[ Welcome to Infinite Dungeon ]
What?
Do you mean, the game that has 12 classes and a well-thought world-building? The one with an endless dungeon, each floor becoming harder to beat? I- Am I dreaming? No, I died so what the-
[ Welcome player, to the realistic mode ]
THERE'S A REALISTIC MODE?
He couldn't scream because his form hadn't materialized, but the void could hear his empty screams of pain and anguish. The fact that there's a realistic level to the game is baffling, it's shocking. It was already hard enough with the bosses that appear on every 5 floors and each floor containing an elite enemy, to live? Inside of the game and survive? Oh, Lord.
Then, countless orbs start gathering in one spot within the void. Forming into a humanoid figure without any physical characteristics other than a body. It moves, looking at its arms and legs despite having no eyes. It breathes despite having no nose, and it touches its limbs despite having no sense of touch. It passes through the limb, like a projection.
"I see. I don't have any physical features yet…"
[ Pick a class. ]
[ Knight ] [ Rogue ] [ Cleric ]
[ Tank ] [ Bard ] [ Druid ]
[ Monk ] [ Swordsman ] [ Shaman ]
[ Warrior ] [ Ranger ] [ Alchemist ]
[ Mage ] [ Enchanter ] [ Summoner ]
[ Necromancer ]
Just like the game, it presents you with 12 different classes that you can choose to suit your playstyle. For example, a Knight is a class that wields any type of melee that corresponds with real knights like swords, spears, etc. and can deal major physical damage. They are your most basic and efficient class. However, to find your fighting style, you must find a teacher. Unless you have a high LUCK early game, you won't find one. If you do, there's a chance that the teacher you'll find teaches another type of weapon. It's too time-consuming.
A Rogue is a class meant for veterans. Their strength isn't that high to kill enemies, but their specialty is stealth and one-hit assassination. However, in the early stages of the game, almost all enemies are alert due to it being a tutorial. So, that class is off the list.
I could go on and on about each class having downsides that could lead to death immediately, but it depends on your playstyle. The fact that you can restart makes it fun, but this is a different situation altogether. I must pick a class that I can rely on in the early game.
[ Ranger ]
That option. It has always been his signature to pick the ranger class, especially an archer. During high school, he became the hotshot of the archery club. Unfortunately, he didn't manage to get into the major competitions. Making his archery skills in real life not that useful in companies. But...
With a single touch of his fingertips, he chose the ranger option.
[ Congratulations on picking the Ranger class! You have gained +Bow and 45 silver arrows! ]
Perfect. What makes the ranger class, or archer class is what we'll call it from now on, is that the arrows that were used can be picked up and used again by the user. Meaning, that you will not run out of arrows immediately. However, there is a chance of breaking them when attacking an enemy that is much stronger than you.
[ Loading… ]
The suspense is slowly ripping out his guts despite having none at all. I guess it's a mental thing. Quite confusing but understandable.
[ Beginning Transmigration>> ]
I forgot the character you play is randomly generated. Shit, I hope the stats aren't so bad. I can always level up and spend the points but please, be a good one.
Then, everything went black again.
[ Success! ]
The ground is cold, and some kind of liquid is dripping down on his cheek. A drop of liquid hits his eyelids, it manages to wake him up. He slowly opens his eyes, his sight slowly regaining clearness as he tries to slowly get up after laying down on a solid uneven surface. Darkness and glowing crystals dimly light the environment providing little to no light.
"W-where am I? This isn't the starting town…"
After rubbing his eyelids, his vision became more clear. He is inside of a cave, more specifically, a dungeon. Uneven terrain, magical crystals glowing from above, this is… the fourth floor!
"Shit…!"
How the hell did he spawn inside of the dungeon itself? You're supposed to arrive at the starting town, not inside of the dungeon! Not only that, he woke up on the fourth floor, one of the most dangerous floors that a beginner could go on without proper equipment. Nash immediately panicked, crouching and hiding behind a rock wall. Getting seen by an enemy here is suicide, it'll quickly end his life within a second.
"System, open…!"
Silently called out the system, an interface appeared right in front of him. Showing his status and name, or it should be showing it. However, what opened instead was his inventory. Inside the inventory is a normal hunting bow and 45 arrows, as expected. But there's an additional item. A pin with an emblem of a bow and arrow engraved upon it. He instantly recognizes it…
"Uwargu?"
Suddenly, a noise came from his right. He instantly turned in that direction but found nothing- no, he lowered his gaze and found a goblin. A level 4 monster that resides within the fourth floor of the Infinite Dungeon, it has one of the highest agility for a monster in the early game. It is infamous for taking players off-guard with its sudden shift of difficulty.
Without hesitation, Nash quickly pulled out his hunting bow and two arrows from his inventory. He places his silver arrow on his bowstring, pulling the string alongside the arrow. His shoulder widened due to the positioning used in archery. Then, within a single millisecond, he releases his fingertips away from the string. The string pushes the arrow through the air, it goes through the barrier of wind as it flies towards the forehead of the goblin.
[ Critical Hit! ]
In an instant, the arrow pierced through the goblin's skull and punctured the brain of the monster, effectively eliminating the goblin and taking away its vitality. Its eyes once filled with greed are now devoid of any desire and life, it is dead. It falls to the ground and drops an item.
[ Goblin drops an item: Dirty Loincloth ]
[ Achievement acquired "First Kill!" ]
[ ??? Levels up to level 1 to level 3 ]
[ +6 status points obtained ]
Nash pants, sweat drops from his forehead as his breathing produces a cloud of smoke every time he exhales. He has killed a goblin, a powerful one at that. It died from a critical hit from an arrow released by a hunter's bow.
"I killed a goblin…"
Something swells inside of him. Fear? No, it was something deeper than that. Not fear but…
Thrill, he almost died yet it made him feel… excited. Just like when he played the game before.