Copy powers from other Gifted
Passive: Sense the power level of other gifted
Note: Highly dependent on the user's intelligence and tactics. Not the same as Gift-Copy.
Shadow-Dweller
Core: A connection to the Shadow Realm
Active: Shadow movement, manipulation, exchange, summoning armies
Passive: Silent movement, shadow sense, shadow-type resistance
Of course, just like everything in the world, there are exceptions.
Exceptions: High-Tier Gifts.
Some rare and immensely powerful Gifts do unlock multiple abilities—active and passive—from the start. These set of gifted are called the Truly Gifted.
Things To Note About Gifts:
- All gifts provide substantial boosts to the Gifted physique. In other words, every Gifted is born a superhuman.
- Gifts are naturally stronger than each other, but there is no confirmed power system to tabulate their hierarchy as a Gifted strength is, most times, dependent on them.
- No Gifts are the same. Multiple gifts may posses similar effects and abilities, but they are all unique. Even abilities like Ability-Duplication are all unique. Example, Ability-Duplication can copy abilities but not the whole Gift like Gift-Copy, they also both have different restrictions.
- Each Gifts have their own names. They can sometimes be misleading though, for example, Ability-Duplication is stronger than Gift-Copy.
- Gifted can not access other power systems.
- Gifts are Spirit-based. They can be used unlimitedly as long as one spirit still lives. There is no such thing as physically getting tired(except in the case of backlash.)
- Powerful Gifts can trigger backlash—damaging:
The mind
The spirit
The body
Or in rare cases (like The Dominator), all three.
Fun fact: Holding back causes backlash. Gifts must be used freely. Suppressing them is dangerous.
In this world, if you hold back your power?Your Gift punishes you.